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Add test coverage for mixed pooled/non-pooled usages

This commit is contained in:
Bartłomiej Dach 2023-07-04 23:23:23 +02:00
parent 6dc8c7b617
commit 2b098bdf61
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@ -170,7 +170,16 @@ namespace osu.Game.Tests.Visual.Gameplay
ManualClock clock = null;
var beatmap = new Beatmap();
beatmap.HitObjects.Add(new TestHitObjectWithNested { Duration = 40 });
beatmap.HitObjects.Add(new TestHitObjectWithNested
{
Duration = 40,
NestedObjects = new HitObject[]
{
new PooledNestedHitObject { StartTime = 10 },
new PooledNestedHitObject { StartTime = 20 },
new PooledNestedHitObject { StartTime = 30 }
}
});
createTest(beatmap, 10, () => new FramedClock(clock = new ManualClock()));
@ -209,6 +218,44 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("object judged", () => playfield.JudgedObjects.Count == 1);
}
[Test]
public void TestPooledObjectWithNonPooledNesteds()
{
ManualClock clock = null;
TestHitObjectWithNested hitObjectWithNested;
var beatmap = new Beatmap();
beatmap.HitObjects.Add(hitObjectWithNested = new TestHitObjectWithNested
{
Duration = 40,
NestedObjects = new HitObject[]
{
new PooledNestedHitObject { StartTime = 10 },
new NonPooledNestedHitObject { StartTime = 20 },
new NonPooledNestedHitObject { StartTime = 30 }
}
});
createTest(beatmap, 10, () => new FramedClock(clock = new ManualClock()));
AddAssert("hitobject entry has all nesteds", () => playfield.HitObjectContainer.Entries.Single().NestedEntries, () => Has.Count.EqualTo(3));
AddStep("skip to middle of object", () => clock.CurrentTime = (hitObjectWithNested.StartTime + hitObjectWithNested.GetEndTime()) / 2);
AddAssert("2 objects judged", () => playfield.JudgedObjects.Count, () => Is.EqualTo(2));
AddStep("skip to before end of object", () => clock.CurrentTime = hitObjectWithNested.GetEndTime() - 1);
AddAssert("3 objects judged", () => playfield.JudgedObjects.Count, () => Is.EqualTo(3));
AddStep("removing object doesn't crash", () => playfield.Remove(hitObjectWithNested));
AddStep("clear judged", () => playfield.JudgedObjects.Clear());
AddStep("add object back", () => playfield.Add(hitObjectWithNested));
AddStep("skip to long past object", () => clock.CurrentTime = 100_000);
// the parent entry should still be linked to nested entries of pooled objects that are managed externally
// but not contain synthetic entries that were created for the non-pooled objects.
AddAssert("entry still has non-synthetic nested entries", () => playfield.HitObjectContainer.Entries.Single().NestedEntries, () => Has.Count.EqualTo(1));
}
private void createTest(IBeatmap beatmap, int poolSize, Func<IFrameBasedClock> createClock = null)
{
AddStep("create test", () =>
@ -289,7 +336,7 @@ namespace osu.Game.Tests.Visual.Gameplay
RegisterPool<TestHitObject, DrawableTestHitObject>(poolSize);
RegisterPool<TestKilledHitObject, DrawableTestKilledHitObject>(poolSize);
RegisterPool<TestHitObjectWithNested, DrawableTestHitObjectWithNested>(poolSize);
RegisterPool<NestedHitObject, DrawableNestedHitObject>(poolSize);
RegisterPool<PooledNestedHitObject, DrawableNestedHitObject>(poolSize);
}
protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject) => new TestHitObjectLifetimeEntry(hitObject);
@ -422,16 +469,22 @@ namespace osu.Game.Tests.Visual.Gameplay
private class TestHitObjectWithNested : TestHitObject
{
public IEnumerable<HitObject> NestedObjects { get; init; } = Array.Empty<HitObject>();
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
{
base.CreateNestedHitObjects(cancellationToken);
for (int i = 0; i < 3; ++i)
AddNested(new NestedHitObject { StartTime = (float)Duration * (i + 1) / 4 });
foreach (var ho in NestedObjects)
AddNested(ho);
}
}
private class NestedHitObject : ConvertHitObject
private class PooledNestedHitObject : ConvertHitObject
{
}
private class NonPooledNestedHitObject : ConvertHitObject
{
}
@ -482,6 +535,9 @@ namespace osu.Game.Tests.Visual.Gameplay
nestedContainer.Clear(false);
}
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
=> hitObject is NonPooledNestedHitObject nonPooled ? new DrawableNestedHitObject(nonPooled) : null;
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
base.CheckForResult(userTriggered, timeOffset);
@ -490,25 +546,30 @@ namespace osu.Game.Tests.Visual.Gameplay
}
}
private partial class DrawableNestedHitObject : DrawableHitObject<NestedHitObject>
private partial class DrawableNestedHitObject : DrawableHitObject
{
public DrawableNestedHitObject()
: this(null)
{
}
public DrawableNestedHitObject(NestedHitObject hitObject)
public DrawableNestedHitObject(PooledNestedHitObject hitObject)
: base(hitObject)
{
}
public DrawableNestedHitObject(NonPooledNestedHitObject hitObject)
: base(hitObject)
{
Size = new Vector2(15);
Colour = Colour4.White;
RelativePositionAxes = Axes.Both;
Origin = Anchor.Centre;
}
[BackgroundDependencyLoader]
private void load()
{
Size = new Vector2(15);
Colour = Colour4.White;
RelativePositionAxes = Axes.Both;
Origin = Anchor.Centre;
AddInternal(new Circle
{
RelativeSizeAxes = Axes.Both,