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refactor down
and wasLeft
management into respective PressHandler
classes
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parent
581ae2f679
commit
2a02566283
@ -39,6 +39,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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private double lastStateChangeTime;
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private DrawableOsuRuleset ruleset = null!;
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private PressHandler pressHandler = null!;
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private bool hasReplay;
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private bool legacyReplay;
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@ -56,10 +57,16 @@ namespace osu.Game.Rulesets.Osu.Mods
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if (osuInputManager.ReplayInputHandler != null)
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{
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hasReplay = true;
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Debug.Assert(ruleset.ReplayScore != null);
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legacyReplay = ruleset.ReplayScore.ScoreInfo.IsLegacyScore;
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pressHandler = new LegacyReplayPressHandler(this);
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return;
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}
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pressHandler = new PressHandler(this);
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osuInputManager.AllowGameplayInputs = false;
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}
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@ -131,20 +138,6 @@ namespace osu.Game.Rulesets.Osu.Mods
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isDownState = down;
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lastStateChangeTime = time;
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// legacy replays do not contain key-presses with Relax mod, so they need to be triggered by themselves.
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if (legacyReplay)
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{
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if (!down)
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{
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osuInputManager.KeyBindingContainer.TriggerReleased(wasLeft ? OsuAction.RightButton : OsuAction.LeftButton);
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return;
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}
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osuInputManager.KeyBindingContainer.TriggerPressed(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton);
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wasLeft = !wasLeft;
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return;
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}
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state = new ReplayState<OsuAction>
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{
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PressedActions = new List<OsuAction>()
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@ -152,11 +145,53 @@ namespace osu.Game.Rulesets.Osu.Mods
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if (down)
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{
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state.PressedActions.Add(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton);
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pressHandler.HandlePress(wasLeft);
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wasLeft = !wasLeft;
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}
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else
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{
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pressHandler.HandleRelease(wasLeft);
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}
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}
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}
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state.Apply(osuInputManager.CurrentState, osuInputManager);
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private class PressHandler
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{
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protected readonly OsuModRelax Mod;
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public PressHandler(OsuModRelax mod)
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{
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Mod = mod;
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}
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public virtual void HandlePress(bool wasLeft)
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{
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Mod.state.PressedActions.Add(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton);
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Mod.state.Apply(Mod.osuInputManager.CurrentState, Mod.osuInputManager);
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}
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public virtual void HandleRelease(bool wasLeft)
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{
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Mod.state.Apply(Mod.osuInputManager.CurrentState, Mod.osuInputManager);
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}
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}
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// legacy replays do not contain key-presses with Relax mod, so they need to be triggered by themselves.
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private class LegacyReplayPressHandler : PressHandler
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{
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public LegacyReplayPressHandler(OsuModRelax mod)
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: base(mod)
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{
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}
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public override void HandlePress(bool wasLeft)
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{
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Mod.osuInputManager.KeyBindingContainer.TriggerPressed(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton);
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}
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public override void HandleRelease(bool wasLeft)
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{
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Mod.osuInputManager.KeyBindingContainer.TriggerReleased(wasLeft ? OsuAction.RightButton : OsuAction.LeftButton);
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}
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}
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}
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