1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-21 15:27:24 +08:00

Add test scene

This commit is contained in:
Dean Herbert 2020-04-23 14:01:50 +09:00
parent 158460f1b8
commit 2a1cc35541

View File

@ -0,0 +1,90 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{
[TestFixture]
public class TestSceneDrawableBarLine : TaikoSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{
typeof(DrawableBarLine),
}).ToList();
[Cached(typeof(IScrollingInfo))]
private ScrollingTestContainer.TestScrollingInfo info = new ScrollingTestContainer.TestScrollingInfo
{
Direction = { Value = ScrollingDirection.Left },
TimeRange = { Value = 5000 },
};
[BackgroundDependencyLoader]
private void load()
{
AddStep("Bar line ", () => SetContents(() =>
{
var hoc = new ScrollingHitObjectContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Height = 0.8f
};
hoc.Add(new DrawableBarLine(createBarLineAtCurrentTime())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
return hoc;
}));
AddStep("Bar line (major)", () => SetContents(() =>
{
var hoc = new ScrollingHitObjectContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Height = 0.8f
};
hoc.Add(new DrawableBarLineMajor(createBarLineAtCurrentTime(true))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
return hoc;
}));
}
private BarLine createBarLineAtCurrentTime(bool major = false)
{
var drumroll = new BarLine
{
Major = major,
StartTime = Time.Current + 1000,
};
var cpi = new ControlPointInfo();
cpi.Add(0, new TimingControlPoint { BeatLength = 500 });
drumroll.ApplyDefaults(cpi, new BeatmapDifficulty());
return drumroll;
}
}
}