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mirror of https://github.com/ppy/osu.git synced 2024-11-14 16:37:26 +08:00

adds new diffsetting control that shows millisecond values for approach rate override

This commit is contained in:
isakvik 2023-09-07 01:41:22 +02:00
parent 3db0d0d341
commit 2ab11ab568
4 changed files with 50 additions and 12 deletions

View File

@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
ReadCurrentFromDifficulty = diff => diff.CircleSize, ReadCurrentFromDifficulty = diff => diff.CircleSize,
}; };
[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1, SettingControlType = typeof(DifficultyAdjustSettingsControl))] [SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1, SettingControlType = typeof(ApproachRateDifficultyAdjustSettingsControl))]
public DifficultyBindable ApproachRate { get; } = new DifficultyBindable public DifficultyBindable ApproachRate { get; } = new DifficultyBindable
{ {
Precision = 0.1f, Precision = 0.1f,

View File

@ -82,7 +82,7 @@ namespace osu.Game.Graphics.UserInterface
channel.Play(); channel.Play();
} }
private LocalisableString getTooltipText(T value) protected LocalisableString getTooltipText(T value)
{ {
if (CurrentNumber.IsInteger) if (CurrentNumber.IsInteger)
return value.ToInt32(NumberFormatInfo.InvariantInfo).ToString("N0"); return value.ToInt32(NumberFormatInfo.InvariantInfo).ToString("N0");

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@ -0,0 +1,36 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Rulesets.Mods
{
public partial class ApproachRateDifficultyAdjustSettingsControl : DifficultyAdjustSettingsControl
{
protected override Drawable CreateControl() => new SliderControl(sliderDisplayCurrent,
new ApproachRateSlider
{
RelativeSizeAxes = Axes.X,
Current = sliderDisplayCurrent,
KeyboardStep = 0.1f,
}
);
/// <summary>
/// A slider bar with more detailed approach rate info for its given value
/// </summary>
public partial class ApproachRateSlider : RoundedSliderBar<float>
{
public override LocalisableString TooltipText =>
$"{base.TooltipText} ({millisecondsFromApproachRate(Current.Value, 1.0f)} ms)";
private double millisecondsFromApproachRate(float value, float clockRate)
{
return Math.Round(1800 - Math.Min(value, 5) * 120 - (value >= 5 ? (value - 5) * 150 : 0) / clockRate);
}
}
}
}

View File

@ -27,9 +27,16 @@ namespace osu.Game.Rulesets.Mods
/// When the mod is overriding a default, this will match the value of <see cref="Current"/>. /// When the mod is overriding a default, this will match the value of <see cref="Current"/>.
/// When there is no override (ie. <see cref="Current"/> is null), this value will match the beatmap provided default via <see cref="updateCurrentFromSlider"/>. /// When there is no override (ie. <see cref="Current"/> is null), this value will match the beatmap provided default via <see cref="updateCurrentFromSlider"/>.
/// </remarks> /// </remarks>
private readonly BindableNumber<float> sliderDisplayCurrent = new BindableNumber<float>(); protected readonly BindableNumber<float> sliderDisplayCurrent = new BindableNumber<float>();
protected override Drawable CreateControl() => new SliderControl(sliderDisplayCurrent); protected override Drawable CreateControl() => new SliderControl(sliderDisplayCurrent,
new RoundedSliderBar<float>
{
RelativeSizeAxes = Axes.X,
Current = sliderDisplayCurrent,
KeyboardStep = 0.1f,
}
);
/// <summary> /// <summary>
/// Guards against beatmap values displayed on slider bars being transferred to user override. /// Guards against beatmap values displayed on slider bars being transferred to user override.
@ -88,7 +95,7 @@ namespace osu.Game.Rulesets.Mods
isInternalChange = false; isInternalChange = false;
} }
private partial class SliderControl : CompositeDrawable, IHasCurrentValue<float?> protected partial class SliderControl : CompositeDrawable, IHasCurrentValue<float?>
{ {
// This is required as SettingsItem relies heavily on this bindable for internal use. // This is required as SettingsItem relies heavily on this bindable for internal use.
// The actual update flow is done via the bindable provided in the constructor. // The actual update flow is done via the bindable provided in the constructor.
@ -100,16 +107,11 @@ namespace osu.Game.Rulesets.Mods
set => current.Current = value; set => current.Current = value;
} }
public SliderControl(BindableNumber<float> currentNumber) public SliderControl(BindableNumber<float> currentNumber, RoundedSliderBar<float> slider)
{ {
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
new RoundedSliderBar<float> slider
{
RelativeSizeAxes = Axes.X,
Current = currentNumber,
KeyboardStep = 0.1f,
}
}; };
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;