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Update TaikoDifficultyCalculator.cs
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@ -219,7 +219,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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weight *= 0.9;
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}
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// We can calculate the consitency factor by doing middle weight spikes / most weight spikes.
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// We can calculate the consitency factor by doing average of spikes / most weight spikes.
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// It result in a value that represent the consistency for all peaks in a range number from 0 to 1.
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totalConsistencyFactor = peaks.Average() / hardStrains.Average();
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