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Reading bonus hotfix for Traceable mod (#35266)
* Pass slider factor to visibility bonus correctly for TC * Decrease reading bonuses for TC
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@@ -214,7 +214,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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aimValue *= 1.3 + (totalHits * (0.0016 / (1 + 2 * effectiveMissCount)) * Math.Pow(accuracy, 16)) * (1 - 0.003 * attributes.DrainRate * attributes.DrainRate);
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else if (score.Mods.Any(m => m is OsuModTraceable))
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{
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aimValue *= 1.0 + OsuRatingCalculator.CalculateVisibilityBonus(score.Mods, approachRate, attributes.SliderFactor);
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aimValue *= 1.0 + OsuRatingCalculator.CalculateVisibilityBonus(score.Mods, approachRate, sliderFactor: attributes.SliderFactor);
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}
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aimValue *= accuracy;
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@@ -187,7 +187,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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bool isAlwaysPartiallyVisible = mods.OfType<OsuModHidden>().Any(m => m.OnlyFadeApproachCircles.Value) || mods.OfType<OsuModTraceable>().Any();
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// Start from normal curve, rewarding lower AR up to AR7
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double readingBonus = 0.04 * (12.0 - Math.Max(approachRate, 7));
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// TC forcefully requires a lower reading bonus for now as it's post-applied in PP which makes it multiplicative with the regular AR bonuses
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// This means it has an advantage over HD, so we decrease the multiplier to compensate
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// This should be removed once we're able to apply TC bonuses in SR (depends on real-time difficulty calculations being possible)
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double readingBonus = (isAlwaysPartiallyVisible ? 0.025 : 0.04) * (12.0 - Math.Max(approachRate, 7));
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readingBonus *= visibilityFactor;
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@@ -196,11 +199,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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// For AR up to 0 - reduce reward for very low ARs when object is visible
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if (approachRate < 7)
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readingBonus += (isAlwaysPartiallyVisible ? 0.03 : 0.045) * (7.0 - Math.Max(approachRate, 0)) * sliderVisibilityFactor;
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readingBonus += (isAlwaysPartiallyVisible ? 0.02 : 0.045) * (7.0 - Math.Max(approachRate, 0)) * sliderVisibilityFactor;
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// Starting from AR0 - cap values so they won't grow to infinity
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if (approachRate < 0)
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readingBonus += (isAlwaysPartiallyVisible ? 0.075 : 0.1) * (1 - Math.Pow(1.5, approachRate)) * sliderVisibilityFactor;
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readingBonus += (isAlwaysPartiallyVisible ? 0.01 : 0.1) * (1 - Math.Pow(1.5, approachRate)) * sliderVisibilityFactor;
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return readingBonus;
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}
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