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Fix typos
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c9f90efb8a
commit
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@ -94,13 +94,13 @@ namespace osu.Game.Rulesets.UI
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}
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}
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/// <summary>
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/// <summary>
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/// Whether we running up-to-date with our parent clock.
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/// Whether we are running up-to-date with our parent clock.
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/// If not, we will need to keep processing children until we catch up.
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/// If not, we will need to keep processing children until we catch up.
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/// </summary>
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/// </summary>
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private bool requireMoreUpdateLoops;
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private bool requireMoreUpdateLoops;
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/// <summary>
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/// <summary>
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/// Whether we in a valid state (ie. should we keep processing children frames).
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/// Whether we are in a valid state (ie. should we keep processing children frames).
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/// This should be set to false when the replay is, for instance, waiting for future frames to arrive.
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/// This should be set to false when the replay is, for instance, waiting for future frames to arrive.
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/// </summary>
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/// </summary>
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private bool validState;
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private bool validState;
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@ -229,4 +229,4 @@ namespace osu.Game.Rulesets.UI
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{
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{
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void Attach(KeyCounterCollection keyCounter);
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void Attach(KeyCounterCollection keyCounter);
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}
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}
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}
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}
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