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https://github.com/ppy/osu.git
synced 2025-03-23 02:57:25 +08:00
Merge branch 'master' into better-reimport-support
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commit
2ad5b2065f
@ -246,7 +246,12 @@ namespace osu.Game.Tests.Visual.Online
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{
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((BindableList<Channel>)ChannelManager.AvailableChannels).AddRange(channels);
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Child = ChatOverlay = new TestChatOverlay { RelativeSizeAxes = Axes.Both, };
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InternalChildren = new Drawable[]
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{
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ChannelManager,
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ChatOverlay = new TestChatOverlay { RelativeSizeAxes = Axes.Both, },
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};
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ChatOverlay.Show();
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}
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}
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@ -1,13 +1,19 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Framework.Threading;
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using osu.Game.Overlays;
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using osu.Game.Overlays.KeyBinding;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Settings
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{
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[TestFixture]
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public class TestSceneKeyBindingPanel : OsuTestScene
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public class TestSceneKeyBindingPanel : OsuManualInputManagerTestScene
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{
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private readonly KeyBindingPanel panel;
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@ -21,5 +27,42 @@ namespace osu.Game.Tests.Visual.Settings
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base.LoadComplete();
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panel.Show();
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}
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[Test]
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public void TestClickTwiceOnClearButton()
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{
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KeyBindingRow firstRow = null;
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AddStep("click first row", () =>
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{
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firstRow = panel.ChildrenOfType<KeyBindingRow>().First();
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InputManager.MoveMouseTo(firstRow);
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InputManager.Click(MouseButton.Left);
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});
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AddStep("schedule button clicks", () =>
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{
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var clearButton = firstRow.ChildrenOfType<KeyBindingRow.ClearButton>().Single();
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InputManager.MoveMouseTo(clearButton);
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int buttonClicks = 0;
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ScheduledDelegate clickDelegate = null;
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clickDelegate = Scheduler.AddDelayed(() =>
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{
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InputManager.PressButton(MouseButton.Left);
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InputManager.ReleaseButton(MouseButton.Left);
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if (++buttonClicks == 2)
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{
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// ReSharper disable once AccessToModifiedClosure
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Debug.Assert(clickDelegate != null);
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// ReSharper disable once AccessToModifiedClosure
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clickDelegate.Cancel();
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}
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}, 0, true);
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});
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}
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}
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}
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@ -93,12 +93,6 @@ namespace osu.Game.Online.Chat
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{
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if (!(e.NewValue is ChannelSelectorTabItem.ChannelSelectorTabChannel))
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JoinChannel(e.NewValue);
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if (e.NewValue?.MessagesLoaded == false)
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{
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// let's fetch a small number of messages to bring us up-to-date with the backlog.
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fetchInitalMessages(e.NewValue);
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}
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}
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/// <summary>
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@ -240,7 +234,6 @@ namespace osu.Game.Online.Chat
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}
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JoinChannel(channel);
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CurrentChannel.Value = channel;
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break;
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case "help":
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@ -275,7 +268,7 @@ namespace osu.Game.Online.Chat
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// join any channels classified as "defaults"
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if (joinDefaults && defaultChannels.Any(c => c.Equals(channel.Name, StringComparison.OrdinalIgnoreCase)))
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JoinChannel(ch);
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joinChannel(ch);
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}
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};
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req.Failure += error =>
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@ -296,7 +289,7 @@ namespace osu.Game.Online.Chat
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/// <param name="channel">The channel </param>
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private void fetchInitalMessages(Channel channel)
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{
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if (channel.Id <= 0) return;
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if (channel.Id <= 0 || channel.MessagesLoaded) return;
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var fetchInitialMsgReq = new GetMessagesRequest(channel);
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fetchInitialMsgReq.Success += messages =>
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@ -351,9 +344,10 @@ namespace osu.Game.Online.Chat
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/// Joins a channel if it has not already been joined.
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/// </summary>
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/// <param name="channel">The channel to join.</param>
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/// <param name="alreadyJoined">Whether the channel has already been joined server-side. Will skip a join request.</param>
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/// <returns>The joined channel. Note that this may not match the parameter channel as it is a backed object.</returns>
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public Channel JoinChannel(Channel channel, bool alreadyJoined = false)
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public Channel JoinChannel(Channel channel) => joinChannel(channel, true);
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private Channel joinChannel(Channel channel, bool fetchInitialMessages = false)
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{
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if (channel == null) return null;
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@ -362,21 +356,36 @@ namespace osu.Game.Online.Chat
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// ensure we are joined to the channel
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if (!channel.Joined.Value)
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{
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if (alreadyJoined)
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channel.Joined.Value = true;
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else
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switch (channel.Type)
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{
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switch (channel.Type)
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{
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case ChannelType.Public:
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var req = new JoinChannelRequest(channel, api.LocalUser.Value);
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req.Success += () => JoinChannel(channel, true);
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req.Failure += ex => LeaveChannel(channel);
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api.Queue(req);
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return channel;
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}
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case ChannelType.Multiplayer:
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// join is implicit. happens when you join a multiplayer game.
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// this will probably change in the future.
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channel.Joined.Value = true;
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joinChannel(channel, fetchInitialMessages);
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return channel;
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case ChannelType.Private:
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// can't do this yet.
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break;
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default:
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var req = new JoinChannelRequest(channel, api.LocalUser.Value);
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req.Success += () =>
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{
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channel.Joined.Value = true;
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joinChannel(channel, fetchInitialMessages);
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};
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req.Failure += ex => LeaveChannel(channel);
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api.Queue(req);
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return channel;
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}
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}
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else
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{
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if (fetchInitialMessages)
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fetchInitalMessages(channel);
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}
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if (CurrentChannel.Value == null)
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CurrentChannel.Value = channel;
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@ -420,7 +429,8 @@ namespace osu.Game.Online.Chat
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foreach (var channel in updates.Presence)
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{
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// we received this from the server so should mark the channel already joined.
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JoinChannel(channel, true);
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channel.Joined.Value = true;
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joinChannel(channel);
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}
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//todo: handle left channels
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@ -274,6 +274,9 @@ namespace osu.Game.Overlays.KeyBinding
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private void clear()
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{
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if (bindTarget == null)
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return;
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bindTarget.UpdateKeyCombination(InputKey.None);
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finalise();
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}
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@ -333,7 +336,7 @@ namespace osu.Game.Overlays.KeyBinding
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}
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}
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private class ClearButton : TriangleButton
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public class ClearButton : TriangleButton
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{
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public ClearButton()
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{
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@ -211,7 +211,7 @@ namespace osu.Game.Screens.Ranking.Expanded
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold),
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Text = $"Played on {score.Date.ToLocalTime():g}"
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Text = $"Played on {score.Date.ToLocalTime():d MMMM yyyy HH:mm}"
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}
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}
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};
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@ -243,5 +243,10 @@ namespace osu.Game.Screens.Ranking
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return true;
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
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=> base.ReceivePositionalInputAt(screenSpacePos)
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|| topLayerContainer.ReceivePositionalInputAt(screenSpacePos)
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|| middleLayerContainer.ReceivePositionalInputAt(screenSpacePos);
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}
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}
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