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mirror of https://github.com/ppy/osu.git synced 2024-09-21 18:07:23 +08:00

Merge branch 'master' into hide-edit-item-multiplayer

This commit is contained in:
Dean Herbert 2020-04-16 11:46:10 +09:00
commit 255ae0ea61
14 changed files with 430 additions and 8 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Skinning;
using osu.Game.Storyboards;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual;
using osu.Game.Users;
namespace osu.Game.Tests.Gameplay
{
[HeadlessTest]
public class TestSceneHitObjectSamples : PlayerTestScene
{
private readonly SkinInfo userSkinInfo = new SkinInfo();
private readonly BeatmapInfo beatmapInfo = new BeatmapInfo
{
BeatmapSet = new BeatmapSetInfo(),
Metadata = new BeatmapMetadata
{
Author = User.SYSTEM_USER
}
};
private readonly TestResourceStore userSkinResourceStore = new TestResourceStore();
private readonly TestResourceStore beatmapSkinResourceStore = new TestResourceStore();
protected override bool HasCustomSteps => true;
public TestSceneHitObjectSamples()
: base(new OsuRuleset())
{
}
private SkinSourceDependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> new DependencyContainer(dependencies = new SkinSourceDependencyContainer(base.CreateChildDependencies(parent)));
/// <summary>
/// Tests that a hitobject which provides no custom sample set retrieves samples from the user skin.
/// </summary>
[Test]
public void TestDefaultSampleFromUserSkin()
{
const string expected_sample = "normal-hitnormal";
setupSkins(expected_sample, expected_sample);
createTestWithBeatmap("hitobject-skin-sample.osu");
assertUserLookup(expected_sample);
}
/// <summary>
/// Tests that a hitobject which provides a sample set of 1 retrieves samples from the beatmap skin.
/// </summary>
[Test]
public void TestDefaultSampleFromBeatmap()
{
const string expected_sample = "normal-hitnormal";
setupSkins(expected_sample, expected_sample);
createTestWithBeatmap("hitobject-beatmap-sample.osu");
assertBeatmapLookup(expected_sample);
}
/// <summary>
/// Tests that a hitobject which provides a sample set of 1 retrieves samples from the user skin when the beatmap does not contain the sample.
/// </summary>
[Test]
public void TestDefaultSampleFromUserSkinFallback()
{
const string expected_sample = "normal-hitnormal";
setupSkins(null, expected_sample);
createTestWithBeatmap("hitobject-beatmap-sample.osu");
assertUserLookup(expected_sample);
}
/// <summary>
/// Tests that a hitobject which provides a custom sample set of 2 retrieves the following samples from the beatmap skin:
/// normal-hitnormal2
/// normal-hitnormal
/// </summary>
[TestCase("normal-hitnormal2")]
[TestCase("normal-hitnormal")]
public void TestDefaultCustomSampleFromBeatmap(string expectedSample)
{
setupSkins(expectedSample, expectedSample);
createTestWithBeatmap("hitobject-beatmap-custom-sample.osu");
assertBeatmapLookup(expectedSample);
}
/// <summary>
/// Tests that a hitobject which provides a custom sample set of 2 retrieves the following samples from the user skin when the beatmap does not contain the sample:
/// normal-hitnormal2
/// normal-hitnormal
/// </summary>
[TestCase("normal-hitnormal2")]
[TestCase("normal-hitnormal")]
public void TestDefaultCustomSampleFromUserSkinFallback(string expectedSample)
{
setupSkins(string.Empty, expectedSample);
createTestWithBeatmap("hitobject-beatmap-custom-sample.osu");
assertUserLookup(expectedSample);
}
/// <summary>
/// Tests that a hitobject which provides a sample file retrieves the sample file from the beatmap skin.
/// </summary>
[Test]
public void TestFileSampleFromBeatmap()
{
const string expected_sample = "hit_1.wav";
setupSkins(expected_sample, expected_sample);
createTestWithBeatmap("file-beatmap-sample.osu");
assertBeatmapLookup(expected_sample);
}
/// <summary>
/// Tests that a default hitobject and control point causes <see cref="TestDefaultSampleFromUserSkin"/>.
/// </summary>
[Test]
public void TestControlPointSampleFromSkin()
{
const string expected_sample = "normal-hitnormal";
setupSkins(expected_sample, expected_sample);
createTestWithBeatmap("controlpoint-skin-sample.osu");
assertUserLookup(expected_sample);
}
/// <summary>
/// Tests that a control point that provides a custom sample set of 1 causes <see cref="TestDefaultSampleFromBeatmap"/>.
/// </summary>
[Test]
public void TestControlPointSampleFromBeatmap()
{
const string expected_sample = "normal-hitnormal";
setupSkins(expected_sample, expected_sample);
createTestWithBeatmap("controlpoint-beatmap-sample.osu");
assertBeatmapLookup(expected_sample);
}
/// <summary>
/// Tests that a control point that provides a custom sample of 2 causes <see cref="TestDefaultCustomSampleFromBeatmap"/>.
/// </summary>
[TestCase("normal-hitnormal2")]
[TestCase("normal-hitnormal")]
public void TestControlPointCustomSampleFromBeatmap(string sampleName)
{
setupSkins(sampleName, sampleName);
createTestWithBeatmap("controlpoint-beatmap-custom-sample.osu");
assertBeatmapLookup(sampleName);
}
/// <summary>
/// Tests that a hitobject's custom sample overrides the control point's.
/// </summary>
[Test]
public void TestHitObjectCustomSampleOverride()
{
const string expected_sample = "normal-hitnormal3";
setupSkins(expected_sample, expected_sample);
createTestWithBeatmap("hitobject-beatmap-custom-sample-override.osu");
assertBeatmapLookup(expected_sample);
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentTestBeatmap;
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
=> new TestWorkingBeatmap(beatmapInfo, beatmapSkinResourceStore, beatmap, storyboard, Clock, Audio);
private IBeatmap currentTestBeatmap;
private void createTestWithBeatmap(string filename)
{
CreateTest(() =>
{
AddStep("clear performed lookups", () =>
{
userSkinResourceStore.PerformedLookups.Clear();
beatmapSkinResourceStore.PerformedLookups.Clear();
});
AddStep($"load {filename}", () =>
{
using (var reader = new LineBufferedReader(TestResources.OpenResource($"SampleLookups/{filename}")))
currentTestBeatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
});
});
}
private void setupSkins(string beatmapFile, string userFile)
{
AddStep("setup skins", () =>
{
userSkinInfo.Files = new List<SkinFileInfo>
{
new SkinFileInfo
{
Filename = userFile,
FileInfo = new IO.FileInfo { Hash = userFile }
}
};
beatmapInfo.BeatmapSet.Files = new List<BeatmapSetFileInfo>
{
new BeatmapSetFileInfo
{
Filename = beatmapFile,
FileInfo = new IO.FileInfo { Hash = beatmapFile }
}
};
// Need to refresh the cached skin source to refresh the skin resource store.
dependencies.SkinSource = new SkinProvidingContainer(new LegacySkin(userSkinInfo, userSkinResourceStore, Audio));
});
}
private void assertBeatmapLookup(string name) => AddAssert($"\"{name}\" looked up from beatmap skin",
() => !userSkinResourceStore.PerformedLookups.Contains(name) && beatmapSkinResourceStore.PerformedLookups.Contains(name));
private void assertUserLookup(string name) => AddAssert($"\"{name}\" looked up from user skin",
() => !beatmapSkinResourceStore.PerformedLookups.Contains(name) && userSkinResourceStore.PerformedLookups.Contains(name));
private class SkinSourceDependencyContainer : IReadOnlyDependencyContainer
{
public ISkinSource SkinSource;
private readonly IReadOnlyDependencyContainer fallback;
public SkinSourceDependencyContainer(IReadOnlyDependencyContainer fallback)
{
this.fallback = fallback;
}
public object Get(Type type)
{
if (type == typeof(ISkinSource))
return SkinSource;
return fallback.Get(type);
}
public object Get(Type type, CacheInfo info)
{
if (type == typeof(ISkinSource))
return SkinSource;
return fallback.Get(type, info);
}
public void Inject<T>(T instance) where T : class
{
// Never used directly
}
}
private class TestResourceStore : IResourceStore<byte[]>
{
public readonly List<string> PerformedLookups = new List<string>();
public byte[] Get(string name)
{
markLookup(name);
return Array.Empty<byte>();
}
public Task<byte[]> GetAsync(string name)
{
markLookup(name);
return Task.FromResult(Array.Empty<byte>());
}
public Stream GetStream(string name)
{
markLookup(name);
return new MemoryStream();
}
private void markLookup(string name) => PerformedLookups.Add(name.Substring(name.LastIndexOf(Path.DirectorySeparatorChar) + 1));
public IEnumerable<string> GetAvailableResources() => Enumerable.Empty<string>();
public void Dispose()
{
}
}
private class TestWorkingBeatmap : ClockBackedTestWorkingBeatmap
{
private readonly BeatmapInfo skinBeatmapInfo;
private readonly IResourceStore<byte[]> resourceStore;
public TestWorkingBeatmap(BeatmapInfo skinBeatmapInfo, IResourceStore<byte[]> resourceStore, IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio,
double length = 60000)
: base(beatmap, storyboard, referenceClock, audio, length)
{
this.skinBeatmapInfo = skinBeatmapInfo;
this.resourceStore = resourceStore;
}
protected override ISkin GetSkin() => new LegacyBeatmapSkin(skinBeatmapInfo, resourceStore, AudioManager);
}
}
}

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osu file format v14
[TimingPoints]
0,300,4,0,2,100,1,0
[HitObjects]
444,320,1000,5,0,0:0:0:0:

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@ -0,0 +1,7 @@
osu file format v14
[TimingPoints]
0,300,4,0,1,100,1,0
[HitObjects]
444,320,1000,5,0,0:0:0:0:

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@ -0,0 +1,7 @@
osu file format v14
[TimingPoints]
0,300,4,0,0,100,1,0
[HitObjects]
444,320,1000,5,0,0:0:0:0:

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@ -0,0 +1,4 @@
osu file format v14
[HitObjects]
255,193,2170,1,0,0:0:0:0:hit_1.wav

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@ -0,0 +1,7 @@
osu file format v14
[TimingPoints]
0,300,4,0,2,100,1,0
[HitObjects]
444,320,1000,5,0,0:0:3:0:

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@ -0,0 +1,4 @@
osu file format v14
[HitObjects]
444,320,1000,5,0,0:0:2:0:

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@ -0,0 +1,4 @@
osu file format v14
[HitObjects]
444,320,1000,5,0,0:0:1:0:

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@ -0,0 +1,4 @@
osu file format v14
[HitObjects]
444,320,1000,5,0,0:0:0:0:

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@ -8,6 +8,7 @@ using osu.Framework.Logging;
using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.IO;
using osu.Game.Rulesets.Objects.Legacy;
using osuTK.Graphics;
namespace osu.Game.Beatmaps.Formats
@ -168,8 +169,11 @@ namespace osu.Game.Beatmaps.Formats
{
var baseInfo = base.ApplyTo(hitSampleInfo);
if (string.IsNullOrEmpty(baseInfo.Suffix) && CustomSampleBank > 1)
baseInfo.Suffix = CustomSampleBank.ToString();
if (baseInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacy
&& legacy.CustomSampleBank == 0)
{
legacy.CustomSampleBank = CustomSampleBank;
}
return baseInfo;
}

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@ -409,22 +409,34 @@ namespace osu.Game.Rulesets.Objects.Legacy
public SampleBankInfo Clone() => (SampleBankInfo)MemberwiseClone();
}
private class LegacyHitSampleInfo : HitSampleInfo
internal class LegacyHitSampleInfo : HitSampleInfo
{
private int customSampleBank;
public int CustomSampleBank
{
get => customSampleBank;
set
{
if (value > 1)
customSampleBank = value;
if (value >= 2)
Suffix = value.ToString();
}
}
}
private class FileHitSampleInfo : HitSampleInfo
private class FileHitSampleInfo : LegacyHitSampleInfo
{
public string Filename;
public FileHitSampleInfo()
{
// Make sure that the LegacyBeatmapSkin does not fall back to the user skin.
// Note that this does not change the lookup names, as they are overridden locally.
CustomSampleBank = 1;
}
public override IEnumerable<string> LookupNames => new[]
{
Filename,

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@ -2,9 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.IO.Stores;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Legacy;
namespace osu.Game.Skinning
{
@ -33,6 +36,17 @@ namespace osu.Game.Skinning
return base.GetConfig<TLookup, TValue>(lookup);
}
public override SampleChannel GetSample(ISampleInfo sampleInfo)
{
if (sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacy && legacy.CustomSampleBank == 0)
{
// When no custom sample bank is provided, always fall-back to the default samples.
return null;
}
return base.GetSample(sampleInfo);
}
private static SkinInfo createSkinInfo(BeatmapInfo beatmap) =>
new SkinInfo { Name = beatmap.ToString(), Creator = beatmap.Metadata.Author.ToString() };
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
@ -18,8 +19,9 @@ namespace osu.Game.Tests.Beatmaps
/// </summary>
/// <param name="beatmap">The beatmap.</param>
/// <param name="storyboard">An optional storyboard.</param>
public TestWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
: base(beatmap.BeatmapInfo, null)
/// <param name="audioManager">The <see cref="AudioManager"/>.</param>
public TestWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null, AudioManager audioManager = null)
: base(beatmap.BeatmapInfo, audioManager)
{
this.beatmap = beatmap;
this.storyboard = storyboard;

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@ -179,7 +179,7 @@ namespace osu.Game.Tests.Visual
/// <param name="audio">Audio manager. Required if a reference clock isn't provided.</param>
/// <param name="length">The length of the returned virtual track.</param>
public ClockBackedTestWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio, double length = 60000)
: base(beatmap, storyboard)
: base(beatmap, storyboard, audio)
{
if (referenceClock != null)
{