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Merge pull request #11447 from bdach/fix-play-button-crashes

Fix track previews crashing on completion
This commit is contained in:
Dean Herbert 2021-01-11 03:10:18 +09:00 committed by GitHub
commit 2abeda5e0f
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 17 additions and 19 deletions

View File

@ -38,7 +38,7 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
private Container content;
public PreviewTrack Preview => PlayButton.Preview;
public Bindable<bool> PreviewPlaying => PlayButton?.Playing;
public IBindable<bool> PreviewPlaying => PlayButton?.Playing;
protected abstract PlayButton PlayButton { get; }
protected abstract Box PreviewBar { get; }

View File

@ -18,7 +18,10 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
{
public class PlayButton : Container
{
public readonly BindableBool Playing = new BindableBool();
public IBindable<bool> Playing => playing;
private readonly BindableBool playing = new BindableBool();
public PreviewTrack Preview { get; private set; }
private BeatmapSetInfo beatmapSet;
@ -36,7 +39,7 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
Preview?.Expire();
Preview = null;
Playing.Value = false;
playing.Value = false;
}
}
@ -82,7 +85,7 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
},
});
Playing.ValueChanged += playingStateChanged;
playing.ValueChanged += playingStateChanged;
}
[Resolved]
@ -96,7 +99,7 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
protected override bool OnClick(ClickEvent e)
{
Playing.Toggle();
playing.Toggle();
return true;
}
@ -108,7 +111,7 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
protected override void OnHoverLost(HoverLostEvent e)
{
if (!Playing.Value)
if (!playing.Value)
icon.FadeColour(Color4.White, 120, Easing.InOutQuint);
base.OnHoverLost(e);
}
@ -122,7 +125,7 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
{
if (BeatmapSet == null)
{
Playing.Value = false;
playing.Value = false;
return;
}
@ -142,10 +145,12 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
AddInternal(preview);
loading = false;
preview.Stopped += () => Playing.Value = false;
// make sure that the update of value of Playing (and the ensuing value change callbacks)
// are marshaled back to the update thread.
preview.Stopped += () => Schedule(() => playing.Value = false);
// user may have changed their mind.
if (Playing.Value)
if (playing.Value)
attemptStart();
});
}
@ -159,13 +164,7 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
private void attemptStart()
{
if (Preview?.Start() != true)
Playing.Value = false;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
Playing.Value = false;
playing.Value = false;
}
}
}

View File

@ -18,13 +18,12 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
{
public class PreviewButton : OsuClickableContainer
{
private const float transition_duration = 500;
private readonly Box background, progress;
private readonly PlayButton playButton;
private PreviewTrack preview => playButton.Preview;
public Bindable<bool> Playing => playButton.Playing;
public IBindable<bool> Playing => playButton.Playing;
public BeatmapSetInfo BeatmapSet
{