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Hide edit context menu item in multiplayer song select
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parent
2af2a49f22
commit
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@ -41,6 +41,9 @@ namespace osu.Game.Screens.Select.Carousel
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[Resolved(CanBeNull = true)]
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private BeatmapSetOverlay beatmapOverlay { get; set; }
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[Resolved(CanBeNull = true)]
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private SongSelect songSelect { get; set; }
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public DrawableCarouselBeatmap(CarouselBeatmap panel)
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: base(panel)
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{
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@ -49,7 +52,7 @@ namespace osu.Game.Screens.Select.Carousel
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}
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[BackgroundDependencyLoader(true)]
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private void load(SongSelect songSelect, BeatmapManager manager)
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private void load(BeatmapManager manager)
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{
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if (songSelect != null)
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{
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@ -190,10 +193,13 @@ namespace osu.Game.Screens.Select.Carousel
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List<MenuItem> items = new List<MenuItem>
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{
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new OsuMenuItem("Play", MenuItemType.Highlighted, () => startRequested?.Invoke(beatmap)),
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new OsuMenuItem("Edit", MenuItemType.Standard, () => editRequested?.Invoke(beatmap)),
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new OsuMenuItem("Hide", MenuItemType.Destructive, () => hideRequested?.Invoke(beatmap)),
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};
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if (songSelect.AllowEditing)
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items.Add(new OsuMenuItem("Edit", MenuItemType.Standard, () => editRequested?.Invoke(beatmap)));
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items.Add(new OsuMenuItem("Hide", MenuItemType.Destructive, () => hideRequested?.Invoke(beatmap)));
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if (beatmap.OnlineBeatmapID.HasValue)
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items.Add(new OsuMenuItem("Details", MenuItemType.Standard, () => beatmapOverlay?.FetchAndShowBeatmap(beatmap.OnlineBeatmapID.Value)));
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@ -34,7 +34,6 @@ using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Scoring;
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namespace osu.Game.Screens.Select
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@ -71,9 +70,6 @@ namespace osu.Game.Screens.Select
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/// </summary>
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public virtual bool AllowEditing => true;
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[Resolved(canBeNull: true)]
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private NotificationOverlay notificationOverlay { get; set; }
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[Resolved]
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private Bindable<IReadOnlyList<Mod>> selectedMods { get; set; }
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@ -328,12 +324,6 @@ namespace osu.Game.Screens.Select
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public void Edit(BeatmapInfo beatmap = null)
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{
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if (!AllowEditing)
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{
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notificationOverlay?.Post(new SimpleNotification { Text = "Editing is not available from the current mode." });
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return;
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}
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Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap ?? beatmapNoDebounce);
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this.Push(new Editor());
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}
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