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Merge branch 'master' into better-reimport-support

This commit is contained in:
Dan Balasescu 2020-06-05 20:59:55 +09:00 committed by GitHub
commit 2ad5b2065f
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6 changed files with 94 additions and 28 deletions

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@ -246,7 +246,12 @@ namespace osu.Game.Tests.Visual.Online
{
((BindableList<Channel>)ChannelManager.AvailableChannels).AddRange(channels);
Child = ChatOverlay = new TestChatOverlay { RelativeSizeAxes = Axes.Both, };
InternalChildren = new Drawable[]
{
ChannelManager,
ChatOverlay = new TestChatOverlay { RelativeSizeAxes = Axes.Both, },
};
ChatOverlay.Show();
}
}

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@ -1,13 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Framework.Threading;
using osu.Game.Overlays;
using osu.Game.Overlays.KeyBinding;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Settings
{
[TestFixture]
public class TestSceneKeyBindingPanel : OsuTestScene
public class TestSceneKeyBindingPanel : OsuManualInputManagerTestScene
{
private readonly KeyBindingPanel panel;
@ -21,5 +27,42 @@ namespace osu.Game.Tests.Visual.Settings
base.LoadComplete();
panel.Show();
}
[Test]
public void TestClickTwiceOnClearButton()
{
KeyBindingRow firstRow = null;
AddStep("click first row", () =>
{
firstRow = panel.ChildrenOfType<KeyBindingRow>().First();
InputManager.MoveMouseTo(firstRow);
InputManager.Click(MouseButton.Left);
});
AddStep("schedule button clicks", () =>
{
var clearButton = firstRow.ChildrenOfType<KeyBindingRow.ClearButton>().Single();
InputManager.MoveMouseTo(clearButton);
int buttonClicks = 0;
ScheduledDelegate clickDelegate = null;
clickDelegate = Scheduler.AddDelayed(() =>
{
InputManager.PressButton(MouseButton.Left);
InputManager.ReleaseButton(MouseButton.Left);
if (++buttonClicks == 2)
{
// ReSharper disable once AccessToModifiedClosure
Debug.Assert(clickDelegate != null);
// ReSharper disable once AccessToModifiedClosure
clickDelegate.Cancel();
}
}, 0, true);
});
}
}
}

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@ -93,12 +93,6 @@ namespace osu.Game.Online.Chat
{
if (!(e.NewValue is ChannelSelectorTabItem.ChannelSelectorTabChannel))
JoinChannel(e.NewValue);
if (e.NewValue?.MessagesLoaded == false)
{
// let's fetch a small number of messages to bring us up-to-date with the backlog.
fetchInitalMessages(e.NewValue);
}
}
/// <summary>
@ -240,7 +234,6 @@ namespace osu.Game.Online.Chat
}
JoinChannel(channel);
CurrentChannel.Value = channel;
break;
case "help":
@ -275,7 +268,7 @@ namespace osu.Game.Online.Chat
// join any channels classified as "defaults"
if (joinDefaults && defaultChannels.Any(c => c.Equals(channel.Name, StringComparison.OrdinalIgnoreCase)))
JoinChannel(ch);
joinChannel(ch);
}
};
req.Failure += error =>
@ -296,7 +289,7 @@ namespace osu.Game.Online.Chat
/// <param name="channel">The channel </param>
private void fetchInitalMessages(Channel channel)
{
if (channel.Id <= 0) return;
if (channel.Id <= 0 || channel.MessagesLoaded) return;
var fetchInitialMsgReq = new GetMessagesRequest(channel);
fetchInitialMsgReq.Success += messages =>
@ -351,9 +344,10 @@ namespace osu.Game.Online.Chat
/// Joins a channel if it has not already been joined.
/// </summary>
/// <param name="channel">The channel to join.</param>
/// <param name="alreadyJoined">Whether the channel has already been joined server-side. Will skip a join request.</param>
/// <returns>The joined channel. Note that this may not match the parameter channel as it is a backed object.</returns>
public Channel JoinChannel(Channel channel, bool alreadyJoined = false)
public Channel JoinChannel(Channel channel) => joinChannel(channel, true);
private Channel joinChannel(Channel channel, bool fetchInitialMessages = false)
{
if (channel == null) return null;
@ -362,21 +356,36 @@ namespace osu.Game.Online.Chat
// ensure we are joined to the channel
if (!channel.Joined.Value)
{
if (alreadyJoined)
channel.Joined.Value = true;
else
switch (channel.Type)
{
switch (channel.Type)
{
case ChannelType.Public:
var req = new JoinChannelRequest(channel, api.LocalUser.Value);
req.Success += () => JoinChannel(channel, true);
req.Failure += ex => LeaveChannel(channel);
api.Queue(req);
return channel;
}
case ChannelType.Multiplayer:
// join is implicit. happens when you join a multiplayer game.
// this will probably change in the future.
channel.Joined.Value = true;
joinChannel(channel, fetchInitialMessages);
return channel;
case ChannelType.Private:
// can't do this yet.
break;
default:
var req = new JoinChannelRequest(channel, api.LocalUser.Value);
req.Success += () =>
{
channel.Joined.Value = true;
joinChannel(channel, fetchInitialMessages);
};
req.Failure += ex => LeaveChannel(channel);
api.Queue(req);
return channel;
}
}
else
{
if (fetchInitialMessages)
fetchInitalMessages(channel);
}
if (CurrentChannel.Value == null)
CurrentChannel.Value = channel;
@ -420,7 +429,8 @@ namespace osu.Game.Online.Chat
foreach (var channel in updates.Presence)
{
// we received this from the server so should mark the channel already joined.
JoinChannel(channel, true);
channel.Joined.Value = true;
joinChannel(channel);
}
//todo: handle left channels

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@ -274,6 +274,9 @@ namespace osu.Game.Overlays.KeyBinding
private void clear()
{
if (bindTarget == null)
return;
bindTarget.UpdateKeyCombination(InputKey.None);
finalise();
}
@ -333,7 +336,7 @@ namespace osu.Game.Overlays.KeyBinding
}
}
private class ClearButton : TriangleButton
public class ClearButton : TriangleButton
{
public ClearButton()
{

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@ -211,7 +211,7 @@ namespace osu.Game.Screens.Ranking.Expanded
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold),
Text = $"Played on {score.Date.ToLocalTime():g}"
Text = $"Played on {score.Date.ToLocalTime():d MMMM yyyy HH:mm}"
}
}
};

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@ -243,5 +243,10 @@ namespace osu.Game.Screens.Ranking
return true;
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
=> base.ReceivePositionalInputAt(screenSpacePos)
|| topLayerContainer.ReceivePositionalInputAt(screenSpacePos)
|| middleLayerContainer.ReceivePositionalInputAt(screenSpacePos);
}
}