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Merge pull request #12350 from smoogipoo/multiplayer-spectator-player-grid
Add the multiplayer spectator player grid
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commit
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Utils;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneMultiplayerSpectatorPlayerGrid : OsuManualInputManagerTestScene
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{
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private PlayerGrid grid;
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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Child = grid = new PlayerGrid { RelativeSizeAxes = Axes.Both };
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});
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[Test]
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public void TestMaximiseAndMinimise()
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{
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addCells(2);
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assertMaximisation(0, false, true);
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assertMaximisation(1, false, true);
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clickCell(0);
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assertMaximisation(0, true);
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assertMaximisation(1, false, true);
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clickCell(0);
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assertMaximisation(0, false);
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assertMaximisation(1, false, true);
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clickCell(1);
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assertMaximisation(1, true);
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assertMaximisation(0, false, true);
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clickCell(1);
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assertMaximisation(1, false);
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assertMaximisation(0, false, true);
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}
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[Test]
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public void TestClickBothCellsSimultaneously()
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{
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addCells(2);
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AddStep("click cell 0 then 1", () =>
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{
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InputManager.MoveMouseTo(grid.Content.ElementAt(0));
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InputManager.Click(MouseButton.Left);
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InputManager.MoveMouseTo(grid.Content.ElementAt(1));
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InputManager.Click(MouseButton.Left);
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});
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assertMaximisation(1, true);
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assertMaximisation(0, false);
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}
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[TestCase(1)]
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[TestCase(2)]
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[TestCase(3)]
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[TestCase(4)]
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[TestCase(5)]
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[TestCase(9)]
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[TestCase(11)]
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[TestCase(12)]
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[TestCase(15)]
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[TestCase(16)]
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public void TestCellCount(int count)
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{
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addCells(count);
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AddWaitStep("wait for display", 2);
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}
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private void addCells(int count) => AddStep($"add {count} grid cells", () =>
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{
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for (int i = 0; i < count; i++)
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grid.Add(new GridContent());
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});
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private void clickCell(int index) => AddStep($"click cell index {index}", () =>
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{
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InputManager.MoveMouseTo(grid.Content.ElementAt(index));
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InputManager.Click(MouseButton.Left);
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});
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private void assertMaximisation(int index, bool shouldBeMaximised, bool instant = false)
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{
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string assertionText = $"cell index {index} {(shouldBeMaximised ? "is" : "is not")} maximised";
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if (instant)
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AddAssert(assertionText, checkAction);
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else
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AddUntilStep(assertionText, checkAction);
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bool checkAction() => Precision.AlmostEquals(grid.MaximisedFacade.DrawSize, grid.Content.ElementAt(index).DrawSize, 10) == shouldBeMaximised;
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}
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private class GridContent : Box
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{
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public GridContent()
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{
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RelativeSizeAxes = Axes.Both;
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Colour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1f);
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}
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}
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}
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}
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167
osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid.cs
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167
osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/PlayerGrid.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osuTK;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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{
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/// <summary>
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/// A grid of players playing the multiplayer match.
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/// </summary>
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public partial class PlayerGrid : CompositeDrawable
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{
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private const float player_spacing = 5;
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/// <summary>
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/// The currently-maximised facade.
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/// </summary>
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public Drawable MaximisedFacade => maximisedFacade;
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private readonly Facade maximisedFacade;
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private readonly Container paddingContainer;
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private readonly FillFlowContainer<Facade> facadeContainer;
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private readonly Container<Cell> cellContainer;
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public PlayerGrid()
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{
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InternalChildren = new Drawable[]
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{
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paddingContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(player_spacing),
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Child = facadeContainer = new FillFlowContainer<Facade>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(player_spacing),
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}
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},
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maximisedFacade = new Facade { RelativeSizeAxes = Axes.Both }
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}
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},
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cellContainer = new Container<Cell> { RelativeSizeAxes = Axes.Both }
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};
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}
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/// <summary>
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/// Adds a new cell with content to this grid.
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/// </summary>
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/// <param name="content">The content the cell should contain.</param>
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/// <exception cref="InvalidOperationException">If more than 16 cells are added.</exception>
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public void Add(Drawable content)
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{
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if (cellContainer.Count == 16)
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throw new InvalidOperationException("Only 16 cells are supported.");
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int index = cellContainer.Count;
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var facade = new Facade();
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facadeContainer.Add(facade);
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var cell = new Cell(index, content) { ToggleMaximisationState = toggleMaximisationState };
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cell.SetFacade(facade);
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cellContainer.Add(cell);
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}
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/// <summary>
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/// The content added to this grid.
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/// </summary>
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public IEnumerable<Drawable> Content => cellContainer.OrderBy(c => c.FacadeIndex).Select(c => c.Content);
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// A depth value that gets decremented every time a new instance is maximised in order to reduce underlaps.
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private float maximisedInstanceDepth;
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private void toggleMaximisationState(Cell target)
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{
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// Iterate through all cells to ensure only one is maximised at any time.
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foreach (var i in cellContainer.ToList())
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{
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if (i == target)
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i.IsMaximised = !i.IsMaximised;
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else
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i.IsMaximised = false;
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if (i.IsMaximised)
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{
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// Transfer cell to the maximised facade.
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i.SetFacade(maximisedFacade);
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cellContainer.ChangeChildDepth(i, maximisedInstanceDepth -= 0.001f);
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}
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else
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{
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// Transfer cell back to its original facade.
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i.SetFacade(facadeContainer[i.FacadeIndex]);
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}
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}
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}
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protected override void Update()
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{
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base.Update();
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// Different layouts are used for varying cell counts in order to maximise dimensions.
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Vector2 cellsPerDimension;
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switch (facadeContainer.Count)
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{
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case 1:
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cellsPerDimension = Vector2.One;
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break;
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case 2:
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cellsPerDimension = new Vector2(2, 1);
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break;
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case 3:
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case 4:
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cellsPerDimension = new Vector2(2);
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break;
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case 5:
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case 6:
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cellsPerDimension = new Vector2(3, 2);
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break;
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case 7:
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case 8:
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case 9:
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// 3 rows / 3 cols.
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cellsPerDimension = new Vector2(3);
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break;
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case 10:
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case 11:
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case 12:
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// 3 rows / 4 cols.
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cellsPerDimension = new Vector2(4, 3);
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break;
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default:
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// 4 rows / 4 cols.
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cellsPerDimension = new Vector2(4);
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break;
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}
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// Total inter-cell spacing.
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Vector2 totalCellSpacing = player_spacing * (cellsPerDimension - Vector2.One);
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Vector2 fullSize = paddingContainer.ChildSize - totalCellSpacing;
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Vector2 cellSize = Vector2.Divide(fullSize, new Vector2(cellsPerDimension.X, cellsPerDimension.Y));
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foreach (var cell in facadeContainer)
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cell.Size = cellSize;
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}
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using JetBrains.Annotations;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osuTK;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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{
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public partial class PlayerGrid
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{
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/// <summary>
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/// A cell of the grid. Contains the content and tracks to the linked facade.
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/// </summary>
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private class Cell : CompositeDrawable
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{
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/// <summary>
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/// The index of the original facade of this cell.
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/// </summary>
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public readonly int FacadeIndex;
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/// <summary>
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/// The contained content.
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/// </summary>
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public readonly Drawable Content;
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/// <summary>
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/// An action that toggles the maximisation state of this cell.
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/// </summary>
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public Action<Cell> ToggleMaximisationState;
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/// <summary>
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/// Whether this cell is currently maximised.
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/// </summary>
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public bool IsMaximised;
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private Facade facade;
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private bool isTracking = true;
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public Cell(int facadeIndex, Drawable content)
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{
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FacadeIndex = facadeIndex;
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Origin = Anchor.Centre;
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InternalChild = Content = content;
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}
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protected override void Update()
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{
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base.Update();
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if (isTracking)
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{
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Position = getFinalPosition();
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Size = getFinalSize();
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}
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}
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/// <summary>
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/// Makes this cell track a new facade.
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/// </summary>
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public void SetFacade([NotNull] Facade newFacade)
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{
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Facade lastFacade = facade;
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facade = newFacade;
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if (lastFacade == null || lastFacade == newFacade)
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return;
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isTracking = false;
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this.MoveTo(getFinalPosition(), 400, Easing.OutQuint).ResizeTo(getFinalSize(), 400, Easing.OutQuint)
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.Then()
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.OnComplete(_ =>
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{
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if (facade == newFacade)
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isTracking = true;
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});
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}
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private Vector2 getFinalPosition()
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{
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var topLeft = Parent.ToLocalSpace(facade.ToScreenSpace(Vector2.Zero));
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return topLeft + facade.DrawSize / 2;
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}
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private Vector2 getFinalSize() => facade.DrawSize;
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protected override bool OnClick(ClickEvent e)
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{
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ToggleMaximisationState(this);
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return true;
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}
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}
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}
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}
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@ -0,0 +1,22 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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{
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public partial class PlayerGrid
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{
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/// <summary>
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/// A facade of the grid which is used as a dummy object to store the required position/size of cells.
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/// </summary>
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private class Facade : Drawable
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{
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public Facade()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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}
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}
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}
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}
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