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Merge branch 'master' into fix-dho-lifetimes-via-judgements

This commit is contained in:
Dean Herbert 2020-02-25 19:07:57 +09:00
commit 29e2e17144
2 changed files with 35 additions and 2 deletions

View File

@ -8,6 +8,7 @@ using osu.Game.Rulesets.Judgements;
using osu.Framework.Utils;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Threading;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Mania.Scoring;
@ -43,6 +44,22 @@ namespace osu.Game.Tests.Visual.Gameplay
AddRepeatStep("New max negative", () => newJudgement(-hitWindows.WindowFor(HitResult.Meh)), 20);
AddRepeatStep("New max positive", () => newJudgement(hitWindows.WindowFor(HitResult.Meh)), 20);
AddStep("New fixed judgement (50ms)", () => newJudgement(50));
AddStep("Judgement barrage", () =>
{
int runCount = 0;
ScheduledDelegate del = null;
del = Scheduler.AddDelayed(() =>
{
newJudgement(runCount++ / 10f);
if (runCount == 500)
// ReSharper disable once AccessToModifiedClosure
del?.Cancel();
}, 10, true);
});
}
[Test]

View File

@ -207,11 +207,27 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
private double floatingAverage;
private Container colourBars;
private const int max_concurrent_judgements = 50;
public override void OnNewJudgement(JudgementResult judgement)
{
if (!judgement.IsHit)
return;
if (judgementsContainer.Count > max_concurrent_judgements)
{
const double quick_fade_time = 100;
// check with a bit of lenience to avoid precision error in comparison.
var old = judgementsContainer.FirstOrDefault(j => j.LifetimeEnd > Clock.CurrentTime + quick_fade_time * 1.1);
if (old != null)
{
old.ClearTransforms();
old.FadeOut(quick_fade_time).Expire();
}
}
judgementsContainer.Add(new JudgementLine
{
Y = getRelativeJudgementPosition(judgement.TimeOffset),
@ -228,7 +244,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
private class JudgementLine : CompositeDrawable
{
private const int judgement_fade_duration = 10000;
private const int judgement_fade_duration = 5000;
public JudgementLine()
{
@ -255,7 +271,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
Width = 0;
this.ResizeWidthTo(1, 200, Easing.OutElasticHalf);
this.FadeTo(0.8f, 150).Then().FadeOut(judgement_fade_duration, Easing.OutQuint).Expire();
this.FadeTo(0.8f, 150).Then().FadeOut(judgement_fade_duration).Expire();
}
}
}