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Compress Test Case; Remove empty summary

This commit is contained in:
HoutarouOreki 2018-07-22 09:19:26 +02:00
parent 9586ef7b0a
commit 2982fe3587
2 changed files with 10 additions and 51 deletions

View File

@ -1,8 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using System;
@ -12,57 +10,20 @@ namespace osu.Game.Tests.Visual
{
public class TestCaseClickableText : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] {
typeof(ClickableText),
typeof(FillFlowContainer<ClickableText>)
};
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(ClickableText) };
public TestCaseClickableText()
{
ClickableText text;
Add(new FillFlowContainer<ClickableText>
{
Spacing = new Vector2(10),
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new[]
{
new ClickableText
{
Text = "Default",
},
new ClickableText
{
IsEnabled = false,
Text = "Disabled",
},
new ClickableText
{
Text = "Without sounds",
IsMuted = true,
},
new ClickableText
{
Text = "Without click sounds",
IsClickMuted = true,
},
new ClickableText
{
Text = "Without hover sounds",
IsHoverMuted = true,
},
text = new ClickableText
{
Text = "Disables after click (Action)",
},
new ClickableText
{
Text = "Has tooltip",
TooltipText = "Yep",
},
},
AddRange(new[] {
new ClickableText{ Text = "Default", },
new ClickableText{ IsEnabled = false, Text = "Disabled", },
new ClickableText{ Text = "Without sounds", IsMuted = true, },
new ClickableText{ Text = "Without click sounds", IsClickMuted = true, },
new ClickableText{ Text = "Without hover sounds", IsHoverMuted = true, },
text = new ClickableText{ Text = "Disables after click (Action)", },
new ClickableText{ Text = "Has tooltip", TooltipText = "Yep", }
});
text.Action = () => text.IsEnabled = false;
}

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@ -11,9 +11,7 @@ using osu.Game.Graphics.Sprites;
using System;
namespace osu.Game.Graphics.UserInterface
{/// <summary>
///
/// </summary>
{
public class ClickableText : OsuSpriteText, IHasTooltip
{
private bool isEnabled;