mirror of
https://github.com/ppy/osu.git
synced 2025-01-27 18:32:56 +08:00
Merge pull request #20008 from smoogipoo/scoreprocessor-computescore
Refactor/merge `ScoreProcessor.ComputeScore()` methods
This commit is contained in:
commit
2b7b77157a
@ -307,7 +307,7 @@ namespace osu.Game.Tests.Rulesets.Scoring
|
|||||||
HitObjects = { new TestHitObject(result) }
|
HitObjects = { new TestHitObject(result) }
|
||||||
});
|
});
|
||||||
|
|
||||||
Assert.That(scoreProcessor.ComputeFinalScore(ScoringMode.Standardised, new ScoreInfo
|
Assert.That(scoreProcessor.ComputeScore(ScoringMode.Standardised, new ScoreInfo
|
||||||
{
|
{
|
||||||
Ruleset = new TestRuleset().RulesetInfo,
|
Ruleset = new TestRuleset().RulesetInfo,
|
||||||
MaxCombo = result.AffectsCombo() ? 1 : 0,
|
MaxCombo = result.AffectsCombo() ? 1 : 0,
|
||||||
@ -350,7 +350,7 @@ namespace osu.Game.Tests.Rulesets.Scoring
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
double totalScore = new TestScoreProcessor().ComputeFinalScore(ScoringMode.Standardised, testScore);
|
double totalScore = new TestScoreProcessor().ComputeScore(ScoringMode.Standardised, testScore);
|
||||||
Assert.That(totalScore, Is.EqualTo(750_000)); // 500K from accuracy (100%), and 250K from combo (50%).
|
Assert.That(totalScore, Is.EqualTo(750_000)); // 500K from accuracy (100%), and 250K from combo (50%).
|
||||||
}
|
}
|
||||||
#pragma warning restore CS0618
|
#pragma warning restore CS0618
|
||||||
|
@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Difficulty
|
|||||||
// calculate total score
|
// calculate total score
|
||||||
ScoreProcessor scoreProcessor = ruleset.CreateScoreProcessor();
|
ScoreProcessor scoreProcessor = ruleset.CreateScoreProcessor();
|
||||||
scoreProcessor.Mods.Value = perfectPlay.Mods;
|
scoreProcessor.Mods.Value = perfectPlay.Mods;
|
||||||
perfectPlay.TotalScore = (long)scoreProcessor.ComputeFinalScore(ScoringMode.Standardised, perfectPlay);
|
perfectPlay.TotalScore = (long)scoreProcessor.ComputeScore(ScoringMode.Standardised, perfectPlay);
|
||||||
|
|
||||||
// compute rank achieved
|
// compute rank achieved
|
||||||
// default to SS, then adjust the rank with mods
|
// default to SS, then adjust the rank with mods
|
||||||
|
@ -121,7 +121,7 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The maximum <see cref="HitResult"/> of a basic (non-tick and non-bonus) hitobject.
|
/// The maximum <see cref="HitResult"/> of a basic (non-tick and non-bonus) hitobject.
|
||||||
/// Only populated via <see cref="ComputeFinalScore"/> or <see cref="ResetFromReplayFrame"/>.
|
/// Only populated via <see cref="ComputeScore(osu.Game.Rulesets.Scoring.ScoringMode,osu.Game.Scoring.ScoreInfo)"/> or <see cref="ResetFromReplayFrame"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private HitResult? maxBasicResult;
|
private HitResult? maxBasicResult;
|
||||||
|
|
||||||
@ -281,7 +281,7 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
/// <param name="scoreInfo">The <see cref="ScoreInfo"/> to compute the total score of.</param>
|
/// <param name="scoreInfo">The <see cref="ScoreInfo"/> to compute the total score of.</param>
|
||||||
/// <returns>The total score in the given <see cref="ScoringMode"/>.</returns>
|
/// <returns>The total score in the given <see cref="ScoringMode"/>.</returns>
|
||||||
[Pure]
|
[Pure]
|
||||||
public double ComputeFinalScore(ScoringMode mode, ScoreInfo scoreInfo)
|
public double ComputeScore(ScoringMode mode, ScoreInfo scoreInfo)
|
||||||
{
|
{
|
||||||
if (!ruleset.RulesetInfo.Equals(scoreInfo.Ruleset))
|
if (!ruleset.RulesetInfo.Equals(scoreInfo.Ruleset))
|
||||||
throw new ArgumentException($"Unexpected score ruleset. Expected \"{ruleset.RulesetInfo.ShortName}\" but was \"{scoreInfo.Ruleset.ShortName}\".");
|
throw new ArgumentException($"Unexpected score ruleset. Expected \"{ruleset.RulesetInfo.ShortName}\" but was \"{scoreInfo.Ruleset.ShortName}\".");
|
||||||
@ -291,60 +291,6 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
return ComputeScore(mode, current, maximum);
|
return ComputeScore(mode, current, maximum);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Computes the total score of a partially-completed <see cref="ScoreInfo"/>. This should be used when it is unknown whether a score is complete.
|
|
||||||
/// </summary>
|
|
||||||
/// <remarks>
|
|
||||||
/// Requires <see cref="JudgementProcessor.ApplyBeatmap"/> to have been called before use.
|
|
||||||
/// </remarks>
|
|
||||||
/// <param name="mode">The <see cref="ScoringMode"/> to represent the score as.</param>
|
|
||||||
/// <param name="scoreInfo">The <see cref="ScoreInfo"/> to compute the total score of.</param>
|
|
||||||
/// <returns>The total score in the given <see cref="ScoringMode"/>.</returns>
|
|
||||||
[Pure]
|
|
||||||
public double ComputePartialScore(ScoringMode mode, ScoreInfo scoreInfo)
|
|
||||||
{
|
|
||||||
if (!ruleset.RulesetInfo.Equals(scoreInfo.Ruleset))
|
|
||||||
throw new ArgumentException($"Unexpected score ruleset. Expected \"{ruleset.RulesetInfo.ShortName}\" but was \"{scoreInfo.Ruleset.ShortName}\".");
|
|
||||||
|
|
||||||
if (!beatmapApplied)
|
|
||||||
throw new InvalidOperationException($"Cannot compute partial score without calling {nameof(ApplyBeatmap)}.");
|
|
||||||
|
|
||||||
ExtractScoringValues(scoreInfo, out var current, out _);
|
|
||||||
|
|
||||||
return ComputeScore(mode, current, MaximumScoringValues);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Computes the total score of a given <see cref="ScoreInfo"/> with a given custom max achievable combo.
|
|
||||||
/// </summary>
|
|
||||||
/// <remarks>
|
|
||||||
/// This is useful for processing legacy scores in which the maximum achievable combo can be more accurately determined via external means (e.g. database values or difficulty calculation).
|
|
||||||
/// <p>Does not require <see cref="JudgementProcessor.ApplyBeatmap"/> to have been called before use.</p>
|
|
||||||
/// </remarks>
|
|
||||||
/// <param name="mode">The <see cref="ScoringMode"/> to represent the score as.</param>
|
|
||||||
/// <param name="scoreInfo">The <see cref="ScoreInfo"/> to compute the total score of.</param>
|
|
||||||
/// <param name="maxAchievableCombo">The maximum achievable combo for the provided beatmap.</param>
|
|
||||||
/// <returns>The total score in the given <see cref="ScoringMode"/>.</returns>
|
|
||||||
[Pure]
|
|
||||||
public double ComputeFinalLegacyScore(ScoringMode mode, ScoreInfo scoreInfo, int maxAchievableCombo)
|
|
||||||
{
|
|
||||||
if (!ruleset.RulesetInfo.Equals(scoreInfo.Ruleset))
|
|
||||||
throw new ArgumentException($"Unexpected score ruleset. Expected \"{ruleset.RulesetInfo.ShortName}\" but was \"{scoreInfo.Ruleset.ShortName}\".");
|
|
||||||
|
|
||||||
double accuracyRatio = scoreInfo.Accuracy;
|
|
||||||
double comboRatio = maxAchievableCombo > 0 ? (double)scoreInfo.MaxCombo / maxAchievableCombo : 1;
|
|
||||||
|
|
||||||
ExtractScoringValues(scoreInfo, out var current, out var maximum);
|
|
||||||
|
|
||||||
// For legacy osu!mania scores, a full-GREAT score has 100% accuracy. If combined with a full-combo, the score becomes indistinguishable from a full-PERFECT score.
|
|
||||||
// To get around this, the accuracy ratio is always recalculated based on the hit statistics rather than trusting the score.
|
|
||||||
// Note: This cannot be applied universally to all legacy scores, as some rulesets (e.g. catch) group multiple judgements together.
|
|
||||||
if (scoreInfo.IsLegacyScore && scoreInfo.Ruleset.OnlineID == 3 && maximum.BaseScore > 0)
|
|
||||||
accuracyRatio = current.BaseScore / maximum.BaseScore;
|
|
||||||
|
|
||||||
return ComputeScore(mode, accuracyRatio, comboRatio, current.BonusScore, maximum.CountBasicHitObjects);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Computes the total score from scoring values.
|
/// Computes the total score from scoring values.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -454,7 +400,7 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
score.MaximumStatistics[result] = maximumResultCounts.GetValueOrDefault(result);
|
score.MaximumStatistics[result] = maximumResultCounts.GetValueOrDefault(result);
|
||||||
|
|
||||||
// Populate total score after everything else.
|
// Populate total score after everything else.
|
||||||
score.TotalScore = (long)Math.Round(ComputeFinalScore(ScoringMode.Standardised, score));
|
score.TotalScore = (long)Math.Round(ComputeScore(ScoringMode.Standardised, score));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -148,7 +148,7 @@ namespace osu.Game.Scoring
|
|||||||
var scoreProcessor = ruleset.CreateScoreProcessor();
|
var scoreProcessor = ruleset.CreateScoreProcessor();
|
||||||
scoreProcessor.Mods.Value = score.Mods;
|
scoreProcessor.Mods.Value = score.Mods;
|
||||||
|
|
||||||
return (long)Math.Round(scoreProcessor.ComputeFinalLegacyScore(mode, score, beatmapMaxCombo.Value));
|
return (long)Math.Round(scoreProcessor.ComputeScore(mode, score));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -67,7 +67,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
|||||||
{
|
{
|
||||||
await base.PrepareScoreForResultsAsync(score).ConfigureAwait(false);
|
await base.PrepareScoreForResultsAsync(score).ConfigureAwait(false);
|
||||||
|
|
||||||
Score.ScoreInfo.TotalScore = (int)Math.Round(ScoreProcessor.ComputeFinalScore(ScoringMode.Standardised, Score.ScoreInfo));
|
Score.ScoreInfo.TotalScore = (int)Math.Round(ScoreProcessor.ComputeScore(ScoringMode.Standardised, Score.ScoreInfo));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
protected override void Dispose(bool isDisposing)
|
||||||
|
Loading…
Reference in New Issue
Block a user