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Update TaikoDifficultyCalculator.cs

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Dark98 2025-01-17 02:47:43 +01:00 committed by GitHub
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@ -219,7 +219,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
weight *= 0.9; weight *= 0.9;
} }
// We can calculate the consitency factor by doing middle weight spikes / most weight spikes. // We can calculate the consitency factor by doing average of spikes / most weight spikes.
// It result in a value that represent the consistency for all peaks in a range number from 0 to 1. // It result in a value that represent the consistency for all peaks in a range number from 0 to 1.
totalConsistencyFactor = peaks.Average() / hardStrains.Average(); totalConsistencyFactor = peaks.Average() / hardStrains.Average();