mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 11:27:24 +08:00
Merge branch 'master' into editor-timing-screen
This commit is contained in:
commit
25601ac17c
@ -62,6 +62,6 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1011.0" />
|
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1021.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
@ -16,6 +16,11 @@ namespace osu.Android
|
|||||||
|
|
||||||
protected override void OnCreate(Bundle savedInstanceState)
|
protected override void OnCreate(Bundle savedInstanceState)
|
||||||
{
|
{
|
||||||
|
// The default current directory on android is '/'.
|
||||||
|
// On some devices '/' maps to the app data directory. On others it maps to the root of the internal storage.
|
||||||
|
// In order to have a consistent current directory on all devices the full path of the app data directory is set as the current directory.
|
||||||
|
System.Environment.CurrentDirectory = System.Environment.GetFolderPath(System.Environment.SpecialFolder.Personal);
|
||||||
|
|
||||||
base.OnCreate(savedInstanceState);
|
base.OnCreate(savedInstanceState);
|
||||||
|
|
||||||
Window.AddFlags(WindowManagerFlags.Fullscreen);
|
Window.AddFlags(WindowManagerFlags.Fullscreen);
|
||||||
|
@ -2,35 +2,50 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||||
{
|
{
|
||||||
public class DrawableBananaShower : DrawableCatchHitObject<BananaShower>
|
public class DrawableBananaShower : DrawableCatchHitObject<BananaShower>
|
||||||
{
|
{
|
||||||
|
private readonly Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation;
|
||||||
private readonly Container bananaContainer;
|
private readonly Container bananaContainer;
|
||||||
|
|
||||||
public DrawableBananaShower(BananaShower s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
|
public DrawableBananaShower(BananaShower s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
|
||||||
: base(s)
|
: base(s)
|
||||||
{
|
{
|
||||||
|
this.createDrawableRepresentation = createDrawableRepresentation;
|
||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
Origin = Anchor.BottomLeft;
|
Origin = Anchor.BottomLeft;
|
||||||
X = 0;
|
X = 0;
|
||||||
|
|
||||||
AddInternal(bananaContainer = new Container { RelativeSizeAxes = Axes.Both });
|
AddInternal(bananaContainer = new Container { RelativeSizeAxes = Axes.Both });
|
||||||
|
|
||||||
foreach (var b in s.NestedHitObjects.Cast<Banana>())
|
|
||||||
AddNested(createDrawableRepresentation?.Invoke(b));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void AddNested(DrawableHitObject h)
|
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||||
{
|
{
|
||||||
((DrawableCatchHitObject)h).CheckPosition = o => CheckPosition?.Invoke(o) ?? false;
|
base.AddNestedHitObject(hitObject);
|
||||||
bananaContainer.Add(h);
|
bananaContainer.Add(hitObject);
|
||||||
base.AddNested(h);
|
}
|
||||||
|
|
||||||
|
protected override void ClearNestedHitObjects()
|
||||||
|
{
|
||||||
|
base.ClearNestedHitObjects();
|
||||||
|
bananaContainer.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
|
||||||
|
{
|
||||||
|
switch (hitObject)
|
||||||
|
{
|
||||||
|
case Banana banana:
|
||||||
|
return createDrawableRepresentation?.Invoke(banana)?.With(o => ((DrawableCatchHitObject)o).CheckPosition = p => CheckPosition?.Invoke(p) ?? false);
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.CreateNestedHitObject(hitObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,38 +2,50 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||||
{
|
{
|
||||||
public class DrawableJuiceStream : DrawableCatchHitObject<JuiceStream>
|
public class DrawableJuiceStream : DrawableCatchHitObject<JuiceStream>
|
||||||
{
|
{
|
||||||
|
private readonly Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation;
|
||||||
private readonly Container dropletContainer;
|
private readonly Container dropletContainer;
|
||||||
|
|
||||||
public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
|
public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
|
||||||
: base(s)
|
: base(s)
|
||||||
{
|
{
|
||||||
|
this.createDrawableRepresentation = createDrawableRepresentation;
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
Origin = Anchor.BottomLeft;
|
Origin = Anchor.BottomLeft;
|
||||||
X = 0;
|
X = 0;
|
||||||
|
|
||||||
AddInternal(dropletContainer = new Container { RelativeSizeAxes = Axes.Both, });
|
AddInternal(dropletContainer = new Container { RelativeSizeAxes = Axes.Both, });
|
||||||
|
|
||||||
foreach (var o in s.NestedHitObjects.Cast<CatchHitObject>())
|
|
||||||
AddNested(createDrawableRepresentation?.Invoke(o));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void AddNested(DrawableHitObject h)
|
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||||
{
|
{
|
||||||
var catchObject = (DrawableCatchHitObject)h;
|
base.AddNestedHitObject(hitObject);
|
||||||
|
dropletContainer.Add(hitObject);
|
||||||
|
}
|
||||||
|
|
||||||
catchObject.CheckPosition = o => CheckPosition?.Invoke(o) ?? false;
|
protected override void ClearNestedHitObjects()
|
||||||
|
{
|
||||||
|
base.ClearNestedHitObjects();
|
||||||
|
dropletContainer.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
dropletContainer.Add(h);
|
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
|
||||||
base.AddNested(h);
|
{
|
||||||
|
switch (hitObject)
|
||||||
|
{
|
||||||
|
case CatchHitObject catchObject:
|
||||||
|
return createDrawableRepresentation?.Invoke(catchObject)?.With(o => ((DrawableCatchHitObject)o).CheckPosition = p => CheckPosition?.Invoke(p) ?? false);
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.CreateNestedHitObject(hitObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,45 +16,51 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|||||||
{
|
{
|
||||||
public class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint
|
public class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint
|
||||||
{
|
{
|
||||||
public new DrawableHoldNote HitObject => (DrawableHoldNote)base.HitObject;
|
public new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject;
|
||||||
|
|
||||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||||
|
|
||||||
private readonly BodyPiece body;
|
[Resolved]
|
||||||
|
private OsuColour colours { get; set; }
|
||||||
|
|
||||||
public HoldNoteSelectionBlueprint(DrawableHoldNote hold)
|
public HoldNoteSelectionBlueprint(DrawableHoldNote hold)
|
||||||
: base(hold)
|
: base(hold)
|
||||||
{
|
{
|
||||||
InternalChildren = new Drawable[]
|
|
||||||
{
|
|
||||||
new HoldNoteNoteSelectionBlueprint(hold.Head),
|
|
||||||
new HoldNoteNoteSelectionBlueprint(hold.Tail),
|
|
||||||
body = new BodyPiece
|
|
||||||
{
|
|
||||||
AccentColour = Color4.Transparent
|
|
||||||
},
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours, IScrollingInfo scrollingInfo)
|
private void load(IScrollingInfo scrollingInfo)
|
||||||
{
|
{
|
||||||
body.BorderColour = colours.Yellow;
|
|
||||||
|
|
||||||
direction.BindTo(scrollingInfo.Direction);
|
direction.BindTo(scrollingInfo.Direction);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
new HoldNoteNoteSelectionBlueprint(DrawableObject.Head),
|
||||||
|
new HoldNoteNoteSelectionBlueprint(DrawableObject.Tail),
|
||||||
|
new BodyPiece
|
||||||
|
{
|
||||||
|
AccentColour = Color4.Transparent,
|
||||||
|
BorderColour = colours.Yellow
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
Size = HitObject.DrawSize + new Vector2(0, HitObject.Tail.DrawHeight);
|
Size = DrawableObject.DrawSize + new Vector2(0, DrawableObject.Tail.DrawHeight);
|
||||||
|
|
||||||
// This is a side-effect of not matching the hitobject's anchors/origins, which is kinda hard to do
|
// This is a side-effect of not matching the hitobject's anchors/origins, which is kinda hard to do
|
||||||
// When scrolling upwards our origin is already at the top of the head note (which is the intended location),
|
// When scrolling upwards our origin is already at the top of the head note (which is the intended location),
|
||||||
// but when scrolling downwards our origin is at the _bottom_ of the tail note (where we need to be at the _top_ of the tail note)
|
// but when scrolling downwards our origin is at the _bottom_ of the tail note (where we need to be at the _top_ of the tail note)
|
||||||
if (direction.Value == ScrollingDirection.Down)
|
if (direction.Value == ScrollingDirection.Down)
|
||||||
Y -= HitObject.Tail.DrawHeight;
|
Y -= DrawableObject.Tail.DrawHeight;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Quad SelectionQuad => ScreenSpaceDrawQuad;
|
public override Quad SelectionQuad => ScreenSpaceDrawQuad;
|
||||||
@ -71,10 +77,10 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
Anchor = HitObject.Anchor;
|
Anchor = DrawableObject.Anchor;
|
||||||
Origin = HitObject.Origin;
|
Origin = DrawableObject.Origin;
|
||||||
|
|
||||||
Position = HitObject.DrawPosition;
|
Position = DrawableObject.DrawPosition;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input.
|
// Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input.
|
||||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|||||||
public Vector2 ScreenSpaceDragPosition { get; private set; }
|
public Vector2 ScreenSpaceDragPosition { get; private set; }
|
||||||
public Vector2 DragPosition { get; private set; }
|
public Vector2 DragPosition { get; private set; }
|
||||||
|
|
||||||
public new DrawableManiaHitObject HitObject => (DrawableManiaHitObject)base.HitObject;
|
public new DrawableManiaHitObject DrawableObject => (DrawableManiaHitObject)base.DrawableObject;
|
||||||
|
|
||||||
protected IClock EditorClock { get; private set; }
|
protected IClock EditorClock { get; private set; }
|
||||||
|
|
||||||
@ -28,8 +28,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|||||||
[Resolved]
|
[Resolved]
|
||||||
private IManiaHitObjectComposer composer { get; set; }
|
private IManiaHitObjectComposer composer { get; set; }
|
||||||
|
|
||||||
public ManiaSelectionBlueprint(DrawableHitObject hitObject)
|
public ManiaSelectionBlueprint(DrawableHitObject drawableObject)
|
||||||
: base(hitObject)
|
: base(drawableObject)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.None;
|
RelativeSizeAxes = Axes.None;
|
||||||
}
|
}
|
||||||
@ -44,13 +44,13 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
Position = Parent.ToLocalSpace(HitObject.ToScreenSpace(Vector2.Zero));
|
Position = Parent.ToLocalSpace(DrawableObject.ToScreenSpace(Vector2.Zero));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnMouseDown(MouseDownEvent e)
|
protected override bool OnMouseDown(MouseDownEvent e)
|
||||||
{
|
{
|
||||||
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
|
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
|
||||||
DragPosition = HitObject.ToLocalSpace(e.ScreenSpaceMousePosition);
|
DragPosition = DrawableObject.ToLocalSpace(e.ScreenSpaceMousePosition);
|
||||||
|
|
||||||
return base.OnMouseDown(e);
|
return base.OnMouseDown(e);
|
||||||
}
|
}
|
||||||
@ -60,20 +60,20 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|||||||
var result = base.OnDrag(e);
|
var result = base.OnDrag(e);
|
||||||
|
|
||||||
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
|
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
|
||||||
DragPosition = HitObject.ToLocalSpace(e.ScreenSpaceMousePosition);
|
DragPosition = DrawableObject.ToLocalSpace(e.ScreenSpaceMousePosition);
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Show()
|
public override void Show()
|
||||||
{
|
{
|
||||||
HitObject.AlwaysAlive = true;
|
DrawableObject.AlwaysAlive = true;
|
||||||
base.Show();
|
base.Show();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Hide()
|
public override void Hide()
|
||||||
{
|
{
|
||||||
HitObject.AlwaysAlive = false;
|
DrawableObject.AlwaysAlive = false;
|
||||||
base.Hide();
|
base.Hide();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
Size = HitObject.DrawSize;
|
Size = DrawableObject.DrawSize;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
|||||||
public override void HandleMovement(MoveSelectionEvent moveEvent)
|
public override void HandleMovement(MoveSelectionEvent moveEvent)
|
||||||
{
|
{
|
||||||
var maniaBlueprint = (ManiaSelectionBlueprint)moveEvent.Blueprint;
|
var maniaBlueprint = (ManiaSelectionBlueprint)moveEvent.Blueprint;
|
||||||
int lastColumn = maniaBlueprint.HitObject.HitObject.Column;
|
int lastColumn = maniaBlueprint.DrawableObject.HitObject.Column;
|
||||||
|
|
||||||
adjustOrigins(maniaBlueprint);
|
adjustOrigins(maniaBlueprint);
|
||||||
performDragMovement(moveEvent);
|
performDragMovement(moveEvent);
|
||||||
@ -48,19 +48,19 @@ namespace osu.Game.Rulesets.Mania.Edit
|
|||||||
/// <param name="reference">The <see cref="ManiaSelectionBlueprint"/> that received the drag event.</param>
|
/// <param name="reference">The <see cref="ManiaSelectionBlueprint"/> that received the drag event.</param>
|
||||||
private void adjustOrigins(ManiaSelectionBlueprint reference)
|
private void adjustOrigins(ManiaSelectionBlueprint reference)
|
||||||
{
|
{
|
||||||
var referenceParent = (HitObjectContainer)reference.HitObject.Parent;
|
var referenceParent = (HitObjectContainer)reference.DrawableObject.Parent;
|
||||||
|
|
||||||
float offsetFromReferenceOrigin = reference.DragPosition.Y - reference.HitObject.OriginPosition.Y;
|
float offsetFromReferenceOrigin = reference.DragPosition.Y - reference.DrawableObject.OriginPosition.Y;
|
||||||
float targetPosition = referenceParent.ToLocalSpace(reference.ScreenSpaceDragPosition).Y - offsetFromReferenceOrigin;
|
float targetPosition = referenceParent.ToLocalSpace(reference.ScreenSpaceDragPosition).Y - offsetFromReferenceOrigin;
|
||||||
|
|
||||||
// Flip the vertical coordinate space when scrolling downwards
|
// Flip the vertical coordinate space when scrolling downwards
|
||||||
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||||
targetPosition = targetPosition - referenceParent.DrawHeight;
|
targetPosition = targetPosition - referenceParent.DrawHeight;
|
||||||
|
|
||||||
float movementDelta = targetPosition - reference.HitObject.Position.Y;
|
float movementDelta = targetPosition - reference.DrawableObject.Position.Y;
|
||||||
|
|
||||||
foreach (var b in SelectedBlueprints.OfType<ManiaSelectionBlueprint>())
|
foreach (var b in SelectedBlueprints.OfType<ManiaSelectionBlueprint>())
|
||||||
b.HitObject.Y += movementDelta;
|
b.DrawableObject.Y += movementDelta;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void performDragMovement(MoveSelectionEvent moveEvent)
|
private void performDragMovement(MoveSelectionEvent moveEvent)
|
||||||
@ -70,11 +70,11 @@ namespace osu.Game.Rulesets.Mania.Edit
|
|||||||
// When scrolling downwards the anchor position is at the bottom of the screen, however the movement event assumes the anchor is at the top of the screen.
|
// When scrolling downwards the anchor position is at the bottom of the screen, however the movement event assumes the anchor is at the top of the screen.
|
||||||
// This causes the delta to assume a positive hitobject position, and which can be corrected for by subtracting the parent height.
|
// This causes the delta to assume a positive hitobject position, and which can be corrected for by subtracting the parent height.
|
||||||
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||||
delta -= moveEvent.Blueprint.HitObject.Parent.DrawHeight;
|
delta -= moveEvent.Blueprint.DrawableObject.Parent.DrawHeight;
|
||||||
|
|
||||||
foreach (var b in SelectedBlueprints)
|
foreach (var b in SelectedBlueprints)
|
||||||
{
|
{
|
||||||
var hitObject = b.HitObject;
|
var hitObject = b.DrawableObject;
|
||||||
var objectParent = (HitObjectContainer)hitObject.Parent;
|
var objectParent = (HitObjectContainer)hitObject.Parent;
|
||||||
|
|
||||||
// StartTime could be used to adjust the position if only one movement event was received per frame.
|
// StartTime could be used to adjust the position if only one movement event was received per frame.
|
||||||
|
@ -9,8 +9,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Masks
|
|||||||
{
|
{
|
||||||
public abstract class ManiaSelectionBlueprint : SelectionBlueprint
|
public abstract class ManiaSelectionBlueprint : SelectionBlueprint
|
||||||
{
|
{
|
||||||
protected ManiaSelectionBlueprint(DrawableHitObject hitObject)
|
protected ManiaSelectionBlueprint(DrawableHitObject drawableObject)
|
||||||
: base(hitObject)
|
: base(drawableObject)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.None;
|
RelativeSizeAxes = Axes.None;
|
||||||
}
|
}
|
||||||
|
@ -2,13 +2,12 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Linq;
|
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
@ -22,8 +21,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
{
|
{
|
||||||
public override bool DisplayResult => false;
|
public override bool DisplayResult => false;
|
||||||
|
|
||||||
public readonly DrawableNote Head;
|
public DrawableNote Head => headContainer.Child;
|
||||||
public readonly DrawableNote Tail;
|
public DrawableNote Tail => tailContainer.Child;
|
||||||
|
|
||||||
|
private readonly Container<DrawableHeadNote> headContainer;
|
||||||
|
private readonly Container<DrawableTailNote> tailContainer;
|
||||||
|
private readonly Container<DrawableHoldNoteTick> tickContainer;
|
||||||
|
|
||||||
private readonly BodyPiece bodyPiece;
|
private readonly BodyPiece bodyPiece;
|
||||||
|
|
||||||
@ -40,50 +43,81 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
public DrawableHoldNote(HoldNote hitObject)
|
public DrawableHoldNote(HoldNote hitObject)
|
||||||
: base(hitObject)
|
: base(hitObject)
|
||||||
{
|
{
|
||||||
Container<DrawableHoldNoteTick> tickContainer;
|
|
||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
|
|
||||||
AddRangeInternal(new Drawable[]
|
AddRangeInternal(new Drawable[]
|
||||||
{
|
{
|
||||||
bodyPiece = new BodyPiece
|
bodyPiece = new BodyPiece { RelativeSizeAxes = Axes.X },
|
||||||
{
|
tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both },
|
||||||
RelativeSizeAxes = Axes.X,
|
headContainer = new Container<DrawableHeadNote> { RelativeSizeAxes = Axes.Both },
|
||||||
},
|
tailContainer = new Container<DrawableTailNote> { RelativeSizeAxes = Axes.Both },
|
||||||
tickContainer = new Container<DrawableHoldNoteTick>
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
ChildrenEnumerable = HitObject.NestedHitObjects.OfType<HoldNoteTick>().Select(tick => new DrawableHoldNoteTick(tick)
|
|
||||||
{
|
|
||||||
HoldStartTime = () => holdStartTime
|
|
||||||
})
|
|
||||||
},
|
|
||||||
Head = new DrawableHeadNote(this)
|
|
||||||
{
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Origin = Anchor.TopCentre
|
|
||||||
},
|
|
||||||
Tail = new DrawableTailNote(this)
|
|
||||||
{
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Origin = Anchor.TopCentre
|
|
||||||
}
|
|
||||||
});
|
});
|
||||||
|
|
||||||
foreach (var tick in tickContainer)
|
|
||||||
AddNested(tick);
|
|
||||||
|
|
||||||
AddNested(Head);
|
|
||||||
AddNested(Tail);
|
|
||||||
|
|
||||||
AccentColour.BindValueChanged(colour =>
|
AccentColour.BindValueChanged(colour =>
|
||||||
{
|
{
|
||||||
bodyPiece.AccentColour = colour.NewValue;
|
bodyPiece.AccentColour = colour.NewValue;
|
||||||
Head.AccentColour.Value = colour.NewValue;
|
|
||||||
Tail.AccentColour.Value = colour.NewValue;
|
|
||||||
tickContainer.ForEach(t => t.AccentColour.Value = colour.NewValue);
|
|
||||||
}, true);
|
}, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||||
|
{
|
||||||
|
base.AddNestedHitObject(hitObject);
|
||||||
|
|
||||||
|
switch (hitObject)
|
||||||
|
{
|
||||||
|
case DrawableHeadNote head:
|
||||||
|
headContainer.Child = head;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case DrawableTailNote tail:
|
||||||
|
tailContainer.Child = tail;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case DrawableHoldNoteTick tick:
|
||||||
|
tickContainer.Add(tick);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void ClearNestedHitObjects()
|
||||||
|
{
|
||||||
|
base.ClearNestedHitObjects();
|
||||||
|
headContainer.Clear();
|
||||||
|
tailContainer.Clear();
|
||||||
|
tickContainer.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
|
||||||
|
{
|
||||||
|
switch (hitObject)
|
||||||
|
{
|
||||||
|
case TailNote _:
|
||||||
|
return new DrawableTailNote(this)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
AccentColour = { BindTarget = AccentColour }
|
||||||
|
};
|
||||||
|
|
||||||
|
case Note _:
|
||||||
|
return new DrawableHeadNote(this)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
AccentColour = { BindTarget = AccentColour }
|
||||||
|
};
|
||||||
|
|
||||||
|
case HoldNoteTick tick:
|
||||||
|
return new DrawableHoldNoteTick(tick)
|
||||||
|
{
|
||||||
|
HoldStartTime = () => holdStartTime,
|
||||||
|
AccentColour = { BindTarget = AccentColour }
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.CreateNestedHitObject(hitObject);
|
||||||
|
}
|
||||||
|
|
||||||
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
|
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
|
||||||
{
|
{
|
||||||
base.OnDirectionChanged(e);
|
base.OnDirectionChanged(e);
|
||||||
|
@ -52,12 +52,19 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.Position);
|
AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.Position);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestStackedHitObject()
|
||||||
|
{
|
||||||
|
AddStep("set stacking", () => hitCircle.StackHeight = 5);
|
||||||
|
AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.StackedPosition);
|
||||||
|
}
|
||||||
|
|
||||||
private class TestBlueprint : HitCircleSelectionBlueprint
|
private class TestBlueprint : HitCircleSelectionBlueprint
|
||||||
{
|
{
|
||||||
public new HitCirclePiece CirclePiece => base.CirclePiece;
|
public new HitCirclePiece CirclePiece => base.CirclePiece;
|
||||||
|
|
||||||
public TestBlueprint(DrawableHitCircle hitCircle)
|
public TestBlueprint(DrawableHitCircle drawableCircle)
|
||||||
: base(hitCircle)
|
: base(drawableCircle)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
|
|||||||
/// <param name="hitObject">The <see cref="OsuHitObject"/> to reference properties from.</param>
|
/// <param name="hitObject">The <see cref="OsuHitObject"/> to reference properties from.</param>
|
||||||
public virtual void UpdateFrom(T hitObject)
|
public virtual void UpdateFrom(T hitObject)
|
||||||
{
|
{
|
||||||
Position = hitObject.Position;
|
Position = hitObject.StackedPosition;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,18 +1,22 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Graphics.Primitives;
|
||||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
||||||
{
|
{
|
||||||
public class HitCircleSelectionBlueprint : OsuSelectionBlueprint<HitCircle>
|
public class HitCircleSelectionBlueprint : OsuSelectionBlueprint<HitCircle>
|
||||||
{
|
{
|
||||||
|
protected new DrawableHitCircle DrawableObject => (DrawableHitCircle)base.DrawableObject;
|
||||||
|
|
||||||
protected readonly HitCirclePiece CirclePiece;
|
protected readonly HitCirclePiece CirclePiece;
|
||||||
|
|
||||||
public HitCircleSelectionBlueprint(DrawableHitCircle hitCircle)
|
public HitCircleSelectionBlueprint(DrawableHitCircle drawableCircle)
|
||||||
: base(hitCircle)
|
: base(drawableCircle)
|
||||||
{
|
{
|
||||||
InternalChild = CirclePiece = new HitCirclePiece();
|
InternalChild = CirclePiece = new HitCirclePiece();
|
||||||
}
|
}
|
||||||
@ -23,5 +27,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
|||||||
|
|
||||||
CirclePiece.UpdateFrom(HitObject);
|
CirclePiece.UpdateFrom(HitObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.HitArea.ReceivePositionalInputAt(screenSpacePos);
|
||||||
|
|
||||||
|
public override Quad SelectionQuad => DrawableObject.HitArea.ScreenSpaceDrawQuad;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -10,10 +10,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
|
|||||||
public abstract class OsuSelectionBlueprint<T> : SelectionBlueprint
|
public abstract class OsuSelectionBlueprint<T> : SelectionBlueprint
|
||||||
where T : OsuHitObject
|
where T : OsuHitObject
|
||||||
{
|
{
|
||||||
protected new T HitObject => (T)base.HitObject.HitObject;
|
protected T HitObject => (T)DrawableObject.HitObject;
|
||||||
|
|
||||||
protected OsuSelectionBlueprint(DrawableHitObject hitObject)
|
protected OsuSelectionBlueprint(DrawableHitObject drawableObject)
|
||||||
: base(hitObject)
|
: base(drawableObject)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -13,6 +13,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
|||||||
public OsuDistanceSnapGrid(OsuHitObject hitObject)
|
public OsuDistanceSnapGrid(OsuHitObject hitObject)
|
||||||
: base(hitObject, hitObject.StackedEndPosition)
|
: base(hitObject, hitObject.StackedEndPosition)
|
||||||
{
|
{
|
||||||
|
Masking = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override float GetVelocity(double time, ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
protected override float GetVelocity(double time, ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||||
|
@ -2,10 +2,12 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Edit;
|
using osu.Game.Rulesets.Edit;
|
||||||
using osu.Game.Rulesets.Edit.Tools;
|
using osu.Game.Rulesets.Edit.Tools;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
|
||||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
|
||||||
@ -52,5 +54,31 @@ namespace osu.Game.Rulesets.Osu.Edit
|
|||||||
|
|
||||||
return base.CreateBlueprintFor(hitObject);
|
return base.CreateBlueprintFor(hitObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override DistanceSnapGrid CreateDistanceSnapGrid(IEnumerable<HitObject> selectedHitObjects)
|
||||||
|
{
|
||||||
|
var objects = selectedHitObjects.ToList();
|
||||||
|
|
||||||
|
if (objects.Count == 0)
|
||||||
|
{
|
||||||
|
var lastObject = EditorBeatmap.HitObjects.LastOrDefault(h => h.StartTime <= EditorClock.CurrentTime);
|
||||||
|
|
||||||
|
if (lastObject == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
return new OsuDistanceSnapGrid(lastObject);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
double minTime = objects.Min(h => h.StartTime);
|
||||||
|
|
||||||
|
var lastObject = EditorBeatmap.HitObjects.LastOrDefault(h => h.StartTime < minTime);
|
||||||
|
|
||||||
|
if (lastObject == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
return new OsuDistanceSnapGrid(lastObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -24,14 +24,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
|
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
|
||||||
private readonly IBindable<float> scaleBindable = new Bindable<float>();
|
private readonly IBindable<float> scaleBindable = new Bindable<float>();
|
||||||
|
|
||||||
public OsuAction? HitAction => hitArea.HitAction;
|
public OsuAction? HitAction => HitArea.HitAction;
|
||||||
|
|
||||||
|
public readonly HitReceptor HitArea;
|
||||||
|
public readonly SkinnableDrawable CirclePiece;
|
||||||
private readonly Container scaleContainer;
|
private readonly Container scaleContainer;
|
||||||
|
|
||||||
private readonly HitArea hitArea;
|
|
||||||
|
|
||||||
public SkinnableDrawable CirclePiece { get; }
|
|
||||||
|
|
||||||
public DrawableHitCircle(HitCircle h)
|
public DrawableHitCircle(HitCircle h)
|
||||||
: base(h)
|
: base(h)
|
||||||
{
|
{
|
||||||
@ -48,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
hitArea = new HitArea
|
HitArea = new HitReceptor
|
||||||
{
|
{
|
||||||
Hit = () =>
|
Hit = () =>
|
||||||
{
|
{
|
||||||
@ -69,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
Size = hitArea.DrawSize;
|
Size = HitArea.DrawSize;
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
@ -153,7 +151,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
Expire(true);
|
Expire(true);
|
||||||
|
|
||||||
hitArea.HitAction = null;
|
HitArea.HitAction = null;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ArmedState.Miss:
|
case ArmedState.Miss:
|
||||||
@ -172,7 +170,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
public Drawable ProxiedLayer => ApproachCircle;
|
public Drawable ProxiedLayer => ApproachCircle;
|
||||||
|
|
||||||
private class HitArea : Drawable, IKeyBindingHandler<OsuAction>
|
public class HitReceptor : Drawable, IKeyBindingHandler<OsuAction>
|
||||||
{
|
{
|
||||||
// IsHovered is used
|
// IsHovered is used
|
||||||
public override bool HandlePositionalInput => true;
|
public override bool HandlePositionalInput => true;
|
||||||
@ -181,7 +179,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
public OsuAction? HitAction;
|
public OsuAction? HitAction;
|
||||||
|
|
||||||
public HitArea()
|
public HitReceptor()
|
||||||
{
|
{
|
||||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||||
|
|
||||||
|
@ -5,7 +5,6 @@ using osuTK;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
@ -21,15 +20,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
public class DrawableSlider : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
|
public class DrawableSlider : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
|
||||||
{
|
{
|
||||||
private readonly Slider slider;
|
public DrawableSliderHead HeadCircle => headContainer.Child;
|
||||||
private readonly List<Drawable> components = new List<Drawable>();
|
public DrawableSliderTail TailCircle => tailContainer.Child;
|
||||||
|
|
||||||
public readonly DrawableHitCircle HeadCircle;
|
|
||||||
public readonly DrawableSliderTail TailCircle;
|
|
||||||
|
|
||||||
public readonly SnakingSliderBody Body;
|
public readonly SnakingSliderBody Body;
|
||||||
public readonly SliderBall Ball;
|
public readonly SliderBall Ball;
|
||||||
|
|
||||||
|
private readonly Container<DrawableSliderHead> headContainer;
|
||||||
|
private readonly Container<DrawableSliderTail> tailContainer;
|
||||||
|
private readonly Container<DrawableSliderTick> tickContainer;
|
||||||
|
private readonly Container<DrawableRepeatPoint> repeatContainer;
|
||||||
|
|
||||||
|
private readonly Slider slider;
|
||||||
|
|
||||||
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
|
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
|
||||||
private readonly IBindable<float> scaleBindable = new Bindable<float>();
|
private readonly IBindable<float> scaleBindable = new Bindable<float>();
|
||||||
private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
|
private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
|
||||||
@ -44,14 +47,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
Position = s.StackedPosition;
|
Position = s.StackedPosition;
|
||||||
|
|
||||||
Container<DrawableSliderTick> ticks;
|
|
||||||
Container<DrawableRepeatPoint> repeatPoints;
|
|
||||||
|
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
Body = new SnakingSliderBody(s),
|
Body = new SnakingSliderBody(s),
|
||||||
ticks = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
|
tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
|
||||||
repeatPoints = new Container<DrawableRepeatPoint> { RelativeSizeAxes = Axes.Both },
|
repeatContainer = new Container<DrawableRepeatPoint> { RelativeSizeAxes = Axes.Both },
|
||||||
Ball = new SliderBall(s, this)
|
Ball = new SliderBall(s, this)
|
||||||
{
|
{
|
||||||
GetInitialHitAction = () => HeadCircle.HitAction,
|
GetInitialHitAction = () => HeadCircle.HitAction,
|
||||||
@ -60,45 +60,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
AlwaysPresent = true,
|
AlwaysPresent = true,
|
||||||
Alpha = 0
|
Alpha = 0
|
||||||
},
|
},
|
||||||
HeadCircle = new DrawableSliderHead(s, s.HeadCircle)
|
headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
|
||||||
{
|
tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both },
|
||||||
OnShake = Shake
|
|
||||||
},
|
|
||||||
TailCircle = new DrawableSliderTail(s, s.TailCircle)
|
|
||||||
};
|
};
|
||||||
|
|
||||||
components.Add(Body);
|
|
||||||
components.Add(Ball);
|
|
||||||
|
|
||||||
AddNested(HeadCircle);
|
|
||||||
|
|
||||||
AddNested(TailCircle);
|
|
||||||
components.Add(TailCircle);
|
|
||||||
|
|
||||||
foreach (var tick in s.NestedHitObjects.OfType<SliderTick>())
|
|
||||||
{
|
|
||||||
var drawableTick = new DrawableSliderTick(tick) { Position = tick.Position - s.Position };
|
|
||||||
|
|
||||||
ticks.Add(drawableTick);
|
|
||||||
components.Add(drawableTick);
|
|
||||||
AddNested(drawableTick);
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (var repeatPoint in s.NestedHitObjects.OfType<RepeatPoint>())
|
|
||||||
{
|
|
||||||
var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this) { Position = repeatPoint.Position - s.Position };
|
|
||||||
|
|
||||||
repeatPoints.Add(drawableRepeatPoint);
|
|
||||||
components.Add(drawableRepeatPoint);
|
|
||||||
AddNested(drawableRepeatPoint);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void UpdateInitialTransforms()
|
|
||||||
{
|
|
||||||
base.UpdateInitialTransforms();
|
|
||||||
|
|
||||||
Body.FadeInFromZero(HitObject.TimeFadeIn);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
@ -129,6 +93,67 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
}, true);
|
}, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||||
|
{
|
||||||
|
base.AddNestedHitObject(hitObject);
|
||||||
|
|
||||||
|
switch (hitObject)
|
||||||
|
{
|
||||||
|
case DrawableSliderHead head:
|
||||||
|
headContainer.Child = head;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case DrawableSliderTail tail:
|
||||||
|
tailContainer.Child = tail;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case DrawableSliderTick tick:
|
||||||
|
tickContainer.Add(tick);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case DrawableRepeatPoint repeat:
|
||||||
|
repeatContainer.Add(repeat);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void ClearNestedHitObjects()
|
||||||
|
{
|
||||||
|
base.ClearNestedHitObjects();
|
||||||
|
|
||||||
|
headContainer.Clear();
|
||||||
|
tailContainer.Clear();
|
||||||
|
repeatContainer.Clear();
|
||||||
|
tickContainer.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
|
||||||
|
{
|
||||||
|
switch (hitObject)
|
||||||
|
{
|
||||||
|
case SliderTailCircle tail:
|
||||||
|
return new DrawableSliderTail(slider, tail);
|
||||||
|
|
||||||
|
case HitCircle head:
|
||||||
|
return new DrawableSliderHead(slider, head) { OnShake = Shake };
|
||||||
|
|
||||||
|
case SliderTick tick:
|
||||||
|
return new DrawableSliderTick(tick) { Position = tick.Position - slider.Position };
|
||||||
|
|
||||||
|
case RepeatPoint repeat:
|
||||||
|
return new DrawableRepeatPoint(repeat, this) { Position = repeat.Position - slider.Position };
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.CreateNestedHitObject(hitObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void UpdateInitialTransforms()
|
||||||
|
{
|
||||||
|
base.UpdateInitialTransforms();
|
||||||
|
|
||||||
|
Body.FadeInFromZero(HitObject.TimeFadeIn);
|
||||||
|
}
|
||||||
|
|
||||||
public readonly Bindable<bool> Tracking = new Bindable<bool>();
|
public readonly Bindable<bool> Tracking = new Bindable<bool>();
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
@ -139,9 +164,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
double completionProgress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
double completionProgress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
||||||
|
|
||||||
foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(completionProgress);
|
Ball.UpdateProgress(completionProgress);
|
||||||
foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Path.PositionAt(Body.SnakedStart ?? 0), slider.Path.PositionAt(Body.SnakedEnd ?? 0));
|
Body.UpdateProgress(completionProgress);
|
||||||
foreach (var t in components.OfType<IRequireTracking>()) t.Tracking = Ball.Tracking;
|
|
||||||
|
foreach (DrawableHitObject hitObject in NestedHitObjects)
|
||||||
|
{
|
||||||
|
if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(slider.Path.PositionAt(Body.SnakedStart ?? 0), slider.Path.PositionAt(Body.SnakedEnd ?? 0));
|
||||||
|
if (hitObject is IRequireTracking t) t.Tracking = Ball.Tracking;
|
||||||
|
}
|
||||||
|
|
||||||
Size = Body.Size;
|
Size = Body.Size;
|
||||||
OriginPosition = Body.PathOffset;
|
OriginPosition = Body.PathOffset;
|
||||||
@ -187,7 +217,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
ApplyResult(r =>
|
ApplyResult(r =>
|
||||||
{
|
{
|
||||||
var judgementsCount = NestedHitObjects.Count();
|
var judgementsCount = NestedHitObjects.Count;
|
||||||
var judgementsHit = NestedHitObjects.Count(h => h.IsHit);
|
var judgementsHit = NestedHitObjects.Count(h => h.IsHit);
|
||||||
|
|
||||||
var hitFraction = (double)judgementsHit / judgementsCount;
|
var hitFraction = (double)judgementsHit / judgementsCount;
|
||||||
@ -228,7 +258,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public Drawable ProxiedLayer => HeadCircle.ApproachCircle;
|
public Drawable ProxiedLayer => HeadCircle.ProxiedLayer;
|
||||||
|
|
||||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Body.ReceivePositionalInputAt(screenSpacePos);
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Body.ReceivePositionalInputAt(screenSpacePos);
|
||||||
}
|
}
|
||||||
|
@ -2,14 +2,11 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Effects;
|
using osu.Framework.Graphics.Effects;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Beatmaps;
|
|
||||||
using osu.Game.Configuration;
|
|
||||||
using osu.Game.Rulesets.Osu.Skinning;
|
using osu.Game.Rulesets.Osu.Skinning;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -23,12 +20,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
|
|
||||||
private bool cursorExpand;
|
private bool cursorExpand;
|
||||||
|
|
||||||
private Bindable<float> cursorScale;
|
|
||||||
private Bindable<bool> autoCursorScale;
|
|
||||||
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
|
||||||
|
|
||||||
private Container expandTarget;
|
private Container expandTarget;
|
||||||
private Drawable scaleTarget;
|
|
||||||
|
|
||||||
public OsuCursor()
|
public OsuCursor()
|
||||||
{
|
{
|
||||||
@ -43,43 +35,19 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuConfigManager config, IBindable<WorkingBeatmap> beatmap)
|
private void load()
|
||||||
{
|
{
|
||||||
InternalChild = expandTarget = new Container
|
InternalChild = expandTarget = new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Child = scaleTarget = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling)
|
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling)
|
||||||
{
|
{
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
this.beatmap.BindTo(beatmap);
|
|
||||||
this.beatmap.ValueChanged += _ => calculateScale();
|
|
||||||
|
|
||||||
cursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
|
|
||||||
cursorScale.ValueChanged += _ => calculateScale();
|
|
||||||
|
|
||||||
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
|
|
||||||
autoCursorScale.ValueChanged += _ => calculateScale();
|
|
||||||
|
|
||||||
calculateScale();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void calculateScale()
|
|
||||||
{
|
|
||||||
float scale = cursorScale.Value;
|
|
||||||
|
|
||||||
if (autoCursorScale.Value && beatmap.Value != null)
|
|
||||||
{
|
|
||||||
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
|
|
||||||
scale *= 1f - 0.7f * (1f + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
|
|
||||||
}
|
|
||||||
|
|
||||||
scaleTarget.Scale = new Vector2(scale);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private const float pressed_scale = 1.2f;
|
private const float pressed_scale = 1.2f;
|
||||||
|
@ -8,6 +8,8 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Rulesets.Osu.Configuration;
|
using osu.Game.Rulesets.Osu.Configuration;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
@ -27,6 +29,11 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
|
|
||||||
private readonly Drawable cursorTrail;
|
private readonly Drawable cursorTrail;
|
||||||
|
|
||||||
|
public Bindable<float> CursorScale;
|
||||||
|
private Bindable<float> userCursorScale;
|
||||||
|
private Bindable<bool> autoCursorScale;
|
||||||
|
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||||
|
|
||||||
public OsuCursorContainer()
|
public OsuCursorContainer()
|
||||||
{
|
{
|
||||||
InternalChild = fadeContainer = new Container
|
InternalChild = fadeContainer = new Container
|
||||||
@ -37,9 +44,36 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader(true)]
|
||||||
private void load(OsuRulesetConfigManager config)
|
private void load(OsuConfigManager config, OsuRulesetConfigManager rulesetConfig, IBindable<WorkingBeatmap> beatmap)
|
||||||
{
|
{
|
||||||
config?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);
|
rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);
|
||||||
|
|
||||||
|
this.beatmap.BindTo(beatmap);
|
||||||
|
this.beatmap.ValueChanged += _ => calculateScale();
|
||||||
|
|
||||||
|
userCursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
|
||||||
|
userCursorScale.ValueChanged += _ => calculateScale();
|
||||||
|
|
||||||
|
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
|
||||||
|
autoCursorScale.ValueChanged += _ => calculateScale();
|
||||||
|
|
||||||
|
CursorScale = new Bindable<float>();
|
||||||
|
CursorScale.ValueChanged += e => ActiveCursor.Scale = cursorTrail.Scale = new Vector2(e.NewValue);
|
||||||
|
|
||||||
|
calculateScale();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void calculateScale()
|
||||||
|
{
|
||||||
|
float scale = userCursorScale.Value;
|
||||||
|
|
||||||
|
if (autoCursorScale.Value && beatmap.Value != null)
|
||||||
|
{
|
||||||
|
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
|
||||||
|
scale *= 1f - 0.7f * (1f + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
|
||||||
|
}
|
||||||
|
|
||||||
|
CursorScale.Value = scale;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
@ -95,13 +129,13 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
protected override void PopIn()
|
protected override void PopIn()
|
||||||
{
|
{
|
||||||
fadeContainer.FadeTo(1, 300, Easing.OutQuint);
|
fadeContainer.FadeTo(1, 300, Easing.OutQuint);
|
||||||
ActiveCursor.ScaleTo(1, 400, Easing.OutQuint);
|
ActiveCursor.ScaleTo(CursorScale.Value, 400, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void PopOut()
|
protected override void PopOut()
|
||||||
{
|
{
|
||||||
fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint);
|
fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint);
|
||||||
ActiveCursor.ScaleTo(0.8f, 450, Easing.OutQuint);
|
ActiveCursor.ScaleTo(CursorScale.Value * 0.8f, 450, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
private class DefaultCursorTrail : CursorTrail
|
private class DefaultCursorTrail : CursorTrail
|
||||||
|
@ -57,21 +57,15 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
public override void Add(DrawableHitObject h)
|
public override void Add(DrawableHitObject h)
|
||||||
{
|
{
|
||||||
h.OnNewResult += onNewResult;
|
h.OnNewResult += onNewResult;
|
||||||
|
h.OnLoadComplete += d =>
|
||||||
if (h is IDrawableHitObjectWithProxiedApproach c)
|
|
||||||
{
|
{
|
||||||
var original = c.ProxiedLayer;
|
if (d is IDrawableHitObjectWithProxiedApproach c)
|
||||||
|
approachCircles.Add(c.ProxiedLayer.CreateProxy());
|
||||||
// Hitobjects only have lifetimes set on LoadComplete. For nested hitobjects (e.g. SliderHeads), this only happens when the parenting slider becomes visible.
|
};
|
||||||
// This delegation is required to make sure that the approach circles for those not-yet-loaded objects aren't added prematurely.
|
|
||||||
original.OnLoadComplete += addApproachCircleProxy;
|
|
||||||
}
|
|
||||||
|
|
||||||
base.Add(h);
|
base.Add(h);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addApproachCircleProxy(Drawable d) => approachCircles.Add(d.CreateProxy());
|
|
||||||
|
|
||||||
public override void PostProcess()
|
public override void PostProcess()
|
||||||
{
|
{
|
||||||
connectionLayer.HitObjects = HitObjectContainer.Objects.Select(d => d.HitObject).OfType<OsuHitObject>();
|
connectionLayer.HitObjects = HitObjectContainer.Objects.Select(d => d.HitObject).OfType<OsuHitObject>();
|
||||||
|
@ -1,15 +1,15 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Cursor;
|
using osu.Framework.Graphics.Cursor;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||||
using osu.Game.Rulesets.UI;
|
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
@ -18,9 +18,11 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
{
|
{
|
||||||
public class OsuResumeOverlay : ResumeOverlay
|
public class OsuResumeOverlay : ResumeOverlay
|
||||||
{
|
{
|
||||||
|
private Container cursorScaleContainer;
|
||||||
private OsuClickToResumeCursor clickToResumeCursor;
|
private OsuClickToResumeCursor clickToResumeCursor;
|
||||||
|
|
||||||
private GameplayCursorContainer localCursorContainer;
|
private OsuCursorContainer localCursorContainer;
|
||||||
|
private Bindable<float> localCursorScale;
|
||||||
|
|
||||||
public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null;
|
public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null;
|
||||||
|
|
||||||
@ -29,22 +31,35 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
Add(clickToResumeCursor = new OsuClickToResumeCursor { ResumeRequested = Resume });
|
Add(cursorScaleContainer = new Container
|
||||||
|
{
|
||||||
|
RelativePositionAxes = Axes.Both,
|
||||||
|
Child = clickToResumeCursor = new OsuClickToResumeCursor { ResumeRequested = Resume }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Show()
|
public override void Show()
|
||||||
{
|
{
|
||||||
base.Show();
|
base.Show();
|
||||||
clickToResumeCursor.ShowAt(GameplayCursor.ActiveCursor.Position);
|
GameplayCursor.ActiveCursor.Hide();
|
||||||
|
cursorScaleContainer.MoveTo(GameplayCursor.ActiveCursor.Position);
|
||||||
|
clickToResumeCursor.Appear();
|
||||||
|
|
||||||
if (localCursorContainer == null)
|
if (localCursorContainer == null)
|
||||||
|
{
|
||||||
Add(localCursorContainer = new OsuCursorContainer());
|
Add(localCursorContainer = new OsuCursorContainer());
|
||||||
|
|
||||||
|
localCursorScale = new Bindable<float>();
|
||||||
|
localCursorScale.BindTo(localCursorContainer.CursorScale);
|
||||||
|
localCursorScale.BindValueChanged(scale => cursorScaleContainer.Scale = new Vector2(scale.NewValue), true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Hide()
|
public override void Hide()
|
||||||
{
|
{
|
||||||
localCursorContainer?.Expire();
|
localCursorContainer?.Expire();
|
||||||
localCursorContainer = null;
|
localCursorContainer = null;
|
||||||
|
GameplayCursor.ActiveCursor.Show();
|
||||||
|
|
||||||
base.Hide();
|
base.Hide();
|
||||||
}
|
}
|
||||||
@ -82,7 +97,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
case OsuAction.RightButton:
|
case OsuAction.RightButton:
|
||||||
if (!IsHovered) return false;
|
if (!IsHovered) return false;
|
||||||
|
|
||||||
this.ScaleTo(new Vector2(2), TRANSITION_TIME, Easing.OutQuint);
|
this.ScaleTo(2, TRANSITION_TIME, Easing.OutQuint);
|
||||||
|
|
||||||
ResumeRequested?.Invoke();
|
ResumeRequested?.Invoke();
|
||||||
return true;
|
return true;
|
||||||
@ -93,11 +108,10 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
|
|
||||||
public bool OnReleased(OsuAction action) => false;
|
public bool OnReleased(OsuAction action) => false;
|
||||||
|
|
||||||
public void ShowAt(Vector2 activeCursorPosition) => Schedule(() =>
|
public void Appear() => Schedule(() =>
|
||||||
{
|
{
|
||||||
updateColour();
|
updateColour();
|
||||||
this.MoveTo(activeCursorPosition);
|
this.ScaleTo(4).Then().ScaleTo(1, 1000, Easing.OutQuint);
|
||||||
this.ScaleTo(new Vector2(4)).Then().ScaleTo(Vector2.One, 1000, Easing.OutQuint);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
private void updateColour()
|
private void updateColour()
|
||||||
|
@ -239,7 +239,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
private class TestStrongNestedHit : DrawableStrongNestedHit
|
private class TestStrongNestedHit : DrawableStrongNestedHit
|
||||||
{
|
{
|
||||||
public TestStrongNestedHit(DrawableHitObject mainObject)
|
public TestStrongNestedHit(DrawableHitObject mainObject)
|
||||||
: base(null, mainObject)
|
: base(new StrongHitObject { StartTime = mainObject.HitObject.StartTime }, mainObject)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -12,6 +12,7 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||||
@ -28,30 +29,17 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private int rollingHits;
|
private int rollingHits;
|
||||||
|
|
||||||
|
private readonly Container<DrawableDrumRollTick> tickContainer;
|
||||||
|
|
||||||
|
private Color4 colourIdle;
|
||||||
|
private Color4 colourEngaged;
|
||||||
|
|
||||||
public DrawableDrumRoll(DrumRoll drumRoll)
|
public DrawableDrumRoll(DrumRoll drumRoll)
|
||||||
: base(drumRoll)
|
: base(drumRoll)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Y;
|
RelativeSizeAxes = Axes.Y;
|
||||||
|
|
||||||
Container<DrawableDrumRollTick> tickContainer;
|
|
||||||
MainPiece.Add(tickContainer = new Container<DrawableDrumRollTick> { RelativeSizeAxes = Axes.Both });
|
MainPiece.Add(tickContainer = new Container<DrawableDrumRollTick> { RelativeSizeAxes = Axes.Both });
|
||||||
|
|
||||||
foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
|
|
||||||
{
|
|
||||||
var newTick = new DrawableDrumRollTick(tick);
|
|
||||||
newTick.OnNewResult += onNewTickResult;
|
|
||||||
|
|
||||||
AddNested(newTick);
|
|
||||||
tickContainer.Add(newTick);
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece();
|
|
||||||
|
|
||||||
public override bool OnPressed(TaikoAction action) => false;
|
|
||||||
|
|
||||||
private Color4 colourIdle;
|
|
||||||
private Color4 colourEngaged;
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
@ -60,8 +48,51 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
colourEngaged = colours.YellowDarker;
|
colourEngaged = colours.YellowDarker;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void onNewTickResult(DrawableHitObject obj, JudgementResult result)
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
OnNewResult += onNewResult;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||||
|
{
|
||||||
|
base.AddNestedHitObject(hitObject);
|
||||||
|
|
||||||
|
switch (hitObject)
|
||||||
|
{
|
||||||
|
case DrawableDrumRollTick tick:
|
||||||
|
tickContainer.Add(tick);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void ClearNestedHitObjects()
|
||||||
|
{
|
||||||
|
base.ClearNestedHitObjects();
|
||||||
|
tickContainer.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
|
||||||
|
{
|
||||||
|
switch (hitObject)
|
||||||
|
{
|
||||||
|
case DrumRollTick tick:
|
||||||
|
return new DrawableDrumRollTick(tick);
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.CreateNestedHitObject(hitObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece();
|
||||||
|
|
||||||
|
public override bool OnPressed(TaikoAction action) => false;
|
||||||
|
|
||||||
|
private void onNewResult(DrawableHitObject obj, JudgementResult result)
|
||||||
|
{
|
||||||
|
if (!(obj is DrawableDrumRollTick))
|
||||||
|
return;
|
||||||
|
|
||||||
if (result.Type > HitResult.Miss)
|
if (result.Type > HitResult.Miss)
|
||||||
rollingHits++;
|
rollingHits++;
|
||||||
else
|
else
|
||||||
|
@ -2,7 +2,6 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
@ -14,6 +13,7 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
|||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||||
@ -30,8 +30,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private const double ring_appear_offset = 100;
|
private const double ring_appear_offset = 100;
|
||||||
|
|
||||||
private readonly List<DrawableSwellTick> ticks = new List<DrawableSwellTick>();
|
private readonly Container<DrawableSwellTick> ticks;
|
||||||
|
|
||||||
private readonly Container bodyContainer;
|
private readonly Container bodyContainer;
|
||||||
private readonly CircularContainer targetRing;
|
private readonly CircularContainer targetRing;
|
||||||
private readonly CircularContainer expandingRing;
|
private readonly CircularContainer expandingRing;
|
||||||
@ -108,16 +107,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
AddInternal(ticks = new Container<DrawableSwellTick> { RelativeSizeAxes = Axes.Both });
|
||||||
|
|
||||||
MainPiece.Add(symbol = new SwellSymbolPiece());
|
MainPiece.Add(symbol = new SwellSymbolPiece());
|
||||||
|
|
||||||
foreach (var tick in HitObject.NestedHitObjects.OfType<SwellTick>())
|
|
||||||
{
|
|
||||||
var vis = new DrawableSwellTick(tick);
|
|
||||||
|
|
||||||
ticks.Add(vis);
|
|
||||||
AddInternal(vis);
|
|
||||||
AddNested(vis);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
@ -136,11 +128,49 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
Width *= Parent.RelativeChildSize.X;
|
Width *= Parent.RelativeChildSize.X;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||||
|
{
|
||||||
|
base.AddNestedHitObject(hitObject);
|
||||||
|
|
||||||
|
switch (hitObject)
|
||||||
|
{
|
||||||
|
case DrawableSwellTick tick:
|
||||||
|
ticks.Add(tick);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void ClearNestedHitObjects()
|
||||||
|
{
|
||||||
|
base.ClearNestedHitObjects();
|
||||||
|
ticks.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
|
||||||
|
{
|
||||||
|
switch (hitObject)
|
||||||
|
{
|
||||||
|
case SwellTick tick:
|
||||||
|
return new DrawableSwellTick(tick);
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.CreateNestedHitObject(hitObject);
|
||||||
|
}
|
||||||
|
|
||||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||||
{
|
{
|
||||||
if (userTriggered)
|
if (userTriggered)
|
||||||
{
|
{
|
||||||
var nextTick = ticks.Find(j => !j.IsHit);
|
DrawableSwellTick nextTick = null;
|
||||||
|
|
||||||
|
foreach (var t in ticks)
|
||||||
|
{
|
||||||
|
if (!t.IsHit)
|
||||||
|
{
|
||||||
|
nextTick = t;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
nextTick?.TriggerResult(HitResult.Great);
|
nextTick?.TriggerResult(HitResult.Great);
|
||||||
|
|
||||||
|
@ -11,6 +11,7 @@ using osu.Game.Audio;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Primitives;
|
using osu.Framework.Graphics.Primitives;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -109,11 +110,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
{
|
{
|
||||||
public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);
|
public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);
|
||||||
|
|
||||||
protected readonly Vector2 BaseSize;
|
public new TaikoHitType HitObject;
|
||||||
|
|
||||||
|
protected readonly Vector2 BaseSize;
|
||||||
protected readonly TaikoPiece MainPiece;
|
protected readonly TaikoPiece MainPiece;
|
||||||
|
|
||||||
public new TaikoHitType HitObject;
|
private readonly Container<DrawableStrongNestedHit> strongHitContainer;
|
||||||
|
|
||||||
protected DrawableTaikoHitObject(TaikoHitType hitObject)
|
protected DrawableTaikoHitObject(TaikoHitType hitObject)
|
||||||
: base(hitObject)
|
: base(hitObject)
|
||||||
@ -129,15 +131,36 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
Content.Add(MainPiece = CreateMainPiece());
|
Content.Add(MainPiece = CreateMainPiece());
|
||||||
MainPiece.KiaiMode = HitObject.Kiai;
|
MainPiece.KiaiMode = HitObject.Kiai;
|
||||||
|
|
||||||
var strongObject = HitObject.NestedHitObjects.OfType<StrongHitObject>().FirstOrDefault();
|
AddInternal(strongHitContainer = new Container<DrawableStrongNestedHit>());
|
||||||
|
|
||||||
if (strongObject != null)
|
|
||||||
{
|
|
||||||
var strongHit = CreateStrongHit(strongObject);
|
|
||||||
|
|
||||||
AddNested(strongHit);
|
|
||||||
AddInternal(strongHit);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void AddNestedHitObject(DrawableHitObject hitObject)
|
||||||
|
{
|
||||||
|
base.AddNestedHitObject(hitObject);
|
||||||
|
|
||||||
|
switch (hitObject)
|
||||||
|
{
|
||||||
|
case DrawableStrongNestedHit strong:
|
||||||
|
strongHitContainer.Add(strong);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void ClearNestedHitObjects()
|
||||||
|
{
|
||||||
|
base.ClearNestedHitObjects();
|
||||||
|
strongHitContainer.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
|
||||||
|
{
|
||||||
|
switch (hitObject)
|
||||||
|
{
|
||||||
|
case StrongHitObject strong:
|
||||||
|
return CreateStrongHit(strong);
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.CreateNestedHitObject(hitObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Normal and clap samples are handled by the drum
|
// Normal and clap samples are handled by the drum
|
||||||
|
143
osu.Game.Tests/Gameplay/TestSceneHitObjectAccentColour.cs
Normal file
143
osu.Game.Tests/Gameplay/TestSceneHitObjectAccentColour.cs
Normal file
@ -0,0 +1,143 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Audio.Sample;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Textures;
|
||||||
|
using osu.Framework.Testing;
|
||||||
|
using osu.Game.Audio;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Gameplay
|
||||||
|
{
|
||||||
|
[HeadlessTest]
|
||||||
|
public class TestSceneHitObjectAccentColour : OsuTestScene
|
||||||
|
{
|
||||||
|
private Container skinContainer;
|
||||||
|
|
||||||
|
[SetUp]
|
||||||
|
public void Setup() => Schedule(() => Child = skinContainer = new SkinProvidingContainer(new TestSkin()));
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestChangeComboIndexBeforeLoad()
|
||||||
|
{
|
||||||
|
TestDrawableHitObject hitObject = null;
|
||||||
|
|
||||||
|
AddStep("set combo and add hitobject", () =>
|
||||||
|
{
|
||||||
|
hitObject = new TestDrawableHitObject();
|
||||||
|
hitObject.HitObject.ComboIndex = 1;
|
||||||
|
|
||||||
|
skinContainer.Add(hitObject);
|
||||||
|
});
|
||||||
|
|
||||||
|
AddAssert("combo colour is green", () => hitObject.AccentColour.Value == Color4.Green);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestChangeComboIndexDuringLoad()
|
||||||
|
{
|
||||||
|
TestDrawableHitObject hitObject = null;
|
||||||
|
|
||||||
|
AddStep("add hitobject and set combo", () =>
|
||||||
|
{
|
||||||
|
skinContainer.Add(hitObject = new TestDrawableHitObject());
|
||||||
|
hitObject.HitObject.ComboIndex = 1;
|
||||||
|
});
|
||||||
|
|
||||||
|
AddAssert("combo colour is green", () => hitObject.AccentColour.Value == Color4.Green);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestChangeComboIndexAfterLoad()
|
||||||
|
{
|
||||||
|
TestDrawableHitObject hitObject = null;
|
||||||
|
|
||||||
|
AddStep("add hitobject", () => skinContainer.Add(hitObject = new TestDrawableHitObject()));
|
||||||
|
AddAssert("combo colour is red", () => hitObject.AccentColour.Value == Color4.Red);
|
||||||
|
|
||||||
|
AddStep("change combo", () => hitObject.HitObject.ComboIndex = 1);
|
||||||
|
AddAssert("combo colour is green", () => hitObject.AccentColour.Value == Color4.Green);
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestDrawableHitObject : DrawableHitObject<TestHitObjectWithCombo>
|
||||||
|
{
|
||||||
|
public TestDrawableHitObject()
|
||||||
|
: base(new TestHitObjectWithCombo())
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestHitObjectWithCombo : HitObject, IHasComboInformation
|
||||||
|
{
|
||||||
|
public bool NewCombo { get; } = false;
|
||||||
|
public int ComboOffset { get; } = 0;
|
||||||
|
|
||||||
|
public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
|
||||||
|
|
||||||
|
public int IndexInCurrentCombo
|
||||||
|
{
|
||||||
|
get => IndexInCurrentComboBindable.Value;
|
||||||
|
set => IndexInCurrentComboBindable.Value = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Bindable<int> ComboIndexBindable { get; } = new Bindable<int>();
|
||||||
|
|
||||||
|
public int ComboIndex
|
||||||
|
{
|
||||||
|
get => ComboIndexBindable.Value;
|
||||||
|
set => ComboIndexBindable.Value = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
|
||||||
|
|
||||||
|
public bool LastInCombo
|
||||||
|
{
|
||||||
|
get => LastInComboBindable.Value;
|
||||||
|
set => LastInComboBindable.Value = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestSkin : ISkin
|
||||||
|
{
|
||||||
|
public readonly List<Color4> ComboColours = new List<Color4>
|
||||||
|
{
|
||||||
|
Color4.Red,
|
||||||
|
Color4.Green
|
||||||
|
};
|
||||||
|
|
||||||
|
public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotImplementedException();
|
||||||
|
|
||||||
|
public Texture GetTexture(string componentName) => throw new NotImplementedException();
|
||||||
|
|
||||||
|
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||||
|
|
||||||
|
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||||
|
{
|
||||||
|
switch (lookup)
|
||||||
|
{
|
||||||
|
case GlobalSkinConfiguration global:
|
||||||
|
switch (global)
|
||||||
|
{
|
||||||
|
case GlobalSkinConfiguration.ComboColours:
|
||||||
|
return SkinUtils.As<TValue>(new Bindable<List<Color4>>(ComboColours));
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -121,7 +121,7 @@ namespace osu.Game.Overlays.AccountCreation
|
|||||||
multiAccountExplanationText.AddText("? osu! has a policy of ");
|
multiAccountExplanationText.AddText("? osu! has a policy of ");
|
||||||
multiAccountExplanationText.AddText("one account per person!", cp => cp.Colour = colours.Yellow);
|
multiAccountExplanationText.AddText("one account per person!", cp => cp.Colour = colours.Yellow);
|
||||||
multiAccountExplanationText.AddText(" Please be aware that creating more than one account per person may result in ");
|
multiAccountExplanationText.AddText(" Please be aware that creating more than one account per person may result in ");
|
||||||
multiAccountExplanationText.AddText("permanent deactivation of accounts", cp => cp.Colour = colours.Yellow);
|
multiAccountExplanationText.AddText("permanent deactivation of accounts", cp => cp.Colour = colours.Yellow);
|
||||||
multiAccountExplanationText.AddText(".");
|
multiAccountExplanationText.AddText(".");
|
||||||
|
|
||||||
furtherAssistance.AddText("Need further assistance? Contact us via our ");
|
furtherAssistance.AddText("Need further assistance? Contact us via our ");
|
||||||
|
@ -4,12 +4,14 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using JetBrains.Annotations;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
using osu.Framework.Logging;
|
using osu.Framework.Logging;
|
||||||
|
using osu.Framework.Threading;
|
||||||
using osu.Framework.Timing;
|
using osu.Framework.Timing;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Configuration;
|
using osu.Game.Rulesets.Configuration;
|
||||||
@ -22,6 +24,7 @@ using osu.Game.Screens.Edit;
|
|||||||
using osu.Game.Screens.Edit.Components.RadioButtons;
|
using osu.Game.Screens.Edit.Components.RadioButtons;
|
||||||
using osu.Game.Screens.Edit.Compose;
|
using osu.Game.Screens.Edit.Compose;
|
||||||
using osu.Game.Screens.Edit.Compose.Components;
|
using osu.Game.Screens.Edit.Compose.Components;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Edit
|
namespace osu.Game.Rulesets.Edit
|
||||||
{
|
{
|
||||||
@ -30,16 +33,20 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
where TObject : HitObject
|
where TObject : HitObject
|
||||||
{
|
{
|
||||||
protected IRulesetConfigManager Config { get; private set; }
|
protected IRulesetConfigManager Config { get; private set; }
|
||||||
|
protected EditorBeatmap<TObject> EditorBeatmap { get; private set; }
|
||||||
protected readonly Ruleset Ruleset;
|
protected readonly Ruleset Ruleset;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
protected IFrameBasedClock EditorClock { get; private set; }
|
||||||
|
|
||||||
private IWorkingBeatmap workingBeatmap;
|
private IWorkingBeatmap workingBeatmap;
|
||||||
private Beatmap<TObject> playableBeatmap;
|
private Beatmap<TObject> playableBeatmap;
|
||||||
private EditorBeatmap<TObject> editorBeatmap;
|
|
||||||
private IBeatmapProcessor beatmapProcessor;
|
private IBeatmapProcessor beatmapProcessor;
|
||||||
|
|
||||||
private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper;
|
private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper;
|
||||||
private BlueprintContainer blueprintContainer;
|
private BlueprintContainer blueprintContainer;
|
||||||
|
private Container distanceSnapGridContainer;
|
||||||
|
private DistanceSnapGrid distanceSnapGrid;
|
||||||
private readonly List<Container> layerContainers = new List<Container>();
|
private readonly List<Container> layerContainers = new List<Container>();
|
||||||
|
|
||||||
private InputManager inputManager;
|
private InputManager inputManager;
|
||||||
@ -57,7 +64,8 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
{
|
{
|
||||||
drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, workingBeatmap, Array.Empty<Mod>()))
|
drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, workingBeatmap, Array.Empty<Mod>()))
|
||||||
{
|
{
|
||||||
Clock = framedClock
|
Clock = framedClock,
|
||||||
|
ProcessCustomClock = false
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
@ -66,11 +74,13 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var layerBelowRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer();
|
var layerBelowRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChildren(new Drawable[]
|
||||||
layerBelowRuleset.Child = new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both };
|
{
|
||||||
|
distanceSnapGridContainer = new Container { RelativeSizeAxes = Axes.Both },
|
||||||
|
new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both }
|
||||||
|
});
|
||||||
|
|
||||||
var layerAboveRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer();
|
var layerAboveRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer().WithChild(blueprintContainer = new BlueprintContainer());
|
||||||
layerAboveRuleset.Child = blueprintContainer = new BlueprintContainer();
|
|
||||||
|
|
||||||
layerContainers.Add(layerBelowRuleset);
|
layerContainers.Add(layerBelowRuleset);
|
||||||
layerContainers.Add(layerAboveRuleset);
|
layerContainers.Add(layerAboveRuleset);
|
||||||
@ -113,11 +123,13 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
};
|
};
|
||||||
|
|
||||||
toolboxCollection.Items =
|
toolboxCollection.Items =
|
||||||
CompositionTools.Select(t => new RadioButton(t.Name, () => blueprintContainer.CurrentTool = t))
|
CompositionTools.Select(t => new RadioButton(t.Name, () => selectTool(t)))
|
||||||
.Prepend(new RadioButton("Select", () => blueprintContainer.CurrentTool = null))
|
.Prepend(new RadioButton("Select", () => selectTool(null)))
|
||||||
.ToList();
|
.ToList();
|
||||||
|
|
||||||
toolboxCollection.Items[0].Select();
|
toolboxCollection.Items[0].Select();
|
||||||
|
|
||||||
|
blueprintContainer.SelectionChanged += selectionChanged;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||||
@ -129,14 +141,14 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
|
|
||||||
beatmapProcessor = Ruleset.CreateBeatmapProcessor(playableBeatmap);
|
beatmapProcessor = Ruleset.CreateBeatmapProcessor(playableBeatmap);
|
||||||
|
|
||||||
editorBeatmap = new EditorBeatmap<TObject>(playableBeatmap);
|
EditorBeatmap = new EditorBeatmap<TObject>(playableBeatmap);
|
||||||
editorBeatmap.HitObjectAdded += addHitObject;
|
EditorBeatmap.HitObjectAdded += addHitObject;
|
||||||
editorBeatmap.HitObjectRemoved += removeHitObject;
|
EditorBeatmap.HitObjectRemoved += removeHitObject;
|
||||||
editorBeatmap.StartTimeChanged += updateHitObject;
|
EditorBeatmap.StartTimeChanged += updateHitObject;
|
||||||
|
|
||||||
var dependencies = new DependencyContainer(parent);
|
var dependencies = new DependencyContainer(parent);
|
||||||
dependencies.CacheAs<IEditorBeatmap>(editorBeatmap);
|
dependencies.CacheAs<IEditorBeatmap>(EditorBeatmap);
|
||||||
dependencies.CacheAs<IEditorBeatmap<TObject>>(editorBeatmap);
|
dependencies.CacheAs<IEditorBeatmap<TObject>>(EditorBeatmap);
|
||||||
|
|
||||||
Config = dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
|
Config = dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
|
||||||
|
|
||||||
@ -150,6 +162,14 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
inputManager = GetContainingInputManager();
|
inputManager = GetContainingInputManager();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
if (EditorClock.ElapsedFrameTime != 0 && blueprintContainer.CurrentTool != null)
|
||||||
|
showGridFor(Enumerable.Empty<HitObject>());
|
||||||
|
}
|
||||||
|
|
||||||
protected override void UpdateAfterChildren()
|
protected override void UpdateAfterChildren()
|
||||||
{
|
{
|
||||||
base.UpdateAfterChildren();
|
base.UpdateAfterChildren();
|
||||||
@ -163,19 +183,53 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addHitObject(HitObject hitObject) => updateHitObject(hitObject);
|
private void selectionChanged(IEnumerable<HitObject> selectedHitObjects)
|
||||||
|
|
||||||
private void removeHitObject(HitObject hitObject)
|
|
||||||
{
|
{
|
||||||
beatmapProcessor?.PreProcess();
|
var hitObjects = selectedHitObjects.ToArray();
|
||||||
beatmapProcessor?.PostProcess();
|
|
||||||
|
if (!hitObjects.Any())
|
||||||
|
distanceSnapGridContainer.Hide();
|
||||||
|
else
|
||||||
|
showGridFor(hitObjects);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateHitObject(HitObject hitObject)
|
private void selectTool(HitObjectCompositionTool tool)
|
||||||
|
{
|
||||||
|
blueprintContainer.CurrentTool = tool;
|
||||||
|
|
||||||
|
if (tool == null)
|
||||||
|
distanceSnapGridContainer.Hide();
|
||||||
|
else
|
||||||
|
showGridFor(Enumerable.Empty<HitObject>());
|
||||||
|
}
|
||||||
|
|
||||||
|
private void showGridFor(IEnumerable<HitObject> selectedHitObjects)
|
||||||
|
{
|
||||||
|
distanceSnapGridContainer.Clear();
|
||||||
|
distanceSnapGrid = CreateDistanceSnapGrid(selectedHitObjects);
|
||||||
|
|
||||||
|
if (distanceSnapGrid != null)
|
||||||
|
{
|
||||||
|
distanceSnapGridContainer.Child = distanceSnapGrid;
|
||||||
|
distanceSnapGridContainer.Show();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private ScheduledDelegate scheduledUpdate;
|
||||||
|
|
||||||
|
private void addHitObject(HitObject hitObject) => updateHitObject(hitObject);
|
||||||
|
|
||||||
|
private void removeHitObject(HitObject hitObject) => updateHitObject(null);
|
||||||
|
|
||||||
|
private void updateHitObject([CanBeNull] HitObject hitObject)
|
||||||
|
{
|
||||||
|
scheduledUpdate?.Cancel();
|
||||||
|
scheduledUpdate = Schedule(() =>
|
||||||
{
|
{
|
||||||
beatmapProcessor?.PreProcess();
|
beatmapProcessor?.PreProcess();
|
||||||
hitObject.ApplyDefaults(playableBeatmap.ControlPointInfo, playableBeatmap.BeatmapInfo.BaseDifficulty);
|
hitObject?.ApplyDefaults(playableBeatmap.ControlPointInfo, playableBeatmap.BeatmapInfo.BaseDifficulty);
|
||||||
beatmapProcessor?.PostProcess();
|
beatmapProcessor?.PostProcess();
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public override IEnumerable<DrawableHitObject> HitObjects => drawableRulesetWrapper.Playfield.AllHitObjects;
|
public override IEnumerable<DrawableHitObject> HitObjects => drawableRulesetWrapper.Playfield.AllHitObjects;
|
||||||
@ -187,20 +241,30 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
|
|
||||||
public void BeginPlacement(HitObject hitObject)
|
public void BeginPlacement(HitObject hitObject)
|
||||||
{
|
{
|
||||||
|
if (distanceSnapGrid != null)
|
||||||
|
hitObject.StartTime = GetSnappedTime(hitObject.StartTime, distanceSnapGrid.ToLocalSpace(inputManager.CurrentState.Mouse.Position));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void EndPlacement(HitObject hitObject) => editorBeatmap.Add(hitObject);
|
public void EndPlacement(HitObject hitObject)
|
||||||
|
{
|
||||||
|
EditorBeatmap.Add(hitObject);
|
||||||
|
showGridFor(Enumerable.Empty<HitObject>());
|
||||||
|
}
|
||||||
|
|
||||||
public void Delete(HitObject hitObject) => editorBeatmap.Remove(hitObject);
|
public void Delete(HitObject hitObject) => EditorBeatmap.Remove(hitObject);
|
||||||
|
|
||||||
|
public override Vector2 GetSnappedPosition(Vector2 position) => distanceSnapGrid?.GetSnapPosition(position) ?? position;
|
||||||
|
|
||||||
|
public override double GetSnappedTime(double startTime, Vector2 position) => distanceSnapGrid?.GetSnapTime(position) ?? startTime;
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
protected override void Dispose(bool isDisposing)
|
||||||
{
|
{
|
||||||
base.Dispose(isDisposing);
|
base.Dispose(isDisposing);
|
||||||
|
|
||||||
if (editorBeatmap != null)
|
if (EditorBeatmap != null)
|
||||||
{
|
{
|
||||||
editorBeatmap.HitObjectAdded -= addHitObject;
|
EditorBeatmap.HitObjectAdded -= addHitObject;
|
||||||
editorBeatmap.HitObjectRemoved -= removeHitObject;
|
EditorBeatmap.HitObjectRemoved -= removeHitObject;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -233,5 +297,17 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
/// Creates a <see cref="SelectionHandler"/> which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
|
/// Creates a <see cref="SelectionHandler"/> which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual SelectionHandler CreateSelectionHandler() => new SelectionHandler();
|
public virtual SelectionHandler CreateSelectionHandler() => new SelectionHandler();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates the <see cref="DistanceSnapGrid"/> applicable for a <see cref="HitObject"/> selection.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="selectedHitObjects">The <see cref="HitObject"/> selection.</param>
|
||||||
|
/// <returns>The <see cref="DistanceSnapGrid"/> for <paramref name="selectedHitObjects"/>.</returns>
|
||||||
|
[CanBeNull]
|
||||||
|
protected virtual DistanceSnapGrid CreateDistanceSnapGrid([NotNull] IEnumerable<HitObject> selectedHitObjects) => null;
|
||||||
|
|
||||||
|
public abstract Vector2 GetSnappedPosition(Vector2 position);
|
||||||
|
|
||||||
|
public abstract double GetSnappedTime(double startTime, Vector2 screenSpacePosition);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -43,20 +43,20 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// The <see cref="DrawableHitObject"/> which this <see cref="SelectionBlueprint"/> applies to.
|
/// The <see cref="DrawableHitObject"/> which this <see cref="SelectionBlueprint"/> applies to.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly DrawableHitObject HitObject;
|
public readonly DrawableHitObject DrawableObject;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The screen-space position of <see cref="HitObject"/> prior to handling a movement event.
|
/// The screen-space position of <see cref="DrawableObject"/> prior to handling a movement event.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal Vector2 ScreenSpaceMovementStartPosition { get; private set; }
|
internal Vector2 ScreenSpaceMovementStartPosition { get; private set; }
|
||||||
|
|
||||||
protected override bool ShouldBeAlive => (HitObject.IsAlive && HitObject.IsPresent) || State == SelectionState.Selected;
|
protected override bool ShouldBeAlive => (DrawableObject.IsAlive && DrawableObject.IsPresent) || State == SelectionState.Selected;
|
||||||
public override bool HandlePositionalInput => ShouldBeAlive;
|
public override bool HandlePositionalInput => ShouldBeAlive;
|
||||||
public override bool RemoveWhenNotAlive => false;
|
public override bool RemoveWhenNotAlive => false;
|
||||||
|
|
||||||
protected SelectionBlueprint(DrawableHitObject hitObject)
|
protected SelectionBlueprint(DrawableHitObject drawableObject)
|
||||||
{
|
{
|
||||||
HitObject = hitObject;
|
DrawableObject = drawableObject;
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
|
|
||||||
public bool IsSelected => State == SelectionState.Selected;
|
public bool IsSelected => State == SelectionState.Selected;
|
||||||
|
|
||||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => HitObject.ReceivePositionalInputAt(screenSpacePos);
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.ReceivePositionalInputAt(screenSpacePos);
|
||||||
|
|
||||||
private bool selectionRequested;
|
private bool selectionRequested;
|
||||||
|
|
||||||
@ -138,7 +138,7 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
|
|
||||||
protected override bool OnDragStart(DragStartEvent e)
|
protected override bool OnDragStart(DragStartEvent e)
|
||||||
{
|
{
|
||||||
ScreenSpaceMovementStartPosition = HitObject.ToScreenSpace(HitObject.OriginPosition);
|
ScreenSpaceMovementStartPosition = DrawableObject.ToScreenSpace(DrawableObject.OriginPosition);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -151,11 +151,11 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// The screen-space point that causes this <see cref="SelectionBlueprint"/> to be selected.
|
/// The screen-space point that causes this <see cref="SelectionBlueprint"/> to be selected.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual Vector2 SelectionPoint => HitObject.ScreenSpaceDrawQuad.Centre;
|
public virtual Vector2 SelectionPoint => DrawableObject.ScreenSpaceDrawQuad.Centre;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The screen-space quad that outlines this <see cref="SelectionBlueprint"/> for selections.
|
/// The screen-space quad that outlines this <see cref="SelectionBlueprint"/> for selections.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual Quad SelectionQuad => HitObject.ScreenSpaceDrawQuad;
|
public virtual Quad SelectionQuad => DrawableObject.ScreenSpaceDrawQuad;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4,6 +4,8 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using JetBrains.Annotations;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions.TypeExtensions;
|
using osu.Framework.Extensions.TypeExtensions;
|
||||||
@ -37,7 +39,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
protected virtual IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples;
|
protected virtual IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples;
|
||||||
|
|
||||||
private readonly Lazy<List<DrawableHitObject>> nestedHitObjects = new Lazy<List<DrawableHitObject>>();
|
private readonly Lazy<List<DrawableHitObject>> nestedHitObjects = new Lazy<List<DrawableHitObject>>();
|
||||||
public IEnumerable<DrawableHitObject> NestedHitObjects => nestedHitObjects.IsValueCreated ? nestedHitObjects.Value : Enumerable.Empty<DrawableHitObject>();
|
public IReadOnlyList<DrawableHitObject> NestedHitObjects => nestedHitObjects.IsValueCreated ? nestedHitObjects.Value : (IReadOnlyList<DrawableHitObject>)Array.Empty<DrawableHitObject>();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Invoked when a <see cref="JudgementResult"/> has been applied by this <see cref="DrawableHitObject"/> or a nested <see cref="DrawableHitObject"/>.
|
/// Invoked when a <see cref="JudgementResult"/> has been applied by this <see cref="DrawableHitObject"/> or a nested <see cref="DrawableHitObject"/>.
|
||||||
@ -76,6 +78,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public JudgementResult Result { get; private set; }
|
public JudgementResult Result { get; private set; }
|
||||||
|
|
||||||
|
private Bindable<double> startTimeBindable;
|
||||||
private Bindable<int> comboIndexBindable;
|
private Bindable<int> comboIndexBindable;
|
||||||
|
|
||||||
public override bool RemoveWhenNotAlive => false;
|
public override bool RemoveWhenNotAlive => false;
|
||||||
@ -88,9 +91,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
|
|
||||||
public IBindable<ArmedState> State => state;
|
public IBindable<ArmedState> State => state;
|
||||||
|
|
||||||
protected DrawableHitObject(HitObject hitObject)
|
protected DrawableHitObject([NotNull] HitObject hitObject)
|
||||||
{
|
{
|
||||||
HitObject = hitObject;
|
HitObject = hitObject ?? throw new ArgumentNullException(nameof(hitObject));
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
@ -125,13 +128,83 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
|
HitObject.DefaultsApplied += onDefaultsApplied;
|
||||||
|
|
||||||
|
startTimeBindable = HitObject.StartTimeBindable.GetBoundCopy();
|
||||||
|
startTimeBindable.BindValueChanged(_ => updateState(ArmedState.Idle, true));
|
||||||
|
|
||||||
if (HitObject is IHasComboInformation combo)
|
if (HitObject is IHasComboInformation combo)
|
||||||
{
|
{
|
||||||
comboIndexBindable = combo.ComboIndexBindable.GetBoundCopy();
|
comboIndexBindable = combo.ComboIndexBindable.GetBoundCopy();
|
||||||
comboIndexBindable.BindValueChanged(_ => updateAccentColour());
|
comboIndexBindable.BindValueChanged(_ => updateAccentColour(), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
updateState(ArmedState.Idle, true);
|
updateState(ArmedState.Idle, true);
|
||||||
|
onDefaultsApplied();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void onDefaultsApplied() => apply(HitObject);
|
||||||
|
|
||||||
|
private void apply(HitObject hitObject)
|
||||||
|
{
|
||||||
|
#pragma warning disable 618 // can be removed 20200417
|
||||||
|
if (GetType().GetMethod(nameof(AddNested), BindingFlags.NonPublic | BindingFlags.Instance)?.DeclaringType != typeof(DrawableHitObject))
|
||||||
|
return;
|
||||||
|
#pragma warning restore 618
|
||||||
|
|
||||||
|
if (nestedHitObjects.IsValueCreated)
|
||||||
|
{
|
||||||
|
nestedHitObjects.Value.Clear();
|
||||||
|
ClearNestedHitObjects();
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var h in hitObject.NestedHitObjects)
|
||||||
|
{
|
||||||
|
var drawableNested = CreateNestedHitObject(h) ?? throw new InvalidOperationException($"{nameof(CreateNestedHitObject)} returned null for {h.GetType().ReadableName()}.");
|
||||||
|
|
||||||
|
addNested(drawableNested);
|
||||||
|
AddNestedHitObject(drawableNested);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Invoked by the base <see cref="DrawableHitObject"/> to add nested <see cref="DrawableHitObject"/>s to the hierarchy.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to be added.</param>
|
||||||
|
protected virtual void AddNestedHitObject(DrawableHitObject hitObject)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adds a nested <see cref="DrawableHitObject"/>. This should not be used except for legacy nested <see cref="DrawableHitObject"/> usages.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="h"></param>
|
||||||
|
[Obsolete("Use AddNestedHitObject() / ClearNestedHitObjects() / CreateNestedHitObject() instead.")] // can be removed 20200417
|
||||||
|
protected virtual void AddNested(DrawableHitObject h) => addNested(h);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Invoked by the base <see cref="DrawableHitObject"/> to remove all previously-added nested <see cref="DrawableHitObject"/>s.
|
||||||
|
/// </summary>
|
||||||
|
protected virtual void ClearNestedHitObjects()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates the drawable representation for a nested <see cref="HitObject"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="hitObject">The <see cref="HitObject"/>.</param>
|
||||||
|
/// <returns>The drawable representation for <paramref name="hitObject"/>.</returns>
|
||||||
|
protected virtual DrawableHitObject CreateNestedHitObject(HitObject hitObject) => null;
|
||||||
|
|
||||||
|
private void addNested(DrawableHitObject hitObject)
|
||||||
|
{
|
||||||
|
// Todo: Exists for legacy purposes, can be removed 20200417
|
||||||
|
|
||||||
|
hitObject.OnNewResult += (d, r) => OnNewResult?.Invoke(d, r);
|
||||||
|
hitObject.OnRevertResult += (d, r) => OnRevertResult?.Invoke(d, r);
|
||||||
|
hitObject.ApplyCustomUpdateState += (d, j) => ApplyCustomUpdateState?.Invoke(d, j);
|
||||||
|
|
||||||
|
nestedHitObjects.Value.Add(hitObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
#region State / Transform Management
|
#region State / Transform Management
|
||||||
@ -356,15 +429,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
UpdateResult(false);
|
UpdateResult(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void AddNested(DrawableHitObject h)
|
|
||||||
{
|
|
||||||
h.OnNewResult += (d, r) => OnNewResult?.Invoke(d, r);
|
|
||||||
h.OnRevertResult += (d, r) => OnRevertResult?.Invoke(d, r);
|
|
||||||
h.ApplyCustomUpdateState += (d, j) => ApplyCustomUpdateState?.Invoke(d, j);
|
|
||||||
|
|
||||||
nestedHitObjects.Value.Add(h);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Applies the <see cref="Result"/> of this <see cref="DrawableHitObject"/>, notifying responders such as
|
/// Applies the <see cref="Result"/> of this <see cref="DrawableHitObject"/>, notifying responders such as
|
||||||
/// the <see cref="ScoreProcessor"/> of the <see cref="JudgementResult"/>.
|
/// the <see cref="ScoreProcessor"/> of the <see cref="JudgementResult"/>.
|
||||||
@ -437,6 +501,12 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="judgement">The <see cref="Judgement"/> that provides the scoring information.</param>
|
/// <param name="judgement">The <see cref="Judgement"/> that provides the scoring information.</param>
|
||||||
protected virtual JudgementResult CreateResult(Judgement judgement) => new JudgementResult(HitObject, judgement);
|
protected virtual JudgementResult CreateResult(Judgement judgement) => new JudgementResult(HitObject, judgement);
|
||||||
|
|
||||||
|
protected override void Dispose(bool isDisposing)
|
||||||
|
{
|
||||||
|
base.Dispose(isDisposing);
|
||||||
|
HitObject.DefaultsApplied -= onDefaultsApplied;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public abstract class DrawableHitObject<TObject> : DrawableHitObject
|
public abstract class DrawableHitObject<TObject> : DrawableHitObject
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
@ -28,6 +29,11 @@ namespace osu.Game.Rulesets.Objects
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private const double control_point_leniency = 1;
|
private const double control_point_leniency = 1;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Invoked after <see cref="ApplyDefaults"/> has completed on this <see cref="HitObject"/>.
|
||||||
|
/// </summary>
|
||||||
|
public event Action DefaultsApplied;
|
||||||
|
|
||||||
public readonly Bindable<double> StartTimeBindable = new Bindable<double>();
|
public readonly Bindable<double> StartTimeBindable = new Bindable<double>();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -113,6 +119,8 @@ namespace osu.Game.Rulesets.Objects
|
|||||||
|
|
||||||
foreach (var h in nestedHitObjects)
|
foreach (var h in nestedHitObjects)
|
||||||
h.ApplyDefaults(controlPointInfo, difficulty);
|
h.ApplyDefaults(controlPointInfo, difficulty);
|
||||||
|
|
||||||
|
DefaultsApplied?.Invoke();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
protected virtual void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
@ -14,20 +15,20 @@ using osu.Game.Rulesets.Edit;
|
|||||||
using osu.Game.Rulesets.Edit.Tools;
|
using osu.Game.Rulesets.Edit.Tools;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Edit.Compose.Components
|
namespace osu.Game.Screens.Edit.Compose.Components
|
||||||
{
|
{
|
||||||
public class BlueprintContainer : CompositeDrawable
|
public class BlueprintContainer : CompositeDrawable
|
||||||
{
|
{
|
||||||
private SelectionBlueprintContainer selectionBlueprints;
|
public event Action<IEnumerable<HitObject>> SelectionChanged;
|
||||||
|
|
||||||
|
private SelectionBlueprintContainer selectionBlueprints;
|
||||||
private Container<PlacementBlueprint> placementBlueprintContainer;
|
private Container<PlacementBlueprint> placementBlueprintContainer;
|
||||||
private PlacementBlueprint currentPlacement;
|
private PlacementBlueprint currentPlacement;
|
||||||
private SelectionHandler selectionHandler;
|
private SelectionHandler selectionHandler;
|
||||||
private InputManager inputManager;
|
private InputManager inputManager;
|
||||||
|
|
||||||
private IEnumerable<SelectionBlueprint> selections => selectionBlueprints.Children.Where(c => c.IsAlive);
|
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private HitObjectComposer composer { get; set; }
|
private HitObjectComposer composer { get; set; }
|
||||||
|
|
||||||
@ -101,7 +102,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
|
|
||||||
private void removeBlueprintFor(HitObject hitObject)
|
private void removeBlueprintFor(HitObject hitObject)
|
||||||
{
|
{
|
||||||
var blueprint = selectionBlueprints.Single(m => m.HitObject.HitObject == hitObject);
|
var blueprint = selectionBlueprints.Single(m => m.DrawableObject.HitObject == hitObject);
|
||||||
if (blueprint == null)
|
if (blueprint == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@ -143,7 +144,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
{
|
{
|
||||||
if (currentPlacement != null)
|
if (currentPlacement != null)
|
||||||
{
|
{
|
||||||
currentPlacement.UpdatePosition(e.ScreenSpaceMousePosition);
|
updatePlacementPosition(e.ScreenSpaceMousePosition);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -178,19 +179,27 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
placementBlueprintContainer.Child = currentPlacement = blueprint;
|
placementBlueprintContainer.Child = currentPlacement = blueprint;
|
||||||
|
|
||||||
// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
|
// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
|
||||||
blueprint.UpdatePosition(inputManager.CurrentState.Mouse.Position);
|
updatePlacementPosition(inputManager.CurrentState.Mouse.Position);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void updatePlacementPosition(Vector2 screenSpacePosition)
|
||||||
|
{
|
||||||
|
Vector2 snappedGridPosition = composer.GetSnappedPosition(ToLocalSpace(screenSpacePosition));
|
||||||
|
Vector2 snappedScreenSpacePosition = ToScreenSpace(snappedGridPosition);
|
||||||
|
|
||||||
|
currentPlacement.UpdatePosition(snappedScreenSpacePosition);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Select all masks in a given rectangle selection area.
|
/// Select all masks in a given rectangle selection area.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="rect">The rectangle to perform a selection on in screen-space coordinates.</param>
|
/// <param name="rect">The rectangle to perform a selection on in screen-space coordinates.</param>
|
||||||
private void select(RectangleF rect)
|
private void select(RectangleF rect)
|
||||||
{
|
{
|
||||||
foreach (var blueprint in selections.ToList())
|
foreach (var blueprint in selectionBlueprints)
|
||||||
{
|
{
|
||||||
if (blueprint.IsPresent && rect.Contains(blueprint.SelectionPoint))
|
if (blueprint.IsAlive && blueprint.IsPresent && rect.Contains(blueprint.SelectionPoint))
|
||||||
blueprint.Select();
|
blueprint.Select();
|
||||||
else
|
else
|
||||||
blueprint.Deselect();
|
blueprint.Deselect();
|
||||||
@ -200,27 +209,40 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Deselects all selected <see cref="SelectionBlueprint"/>s.
|
/// Deselects all selected <see cref="SelectionBlueprint"/>s.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void deselectAll() => selections.ToList().ForEach(m => m.Deselect());
|
private void deselectAll() => selectionHandler.SelectedBlueprints.ToList().ForEach(m => m.Deselect());
|
||||||
|
|
||||||
private void onBlueprintSelected(SelectionBlueprint blueprint)
|
private void onBlueprintSelected(SelectionBlueprint blueprint)
|
||||||
{
|
{
|
||||||
selectionHandler.HandleSelected(blueprint);
|
selectionHandler.HandleSelected(blueprint);
|
||||||
selectionBlueprints.ChangeChildDepth(blueprint, 1);
|
selectionBlueprints.ChangeChildDepth(blueprint, 1);
|
||||||
|
|
||||||
|
SelectionChanged?.Invoke(selectionHandler.SelectedHitObjects);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void onBlueprintDeselected(SelectionBlueprint blueprint)
|
private void onBlueprintDeselected(SelectionBlueprint blueprint)
|
||||||
{
|
{
|
||||||
selectionHandler.HandleDeselected(blueprint);
|
selectionHandler.HandleDeselected(blueprint);
|
||||||
selectionBlueprints.ChangeChildDepth(blueprint, 0);
|
selectionBlueprints.ChangeChildDepth(blueprint, 0);
|
||||||
|
|
||||||
|
SelectionChanged?.Invoke(selectionHandler.SelectedHitObjects);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void onSelectionRequested(SelectionBlueprint blueprint, InputState state) => selectionHandler.HandleSelectionRequested(blueprint, state);
|
private void onSelectionRequested(SelectionBlueprint blueprint, InputState state) => selectionHandler.HandleSelectionRequested(blueprint, state);
|
||||||
|
|
||||||
private void onDragRequested(SelectionBlueprint blueprint, DragEvent dragEvent)
|
private void onDragRequested(SelectionBlueprint blueprint, DragEvent dragEvent)
|
||||||
{
|
{
|
||||||
var movePosition = blueprint.ScreenSpaceMovementStartPosition + dragEvent.ScreenSpaceMousePosition - dragEvent.ScreenSpaceMouseDownPosition;
|
HitObject draggedObject = blueprint.DrawableObject.HitObject;
|
||||||
|
|
||||||
selectionHandler.HandleMovement(new MoveSelectionEvent(blueprint, blueprint.ScreenSpaceMovementStartPosition, movePosition));
|
Vector2 movePosition = blueprint.ScreenSpaceMovementStartPosition + dragEvent.ScreenSpaceMousePosition - dragEvent.ScreenSpaceMouseDownPosition;
|
||||||
|
Vector2 snappedPosition = composer.GetSnappedPosition(ToLocalSpace(movePosition));
|
||||||
|
|
||||||
|
// Move the hitobjects
|
||||||
|
selectionHandler.HandleMovement(new MoveSelectionEvent(blueprint, blueprint.ScreenSpaceMovementStartPosition, ToScreenSpace(snappedPosition)));
|
||||||
|
|
||||||
|
// Apply the start time at the newly snapped-to position
|
||||||
|
double offset = composer.GetSnappedTime(draggedObject.StartTime, snappedPosition) - draggedObject.StartTime;
|
||||||
|
foreach (HitObject obj in selectionHandler.SelectedHitObjects)
|
||||||
|
obj.StartTime += offset;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
protected override void Dispose(bool isDisposing)
|
||||||
@ -252,7 +274,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
return d;
|
return d;
|
||||||
|
|
||||||
// Put earlier hitobjects towards the end of the list, so they handle input first
|
// Put earlier hitobjects towards the end of the list, so they handle input first
|
||||||
int i = y.HitObject.HitObject.StartTime.CompareTo(x.HitObject.HitObject.StartTime);
|
int i = y.DrawableObject.HitObject.StartTime.CompareTo(x.DrawableObject.HitObject.StartTime);
|
||||||
return i == 0 ? CompareReverseChildID(x, y) : i;
|
return i == 0 ? CompareReverseChildID(x, y) : i;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -40,7 +40,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
ScreenSpaceStartPosition = screenSpaceStartPosition;
|
ScreenSpaceStartPosition = screenSpaceStartPosition;
|
||||||
ScreenSpacePosition = screenSpacePosition;
|
ScreenSpacePosition = screenSpacePosition;
|
||||||
|
|
||||||
InstantDelta = Blueprint.HitObject.Parent.ToLocalSpace(ScreenSpacePosition) - Blueprint.HitObject.Position;
|
InstantDelta = Blueprint.DrawableObject.Parent.ToLocalSpace(ScreenSpacePosition) - Blueprint.DrawableObject.Position;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -26,10 +26,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
{
|
{
|
||||||
public const float BORDER_RADIUS = 2;
|
public const float BORDER_RADIUS = 2;
|
||||||
|
|
||||||
protected IEnumerable<SelectionBlueprint> SelectedBlueprints => selectedBlueprints;
|
public IEnumerable<SelectionBlueprint> SelectedBlueprints => selectedBlueprints;
|
||||||
private readonly List<SelectionBlueprint> selectedBlueprints;
|
private readonly List<SelectionBlueprint> selectedBlueprints;
|
||||||
|
|
||||||
protected IEnumerable<HitObject> SelectedHitObjects => selectedBlueprints.Select(b => b.HitObject.HitObject);
|
public IEnumerable<HitObject> SelectedHitObjects => selectedBlueprints.Select(b => b.DrawableObject.HitObject);
|
||||||
|
|
||||||
private Drawable outline;
|
private Drawable outline;
|
||||||
|
|
||||||
@ -81,7 +81,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
{
|
{
|
||||||
case Key.Delete:
|
case Key.Delete:
|
||||||
foreach (var h in selectedBlueprints.ToList())
|
foreach (var h in selectedBlueprints.ToList())
|
||||||
placementHandler.Delete(h.HitObject.HitObject);
|
placementHandler.Delete(h.DrawableObject.HitObject);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -173,6 +173,12 @@ namespace osu.Game.Screens.Edit
|
|||||||
bottomBackground.Colour = colours.Gray2;
|
bottomBackground.Colour = colours.Gray2;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
clock.ProcessFrame();
|
||||||
|
}
|
||||||
|
|
||||||
protected override bool OnKeyDown(KeyDownEvent e)
|
protected override bool OnKeyDown(KeyDownEvent e)
|
||||||
{
|
{
|
||||||
switch (e.Key)
|
switch (e.Key)
|
||||||
|
@ -26,7 +26,7 @@
|
|||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
|
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2019.1011.0" />
|
<PackageReference Include="ppy.osu.Framework" Version="2019.1021.0" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||||
|
@ -118,8 +118,8 @@
|
|||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
|
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2019.1011.0" />
|
<PackageReference Include="ppy.osu.Framework" Version="2019.1021.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1011.0" />
|
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1021.0" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||||
|
Loading…
Reference in New Issue
Block a user