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Replace white box legacy placeholder with something that visually fits
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parent
8dc2e6872e
commit
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@ -8,11 +8,15 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Skinning;
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using osuTK;
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@ -45,9 +49,7 @@ namespace osu.Game.Overlays.SkinEditor
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if (targetContainers.Length == 0)
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{
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string targetScreen = target.ChildrenOfType<Screen>().LastOrDefault()?.GetType().Name ?? "this screen";
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AddInternal(new ScreenWhiteBox.UnderConstructionMessage(targetScreen, "doesn't support skin customisation just yet."));
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AddInternal(new NonSkinnableScreenPlaceholder());
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return;
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}
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@ -158,5 +160,65 @@ namespace osu.Game.Overlays.SkinEditor
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foreach (var list in targetComponents)
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list.UnbindAll();
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}
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public partial class NonSkinnableScreenPlaceholder : CompositeDrawable
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{
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[Resolved]
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private SkinEditorOverlay? skinEditorOverlay { get; set; }
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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new Box
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{
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Colour = colourProvider.Dark6,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.95f,
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},
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new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(0, 5),
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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new SpriteIcon
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Icon = FontAwesome.Solid.ExclamationCircle,
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Size = new Vector2(24),
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Y = -5,
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},
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new OsuTextFlowContainer(t => t.Font = OsuFont.Default.With(weight: FontWeight.SemiBold, size: 18))
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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TextAnchor = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Text = "Please navigate to a skinnable screen using the scene library",
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},
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new RoundedButton
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Width = 200,
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Margin = new MarginPadding { Top = 20 },
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Action = () => skinEditorOverlay?.Hide(),
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Text = "Return to game"
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}
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}
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},
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};
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}
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}
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}
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}
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