diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index a4125d051d..54d0c76806 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -219,7 +219,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty weight *= 0.9; } - // We can calculate the consitency factor by doing middle weight spikes / most weight spikes. + // We can calculate the consitency factor by doing average of spikes / most weight spikes. // It result in a value that represent the consistency for all peaks in a range number from 0 to 1. totalConsistencyFactor = peaks.Average() / hardStrains.Average();