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Merge branch 'immutable-hit-samples' into hit-sample-pooling
This commit is contained in:
commit
2bb7484608
@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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NewCombo = i % 8 == 0,
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Samples = new List<HitSampleInfo>(new[]
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{
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new HitSampleInfo { Bank = "normal", Name = "hitnormal", Volume = 100 }
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "normal")
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})
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});
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}
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@ -57,9 +57,16 @@ namespace osu.Game.Rulesets.Catch.Objects
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public override IEnumerable<string> LookupNames => lookup_names;
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public bool Equals(BananaHitSampleInfo other) => true;
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public BananaHitSampleInfo()
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: base(string.Empty)
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{
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}
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public override bool Equals(object obj) => obj is BananaHitSampleInfo other && Equals(other);
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public bool Equals(BananaHitSampleInfo other)
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=> other != null;
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public override bool Equals(object obj)
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=> Equals((BananaHitSampleInfo)obj);
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public override int GetHashCode() => lookup_names.GetHashCode();
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}
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@ -50,12 +50,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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{
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base.CreateNestedHitObjects(cancellationToken);
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var dropletSamples = Samples.Select(s => new HitSampleInfo
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{
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Bank = s.Bank,
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Name = @"slidertick",
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Volume = s.Volume
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}).ToList();
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var dropletSamples = Samples.Select(s => s.With(@"slidertick")).ToList();
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int nodeIndex = 0;
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SliderEventDescriptor? lastEvent = null;
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@ -78,9 +78,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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private double originalStartTime;
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public override void UpdatePosition(SnapResult result)
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public override void UpdateTimeAndPosition(SnapResult result)
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{
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base.UpdatePosition(result);
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base.UpdateTimeAndPosition(result);
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if (PlacementActive)
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{
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@ -48,9 +48,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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return true;
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}
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public override void UpdatePosition(SnapResult result)
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public override void UpdateTimeAndPosition(SnapResult result)
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{
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base.UpdatePosition(result);
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base.UpdateTimeAndPosition(result);
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if (!PlacementActive)
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Column = result.Playfield as Column;
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|
@ -22,9 +22,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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InternalChild = piece = new EditNotePiece { Origin = Anchor.Centre };
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}
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public override void UpdatePosition(SnapResult result)
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public override void UpdateTimeAndPosition(SnapResult result)
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{
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base.UpdatePosition(result);
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base.UpdateTimeAndPosition(result);
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if (result.Playfield != null)
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{
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|
@ -0,0 +1,41 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Tests.Beatmaps;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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[TestFixture]
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public class TestSceneObjectBeatSnap : TestSceneOsuEditor
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{
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private OsuPlayfield playfield;
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false);
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("get playfield", () => playfield = Editor.ChildrenOfType<OsuPlayfield>().First());
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}
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[Test]
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public void TestBeatSnapHitCircle()
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{
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double firstTimingPointTime() => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.First().Time;
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AddStep("seek some milliseconds forward", () => EditorClock.Seek(firstTimingPointTime() + 10));
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AddStep("move mouse to centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre));
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AddStep("enter placement mode", () => InputManager.Key(Key.Number2));
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AddStep("place first object", () => InputManager.Click(MouseButton.Left));
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AddAssert("ensure object snapped back to correct time", () => EditorBeatmap.HitObjects.First().StartTime == firstTimingPointTime());
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}
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}
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}
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@ -25,6 +25,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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base.SetUpSteps();
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AddStep("get playfield", () => playfield = Editor.ChildrenOfType<OsuPlayfield>().First());
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AddStep("seek to first control point", () => EditorClock.Seek(Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.First().Time));
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}
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[TestCase(true)]
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@ -66,13 +67,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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AddStep("start slider placement", () => InputManager.Click(MouseButton.Left));
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AddStep("move to place end", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.185f, 0)));
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AddStep("move to place end", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.225f, 0)));
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AddStep("end slider placement", () => InputManager.Click(MouseButton.Right));
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AddStep("enter circle placement mode", () => InputManager.Key(Key.Number2));
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AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.20f, 0)));
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AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.235f, 0)));
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AddStep("place second object", () => InputManager.Click(MouseButton.Left));
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@ -108,8 +108,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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AddStep("change samples", () => slider.HitObject.Samples = new[]
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{
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new HitSampleInfo { Name = HitSampleInfo.HIT_CLAP },
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new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE },
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new HitSampleInfo(HitSampleInfo.HIT_CLAP),
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new HitSampleInfo(HitSampleInfo.HIT_WHISTLE),
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});
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AddAssert("head samples updated", () => assertSamples(slider.HitObject.HeadCircle));
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@ -136,15 +136,15 @@ namespace osu.Game.Rulesets.Osu.Tests
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slider = (DrawableSlider)createSlider(repeats: 1);
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for (int i = 0; i < 2; i++)
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slider.HitObject.NodeSamples.Add(new List<HitSampleInfo> { new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH } });
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slider.HitObject.NodeSamples.Add(new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_FINISH) });
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Add(slider);
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});
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AddStep("change samples", () => slider.HitObject.Samples = new[]
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{
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new HitSampleInfo { Name = HitSampleInfo.HIT_CLAP },
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new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE },
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new HitSampleInfo(HitSampleInfo.HIT_CLAP),
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new HitSampleInfo(HitSampleInfo.HIT_WHISTLE),
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});
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AddAssert("head samples not updated", () => assertSamples(slider.HitObject.HeadCircle));
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@ -45,9 +45,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
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return base.OnMouseDown(e);
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}
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public override void UpdatePosition(SnapResult result)
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public override void UpdateTimeAndPosition(SnapResult result)
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{
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base.UpdatePosition(result);
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base.UpdateTimeAndPosition(result);
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HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
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}
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}
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@ -67,9 +67,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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inputManager = GetContainingInputManager();
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}
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public override void UpdatePosition(SnapResult result)
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public override void UpdateTimeAndPosition(SnapResult result)
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{
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base.UpdatePosition(result);
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base.UpdateTimeAndPosition(result);
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switch (state)
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{
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@ -113,8 +113,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (firstSample != null)
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{
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var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
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clone.Name = "sliderslide";
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var clone = HitObject.SampleControlPoint.ApplyTo(firstSample).With("sliderslide");
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slidingSample.Samples = new ISampleInfo[] { clone };
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}
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@ -119,8 +119,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (firstSample != null)
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{
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var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
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clone.Name = "spinnerspin";
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var clone = HitObject.SampleControlPoint.ApplyTo(firstSample).With("spinnerspin");
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spinningSample.Samples = new ISampleInfo[] { clone };
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spinningSample.Frequency.Value = spinning_sample_initial_frequency;
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@ -221,14 +221,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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var sampleList = new List<HitSampleInfo>();
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if (firstSample != null)
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{
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sampleList.Add(new HitSampleInfo
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{
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Bank = firstSample.Bank,
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Volume = firstSample.Volume,
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Name = @"slidertick",
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});
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}
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sampleList.Add(firstSample.With("slidertick"));
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foreach (var tick in NestedHitObjects.OfType<SliderTick>())
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tick.Samples = sampleList;
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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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{
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public SpinnerBonusTick()
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{
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Samples.Add(new HitSampleInfo { Name = "spinnerbonus" });
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Samples.Add(new HitSampleInfo("spinnerbonus"));
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}
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public override Judgement CreateJudgement() => new OsuSpinnerBonusTickJudgement();
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@ -43,10 +43,10 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
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return false;
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}
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public override void UpdatePosition(SnapResult result)
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public override void UpdateTimeAndPosition(SnapResult result)
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{
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piece.Position = ToLocalSpace(result.ScreenSpacePosition);
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base.UpdatePosition(result);
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base.UpdateTimeAndPosition(result);
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}
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}
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}
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@ -68,9 +68,9 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
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EndPlacement(true);
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}
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public override void UpdatePosition(SnapResult result)
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public override void UpdateTimeAndPosition(SnapResult result)
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{
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base.UpdatePosition(result);
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base.UpdateTimeAndPosition(result);
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if (PlacementActive)
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{
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@ -79,7 +79,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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if (isRimType != rimSamples.Any())
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{
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if (isRimType)
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HitObject.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_CLAP });
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HitObject.Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_CLAP));
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else
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{
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foreach (var sample in rimSamples)
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@ -125,9 +125,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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if (s.Name != HitSampleInfo.HIT_FINISH)
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continue;
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var sClone = s.Clone();
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sClone.Name = HitSampleInfo.HIT_WHISTLE;
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corrected[i] = sClone;
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corrected[i] = s.With(HitSampleInfo.HIT_WHISTLE);
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}
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return corrected;
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|
@ -169,7 +169,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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if (isStrong.Value != strongSamples.Any())
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{
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if (isStrong.Value)
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HitObject.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH });
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HitObject.Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_FINISH));
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else
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{
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foreach (var sample in strongSamples)
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|
@ -139,7 +139,7 @@ namespace osu.Game.Tests.Editing
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HitObjects =
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{
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(OsuHitObject)current.HitObjects[0],
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new HitCircle { StartTime = 2000, Samples = { new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH } } },
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new HitCircle { StartTime = 2000, Samples = { new HitSampleInfo(HitSampleInfo.HIT_FINISH) } },
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(OsuHitObject)current.HitObjects[2],
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}
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};
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@ -268,12 +268,12 @@ namespace osu.Game.Tests.Editing
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HitObjects =
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{
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(OsuHitObject)current.HitObjects[0],
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new HitCircle { StartTime = 1000, Samples = { new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH } } },
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new HitCircle { StartTime = 1000, Samples = { new HitSampleInfo(HitSampleInfo.HIT_FINISH) } },
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(OsuHitObject)current.HitObjects[2],
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(OsuHitObject)current.HitObjects[3],
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new HitCircle { StartTime = 2250, Samples = { new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE } } },
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new HitCircle { StartTime = 2250, Samples = { new HitSampleInfo(HitSampleInfo.HIT_WHISTLE) } },
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(OsuHitObject)current.HitObjects[5],
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new HitCircle { StartTime = 3000, Samples = { new HitSampleInfo { Name = HitSampleInfo.HIT_CLAP } } },
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new HitCircle { StartTime = 3000, Samples = { new HitSampleInfo(HitSampleInfo.HIT_CLAP) } },
|
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(OsuHitObject)current.HitObjects[7],
|
||||
}
|
||||
};
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||||
|
@ -1,9 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
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using osu.Game.Utils;
|
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|
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namespace osu.Game.Audio
|
||||
{
|
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@ -23,25 +25,33 @@ namespace osu.Game.Audio
|
||||
/// </summary>
|
||||
public static IEnumerable<string> AllAdditions => new[] { HIT_WHISTLE, HIT_CLAP, HIT_FINISH };
|
||||
|
||||
/// <summary>
|
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/// The bank to load the sample from.
|
||||
/// </summary>
|
||||
public string Bank;
|
||||
|
||||
/// <summary>
|
||||
/// The name of the sample to load.
|
||||
/// </summary>
|
||||
public string Name;
|
||||
public readonly string Name;
|
||||
|
||||
/// <summary>
|
||||
/// The bank to load the sample from.
|
||||
/// </summary>
|
||||
public readonly string? Bank;
|
||||
|
||||
/// <summary>
|
||||
/// An optional suffix to provide priority lookup. Falls back to non-suffixed <see cref="Name"/>.
|
||||
/// </summary>
|
||||
public string Suffix;
|
||||
public readonly string? Suffix;
|
||||
|
||||
/// <summary>
|
||||
/// The sample volume.
|
||||
/// </summary>
|
||||
public int Volume { get; set; }
|
||||
public int Volume { get; }
|
||||
|
||||
public HitSampleInfo(string name, string? bank = null, string? suffix = null, int volume = 100)
|
||||
{
|
||||
Name = name;
|
||||
Bank = bank;
|
||||
Suffix = suffix;
|
||||
Volume = volume;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve all possible filenames that can be used as a source, returned in order of preference (highest first).
|
||||
@ -57,18 +67,23 @@ namespace osu.Game.Audio
|
||||
}
|
||||
}
|
||||
|
||||
public HitSampleInfo Clone() => (HitSampleInfo)MemberwiseClone();
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="HitSampleInfo"/> with overridden values.
|
||||
/// </summary>
|
||||
/// <param name="name">An optional new sample name.</param>
|
||||
/// <param name="bank">An optional new sample bank.</param>
|
||||
/// <param name="suffix">An optional new lookup suffix.</param>
|
||||
/// <param name="volume">An optional new volume.</param>
|
||||
/// <returns>The new <see cref="HitSampleInfo"/>.</returns>
|
||||
public virtual HitSampleInfo With(Optional<string> name = default, Optional<string?> bank = default, Optional<string?> suffix = default, Optional<int> volume = default)
|
||||
=> new HitSampleInfo(name.GetOr(Name), bank.GetOr(Bank), suffix.GetOr(Suffix), volume.GetOr(Volume));
|
||||
|
||||
public bool Equals(HitSampleInfo other)
|
||||
=> other != null && Bank == other.Bank && Name == other.Name && Suffix == other.Suffix;
|
||||
public bool Equals(HitSampleInfo? other)
|
||||
=> other != null && Name == other.Name && Bank == other.Bank && Suffix == other.Suffix;
|
||||
|
||||
public override bool Equals(object obj)
|
||||
=> obj is HitSampleInfo other && Equals(other);
|
||||
public override bool Equals(object? obj)
|
||||
=> Equals((HitSampleInfo?)obj);
|
||||
|
||||
[SuppressMessage("ReSharper", "NonReadonlyMemberInGetHashCode")] // This will have to be addressed eventually
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(Bank, Name, Suffix);
|
||||
}
|
||||
public override int GetHashCode() => HashCode.Combine(Name, Bank, Suffix);
|
||||
}
|
||||
}
|
||||
|
@ -58,12 +58,7 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
/// </summary>
|
||||
/// <param name="sampleName">The name of the same.</param>
|
||||
/// <returns>A populated <see cref="HitSampleInfo"/>.</returns>
|
||||
public HitSampleInfo GetSampleInfo(string sampleName = HitSampleInfo.HIT_NORMAL) => new HitSampleInfo
|
||||
{
|
||||
Bank = SampleBank,
|
||||
Name = sampleName,
|
||||
Volume = SampleVolume,
|
||||
};
|
||||
public HitSampleInfo GetSampleInfo(string sampleName = HitSampleInfo.HIT_NORMAL) => new HitSampleInfo(sampleName, SampleBank, volume: SampleVolume);
|
||||
|
||||
/// <summary>
|
||||
/// Applies <see cref="SampleBank"/> and <see cref="SampleVolume"/> to a <see cref="HitSampleInfo"/> if necessary, returning the modified <see cref="HitSampleInfo"/>.
|
||||
@ -71,12 +66,7 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
/// <param name="hitSampleInfo">The <see cref="HitSampleInfo"/>. This will not be modified.</param>
|
||||
/// <returns>The modified <see cref="HitSampleInfo"/>. This does not share a reference with <paramref name="hitSampleInfo"/>.</returns>
|
||||
public virtual HitSampleInfo ApplyTo(HitSampleInfo hitSampleInfo)
|
||||
{
|
||||
var newSampleInfo = hitSampleInfo.Clone();
|
||||
newSampleInfo.Bank = hitSampleInfo.Bank ?? SampleBank;
|
||||
newSampleInfo.Volume = hitSampleInfo.Volume > 0 ? hitSampleInfo.Volume : SampleVolume;
|
||||
return newSampleInfo;
|
||||
}
|
||||
=> hitSampleInfo.With(bank: hitSampleInfo.Bank ?? SampleBank, volume: hitSampleInfo.Volume > 0 ? hitSampleInfo.Volume : SampleVolume);
|
||||
|
||||
public override bool IsRedundant(ControlPoint existing)
|
||||
=> existing is SampleControlPoint existingSample
|
||||
|
@ -192,7 +192,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
var effectPoint = beatmap.ControlPointInfo.EffectPointAt(time);
|
||||
|
||||
// Apply the control point to a hit sample to uncover legacy properties (e.g. suffix)
|
||||
HitSampleInfo tempHitSample = samplePoint.ApplyTo(new ConvertHitObjectParser.LegacyHitSampleInfo());
|
||||
HitSampleInfo tempHitSample = samplePoint.ApplyTo(new ConvertHitObjectParser.LegacyHitSampleInfo(string.Empty));
|
||||
|
||||
// Convert effect flags to the legacy format
|
||||
LegacyEffectFlags effectFlags = LegacyEffectFlags.None;
|
||||
|
@ -182,11 +182,8 @@ namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
var baseInfo = base.ApplyTo(hitSampleInfo);
|
||||
|
||||
if (baseInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacy
|
||||
&& legacy.CustomSampleBank == 0)
|
||||
{
|
||||
legacy.CustomSampleBank = CustomSampleBank;
|
||||
}
|
||||
if (baseInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacy && legacy.CustomSampleBank == 0)
|
||||
return legacy.With(customSampleBank: CustomSampleBank);
|
||||
|
||||
return baseInfo;
|
||||
}
|
||||
|
@ -1,16 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
@ -26,7 +25,7 @@ namespace osu.Game.Overlays.Settings
|
||||
public virtual IEnumerable<string> FilterTerms => new[] { Header };
|
||||
|
||||
private const int header_size = 26;
|
||||
private const int header_margin = 25;
|
||||
private const int margin = 20;
|
||||
private const int border_size = 2;
|
||||
|
||||
public bool MatchingFilter
|
||||
@ -38,7 +37,7 @@ namespace osu.Game.Overlays.Settings
|
||||
|
||||
protected SettingsSection()
|
||||
{
|
||||
Margin = new MarginPadding { Top = 20 };
|
||||
Margin = new MarginPadding { Top = margin };
|
||||
AutoSizeAxes = Axes.Y;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
@ -46,10 +45,9 @@ namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Top = header_size + header_margin
|
||||
Top = header_size
|
||||
},
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 30),
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
};
|
||||
@ -70,7 +68,7 @@ namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = 20 + border_size,
|
||||
Top = margin + border_size,
|
||||
Bottom = 10,
|
||||
},
|
||||
RelativeSizeAxes = Axes.X,
|
||||
@ -82,7 +80,11 @@ namespace osu.Game.Overlays.Settings
|
||||
Font = OsuFont.GetFont(size: header_size),
|
||||
Text = Header,
|
||||
Colour = colours.Yellow,
|
||||
Margin = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS }
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Left = SettingsPanel.CONTENT_MARGINS,
|
||||
Right = SettingsPanel.CONTENT_MARGINS
|
||||
}
|
||||
},
|
||||
FlowContent
|
||||
}
|
||||
|
@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Settings
|
||||
FlowContent = new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 5),
|
||||
Spacing = new Vector2(0, 8),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
};
|
||||
@ -53,7 +53,7 @@ namespace osu.Game.Overlays.Settings
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = Header.ToUpperInvariant(),
|
||||
Margin = new MarginPadding { Bottom = 10, Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS },
|
||||
Margin = new MarginPadding { Vertical = 30, Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS },
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Bold),
|
||||
},
|
||||
FlowContent
|
||||
|
@ -85,10 +85,10 @@ namespace osu.Game.Rulesets.Edit
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the position of this <see cref="PlacementBlueprint"/> to a new screen-space position.
|
||||
/// Updates the time and position of this <see cref="PlacementBlueprint"/> based on the provided snap information.
|
||||
/// </summary>
|
||||
/// <param name="result">The snap result information.</param>
|
||||
public virtual void UpdatePosition(SnapResult result)
|
||||
public virtual void UpdateTimeAndPosition(SnapResult result)
|
||||
{
|
||||
if (!PlacementActive)
|
||||
HitObject.StartTime = result.Time ?? EditorClock?.CurrentTime ?? Time.Current;
|
||||
|
@ -5,7 +5,6 @@ using osuTK;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.IO;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Audio;
|
||||
@ -14,6 +13,7 @@ using JetBrains.Annotations;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy
|
||||
{
|
||||
@ -428,62 +428,25 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
// Todo: This should return the normal SampleInfos if the specified sample file isn't found, but that's a pretty edge-case scenario
|
||||
if (!string.IsNullOrEmpty(bankInfo.Filename))
|
||||
{
|
||||
return new List<HitSampleInfo>
|
||||
{
|
||||
new FileHitSampleInfo
|
||||
{
|
||||
Filename = bankInfo.Filename,
|
||||
Volume = bankInfo.Volume
|
||||
}
|
||||
};
|
||||
return new List<HitSampleInfo> { new FileHitSampleInfo(bankInfo.Filename, bankInfo.Volume) };
|
||||
}
|
||||
|
||||
var soundTypes = new List<HitSampleInfo>
|
||||
{
|
||||
new LegacyHitSampleInfo
|
||||
{
|
||||
Bank = bankInfo.Normal,
|
||||
Name = HitSampleInfo.HIT_NORMAL,
|
||||
Volume = bankInfo.Volume,
|
||||
CustomSampleBank = bankInfo.CustomSampleBank,
|
||||
new LegacyHitSampleInfo(HitSampleInfo.HIT_NORMAL, bankInfo.Normal, bankInfo.Volume, bankInfo.CustomSampleBank,
|
||||
// if the sound type doesn't have the Normal flag set, attach it anyway as a layered sample.
|
||||
// None also counts as a normal non-layered sample: https://osu.ppy.sh/help/wiki/osu!_File_Formats/Osu_(file_format)#hitsounds
|
||||
IsLayered = type != LegacyHitSoundType.None && !type.HasFlag(LegacyHitSoundType.Normal)
|
||||
}
|
||||
type != LegacyHitSoundType.None && !type.HasFlag(LegacyHitSoundType.Normal))
|
||||
};
|
||||
|
||||
if (type.HasFlag(LegacyHitSoundType.Finish))
|
||||
{
|
||||
soundTypes.Add(new LegacyHitSampleInfo
|
||||
{
|
||||
Bank = bankInfo.Add,
|
||||
Name = HitSampleInfo.HIT_FINISH,
|
||||
Volume = bankInfo.Volume,
|
||||
CustomSampleBank = bankInfo.CustomSampleBank
|
||||
});
|
||||
}
|
||||
soundTypes.Add(new LegacyHitSampleInfo(HitSampleInfo.HIT_FINISH, bankInfo.Add, bankInfo.Volume, bankInfo.CustomSampleBank));
|
||||
|
||||
if (type.HasFlag(LegacyHitSoundType.Whistle))
|
||||
{
|
||||
soundTypes.Add(new LegacyHitSampleInfo
|
||||
{
|
||||
Bank = bankInfo.Add,
|
||||
Name = HitSampleInfo.HIT_WHISTLE,
|
||||
Volume = bankInfo.Volume,
|
||||
CustomSampleBank = bankInfo.CustomSampleBank
|
||||
});
|
||||
}
|
||||
soundTypes.Add(new LegacyHitSampleInfo(HitSampleInfo.HIT_WHISTLE, bankInfo.Add, bankInfo.Volume, bankInfo.CustomSampleBank));
|
||||
|
||||
if (type.HasFlag(LegacyHitSoundType.Clap))
|
||||
{
|
||||
soundTypes.Add(new LegacyHitSampleInfo
|
||||
{
|
||||
Bank = bankInfo.Add,
|
||||
Name = HitSampleInfo.HIT_CLAP,
|
||||
Volume = bankInfo.Volume,
|
||||
CustomSampleBank = bankInfo.CustomSampleBank
|
||||
});
|
||||
}
|
||||
soundTypes.Add(new LegacyHitSampleInfo(HitSampleInfo.HIT_CLAP, bankInfo.Add, bankInfo.Volume, bankInfo.CustomSampleBank));
|
||||
|
||||
return soundTypes;
|
||||
}
|
||||
@ -501,21 +464,11 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
public SampleBankInfo Clone() => (SampleBankInfo)MemberwiseClone();
|
||||
}
|
||||
|
||||
#nullable enable
|
||||
|
||||
public class LegacyHitSampleInfo : HitSampleInfo, IEquatable<LegacyHitSampleInfo>
|
||||
{
|
||||
private int customSampleBank;
|
||||
|
||||
public int CustomSampleBank
|
||||
{
|
||||
get => customSampleBank;
|
||||
set
|
||||
{
|
||||
customSampleBank = value;
|
||||
|
||||
if (value >= 2)
|
||||
Suffix = value.ToString();
|
||||
}
|
||||
}
|
||||
public readonly int CustomSampleBank;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this hit sample is layered.
|
||||
@ -524,30 +477,40 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
/// Layered hit samples are automatically added in all modes (except osu!mania), but can be disabled
|
||||
/// using the <see cref="LegacySkinConfiguration.LegacySetting.LayeredHitSounds"/> skin config option.
|
||||
/// </remarks>
|
||||
public bool IsLayered { get; set; }
|
||||
public readonly bool IsLayered;
|
||||
|
||||
public bool Equals(LegacyHitSampleInfo other)
|
||||
=> other != null && base.Equals(other) && CustomSampleBank == other.CustomSampleBank;
|
||||
|
||||
public override bool Equals(object obj)
|
||||
=> obj is LegacyHitSampleInfo other && Equals(other);
|
||||
|
||||
[SuppressMessage("ReSharper", "NonReadonlyMemberInGetHashCode")] // This will have to be addressed eventually
|
||||
public override int GetHashCode()
|
||||
public LegacyHitSampleInfo(string name, string? bank = null, int volume = 100, int customSampleBank = 0, bool isLayered = false)
|
||||
: base(name, bank, customSampleBank >= 2 ? customSampleBank.ToString() : null, volume)
|
||||
{
|
||||
return HashCode.Combine(base.GetHashCode(), customSampleBank);
|
||||
CustomSampleBank = customSampleBank;
|
||||
IsLayered = isLayered;
|
||||
}
|
||||
|
||||
public override HitSampleInfo With(Optional<string> name = default, Optional<string?> bank = default, Optional<string?> suffix = default, Optional<int> volume = default)
|
||||
=> With(name, bank, volume);
|
||||
|
||||
public LegacyHitSampleInfo With(Optional<string> name = default, Optional<string?> bank = default, Optional<int> volume = default, Optional<int> customSampleBank = default,
|
||||
Optional<bool> isLayered = default)
|
||||
=> new LegacyHitSampleInfo(name.GetOr(Name), bank.GetOr(Bank), volume.GetOr(Volume), customSampleBank.GetOr(CustomSampleBank), isLayered.GetOr(IsLayered));
|
||||
|
||||
public bool Equals(LegacyHitSampleInfo? other)
|
||||
=> base.Equals(other) && CustomSampleBank == other.CustomSampleBank && IsLayered == other.IsLayered;
|
||||
|
||||
public override bool Equals(object? obj) => Equals((LegacyHitSampleInfo?)obj);
|
||||
|
||||
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), CustomSampleBank, IsLayered);
|
||||
}
|
||||
|
||||
private class FileHitSampleInfo : LegacyHitSampleInfo, IEquatable<FileHitSampleInfo>
|
||||
{
|
||||
public string Filename;
|
||||
public readonly string Filename;
|
||||
|
||||
public FileHitSampleInfo()
|
||||
{
|
||||
// Make sure that the LegacyBeatmapSkin does not fall back to the user skin.
|
||||
public FileHitSampleInfo(string filename, int volume)
|
||||
// Force CSS=1 to make sure that the LegacyBeatmapSkin does not fall back to the user skin.
|
||||
// Note that this does not change the lookup names, as they are overridden locally.
|
||||
CustomSampleBank = 1;
|
||||
: base(string.Empty, customSampleBank: 1, volume: volume)
|
||||
{
|
||||
Filename = filename;
|
||||
}
|
||||
|
||||
public override IEnumerable<string> LookupNames => new[]
|
||||
@ -556,17 +519,21 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
Path.ChangeExtension(Filename, null)
|
||||
};
|
||||
|
||||
public bool Equals(FileHitSampleInfo other)
|
||||
=> other != null && Filename == other.Filename;
|
||||
public override HitSampleInfo With(Optional<string> name = default, Optional<string?> bank = default, Optional<string?> suffix = default, Optional<int> volume = default)
|
||||
=> With(volume: volume);
|
||||
|
||||
public override bool Equals(object obj)
|
||||
=> obj is FileHitSampleInfo other && Equals(other);
|
||||
public FileHitSampleInfo With(Optional<string> filename = default, Optional<int> volume = default)
|
||||
=> new FileHitSampleInfo(filename.GetOr(Filename), volume.GetOr(Volume));
|
||||
|
||||
[SuppressMessage("ReSharper", "NonReadonlyMemberInGetHashCode")] // This will have to be addressed eventually
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(Filename);
|
||||
}
|
||||
public bool Equals(FileHitSampleInfo? other)
|
||||
=> base.Equals(other) && Filename == other.Filename;
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
=> Equals((FileHitSampleInfo?)obj);
|
||||
|
||||
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), Filename);
|
||||
}
|
||||
|
||||
#nullable disable
|
||||
}
|
||||
}
|
||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
private IEditorChangeHandler changeHandler { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private EditorClock editorClock { get; set; }
|
||||
protected EditorClock EditorClock { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
protected EditorBeatmap Beatmap { get; private set; }
|
||||
@ -170,7 +170,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
if (clickedBlueprint == null || SelectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered) != clickedBlueprint)
|
||||
return false;
|
||||
|
||||
editorClock?.SeekTo(clickedBlueprint.HitObject.StartTime);
|
||||
EditorClock?.SeekTo(clickedBlueprint.HitObject.StartTime);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -381,7 +381,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
case SelectionState.Selected:
|
||||
// if the editor is playing, we generally don't want to deselect objects even if outside the selection area.
|
||||
if (!editorClock.IsRunning && !isValidForSelection())
|
||||
if (!EditorClock.IsRunning && !isValidForSelection())
|
||||
blueprint.Deselect();
|
||||
break;
|
||||
}
|
||||
|
@ -101,7 +101,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
case TernaryState.True:
|
||||
if (existingSample == null)
|
||||
samples.Add(new HitSampleInfo { Name = sampleName });
|
||||
samples.Add(new HitSampleInfo(sampleName));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -157,7 +157,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
var snapResult = Composer.SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position);
|
||||
|
||||
currentPlacement.UpdatePosition(snapResult);
|
||||
// if no time was found from positional snapping, we should still quantize to the beat.
|
||||
snapResult.Time ??= Beatmap.SnapTime(EditorClock.CurrentTime, null);
|
||||
|
||||
currentPlacement.UpdateTimeAndPosition(snapResult);
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -209,7 +212,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
if (blueprint != null)
|
||||
{
|
||||
// doing this post-creations as adding the default hit sample should be the case regardless of the ruleset.
|
||||
blueprint.HitObject.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_NORMAL });
|
||||
blueprint.HitObject.Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_NORMAL));
|
||||
|
||||
placementBlueprintContainer.Child = currentPlacement = blueprint;
|
||||
|
||||
|
@ -328,7 +328,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
if (h.Samples.Any(s => s.Name == sampleName))
|
||||
continue;
|
||||
|
||||
h.Samples.Add(new HitSampleInfo { Name = sampleName });
|
||||
h.Samples.Add(new HitSampleInfo(sampleName));
|
||||
}
|
||||
|
||||
EditorBeatmap.EndChange();
|
||||
|
@ -72,7 +72,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
base.Update();
|
||||
|
||||
currentBlueprint.UpdatePosition(SnapForBlueprint(currentBlueprint));
|
||||
currentBlueprint.UpdateTimeAndPosition(SnapForBlueprint(currentBlueprint));
|
||||
}
|
||||
|
||||
protected virtual SnapResult SnapForBlueprint(PlacementBlueprint blueprint) =>
|
||||
@ -85,7 +85,7 @@ namespace osu.Game.Tests.Visual
|
||||
if (drawable is PlacementBlueprint blueprint)
|
||||
{
|
||||
blueprint.Show();
|
||||
blueprint.UpdatePosition(SnapForBlueprint(blueprint));
|
||||
blueprint.UpdateTimeAndPosition(SnapForBlueprint(blueprint));
|
||||
}
|
||||
}
|
||||
|
||||
|
45
osu.Game/Utils/Optional.cs
Normal file
45
osu.Game/Utils/Optional.cs
Normal file
@ -0,0 +1,45 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Utils
|
||||
{
|
||||
/// <summary>
|
||||
/// A wrapper over a value and a boolean denoting whether the value is valid.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of value stored.</typeparam>
|
||||
public readonly ref struct Optional<T>
|
||||
{
|
||||
/// <summary>
|
||||
/// The stored value.
|
||||
/// </summary>
|
||||
public readonly T Value;
|
||||
|
||||
/// <summary>
|
||||
/// Whether <see cref="Value"/> is valid.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If <typeparamref name="T"/> is a reference type, <c>null</c> may be valid for <see cref="Value"/>.
|
||||
/// </remarks>
|
||||
public readonly bool HasValue;
|
||||
|
||||
private Optional(T value)
|
||||
{
|
||||
Value = value;
|
||||
HasValue = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns <see cref="Value"/> if it's valid, or a given fallback value otherwise.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Shortcase for: <c>optional.HasValue ? optional.Value : fallback</c>.
|
||||
/// </remarks>
|
||||
/// <param name="fallback">The fallback value to return if <see cref="HasValue"/> is <c>false</c>.</param>
|
||||
/// <returns></returns>
|
||||
public T GetOr(T fallback) => HasValue ? Value : fallback;
|
||||
|
||||
public static implicit operator Optional<T>(T value) => new Optional<T>(value);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user