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Fix typos

This commit is contained in:
Dean Herbert 2017-08-24 20:32:55 +09:00
parent c9f90efb8a
commit 2b667cf789

View File

@ -94,13 +94,13 @@ namespace osu.Game.Rulesets.UI
} }
/// <summary> /// <summary>
/// Whether we running up-to-date with our parent clock. /// Whether we are running up-to-date with our parent clock.
/// If not, we will need to keep processing children until we catch up. /// If not, we will need to keep processing children until we catch up.
/// </summary> /// </summary>
private bool requireMoreUpdateLoops; private bool requireMoreUpdateLoops;
/// <summary> /// <summary>
/// Whether we in a valid state (ie. should we keep processing children frames). /// Whether we are in a valid state (ie. should we keep processing children frames).
/// This should be set to false when the replay is, for instance, waiting for future frames to arrive. /// This should be set to false when the replay is, for instance, waiting for future frames to arrive.
/// </summary> /// </summary>
private bool validState; private bool validState;
@ -229,4 +229,4 @@ namespace osu.Game.Rulesets.UI
{ {
void Attach(KeyCounterCollection keyCounter); void Attach(KeyCounterCollection keyCounter);
} }
} }