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Merge branch 'master' into preview-volume
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commit
2507ec2ef8
@ -11,6 +11,8 @@ namespace osu.Game.Rulesets.Catch.Objects
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{
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public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana;
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public override bool LastInCombo => true;
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protected override void CreateNestedHitObjects()
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{
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base.CreateNestedHitObjects();
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@ -1,10 +1,13 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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@ -12,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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private readonly Container bananaContainer;
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public DrawableBananaShower(BananaShower s)
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public DrawableBananaShower(BananaShower s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation = null)
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: base(s)
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{
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RelativeSizeAxes = Axes.X;
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@ -22,7 +25,13 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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Child = bananaContainer = new Container { RelativeSizeAxes = Axes.Both };
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foreach (var b in s.NestedHitObjects.Cast<BananaShower.Banana>())
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AddNested(new DrawableFruit(b));
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AddNested(getVisualRepresentation?.Invoke(b));
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}
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (timeOffset >= 0)
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AddJudgement(new Judgement { Result = NestedHitObjects.Cast<DrawableCatchHitObject>().Any(n => n.Judgements.Any(j => j.IsHit)) ? HitResult.Perfect : HitResult.Miss });
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}
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protected override void AddNested(DrawableHitObject h)
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@ -5,6 +5,7 @@ using System;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using OpenTK;
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using osu.Game.Rulesets.Scoring;
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@ -13,6 +14,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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public abstract class PalpableCatchHitObject<TObject> : DrawableCatchHitObject<TObject>
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where TObject : CatchHitObject
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{
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public override bool CanBePlated => true;
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protected PalpableCatchHitObject(TObject hitObject)
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: base(hitObject)
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{
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@ -36,6 +39,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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public abstract class DrawableCatchHitObject : DrawableHitObject<CatchHitObject>
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{
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public virtual bool CanBePlated => false;
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protected DrawableCatchHitObject(CatchHitObject hitObject)
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: base(hitObject)
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{
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@ -47,8 +52,10 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (CheckPosition == null) return;
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if (timeOffset > 0)
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AddJudgement(new Judgement { Result = CheckPosition?.Invoke(HitObject) ?? false ? HitResult.Perfect : HitResult.Miss });
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AddJudgement(new Judgement { Result = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss });
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}
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private const float preempt = 1000;
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@ -56,17 +63,21 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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protected override void UpdateState(ArmedState state)
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{
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using (BeginAbsoluteSequence(HitObject.StartTime - preempt))
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{
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// animation
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this.FadeIn(200);
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}
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switch (state)
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var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
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using (BeginAbsoluteSequence(endTime, true))
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{
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case ArmedState.Miss:
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using (BeginAbsoluteSequence(HitObject.StartTime, true))
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this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out);
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break;
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switch (state)
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{
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case ArmedState.Miss:
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this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out).Expire();
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break;
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case ArmedState.Hit:
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this.FadeOut().Expire();
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break;
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}
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}
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}
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}
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@ -1,9 +1,10 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using OpenTK;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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private readonly Container dropletContainer;
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public DrawableJuiceStream(JuiceStream s)
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public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation = null)
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: base(s)
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{
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RelativeSizeAxes = Axes.Both;
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@ -21,21 +22,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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Child = dropletContainer = new Container { RelativeSizeAxes = Axes.Both, };
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foreach (var tick in s.NestedHitObjects)
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{
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switch (tick)
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{
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case TinyDroplet tiny:
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AddNested(new DrawableDroplet(tiny) { Scale = new Vector2(0.5f) });
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break;
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case Droplet droplet:
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AddNested(new DrawableDroplet(droplet));
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break;
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case Fruit fruit:
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AddNested(new DrawableFruit(fruit));
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break;
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}
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}
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foreach (var o in s.NestedHitObjects.Cast<CatchHitObject>())
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AddNested(getVisualRepresentation?.Invoke(o));
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}
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protected override void AddNested(DrawableHitObject h)
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@ -125,10 +125,8 @@ namespace osu.Game.Rulesets.Catch.Objects
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X = Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
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});
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}
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}
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public double EndTime => StartTime + RepeatCount * Curve.Distance / Velocity;
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public float EndX => Curve.PositionAt(ProgressAt(1)).X / CatchPlayfield.BASE_WIDTH;
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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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}
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};
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beatmap.HitObjects.Add(new BananaShower { StartTime = 200, Duration = 500, NewCombo = true });
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beatmap.HitObjects.Add(new BananaShower { StartTime = 200, Duration = 5000, NewCombo = true });
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return beatmap;
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}
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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@ -21,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.UI
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private readonly CatcherArea catcherArea;
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public CatchPlayfield(BeatmapDifficulty difficulty)
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public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
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: base(ScrollingDirection.Down, BASE_WIDTH)
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{
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Container explodingFruitContainer;
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@ -44,6 +45,7 @@ namespace osu.Game.Rulesets.Catch.UI
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},
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catcherArea = new CatcherArea(difficulty)
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{
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GetVisualRepresentation = getVisualRepresentation,
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ExplodingFruitTarget = explodingFruitContainer,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.TopLeft,
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@ -13,6 +13,7 @@ using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using OpenTK;
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namespace osu.Game.Rulesets.Catch.UI
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{
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@ -31,7 +32,7 @@ namespace osu.Game.Rulesets.Catch.UI
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protected override BeatmapConverter<CatchHitObject> CreateBeatmapConverter() => new CatchBeatmapConverter();
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protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty);
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protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, GetVisualRepresentation);
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public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
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@ -42,9 +43,13 @@ namespace osu.Game.Rulesets.Catch.UI
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case Fruit fruit:
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return new DrawableFruit(fruit);
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case JuiceStream stream:
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return new DrawableJuiceStream(stream);
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return new DrawableJuiceStream(stream, GetVisualRepresentation);
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case BananaShower banana:
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return new DrawableBananaShower(banana);
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return new DrawableBananaShower(banana, GetVisualRepresentation);
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case TinyDroplet tiny:
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return new DrawableDroplet(tiny) { Scale = new Vector2(0.5f) };
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case Droplet droplet:
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return new DrawableDroplet(droplet);
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}
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return null;
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@ -16,7 +16,6 @@ using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Catch.Replays;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using OpenTK;
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using OpenTK.Graphics;
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@ -28,6 +27,8 @@ namespace osu.Game.Rulesets.Catch.UI
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protected readonly Catcher MovableCatcher;
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public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> GetVisualRepresentation;
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public Container ExplodingFruitTarget
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{
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set { MovableCatcher.ExplodingFruitTarget = value; }
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@ -43,31 +44,41 @@ namespace osu.Game.Rulesets.Catch.UI
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};
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}
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private DrawableCatchHitObject lastPlateableFruit;
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public void OnJudgement(DrawableCatchHitObject fruit, Judgement judgement)
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{
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if (judgement.IsHit)
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if (judgement.IsHit && fruit.CanBePlated)
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{
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var screenSpacePosition = fruit.ScreenSpaceDrawQuad.Centre;
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var caughtFruit = (DrawableCatchHitObject)GetVisualRepresentation?.Invoke(fruit.HitObject);
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// todo: make this less ugly, somehow.
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(fruit.Parent as HitObjectContainer)?.Remove(fruit);
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(fruit.Parent as Container)?.Remove(fruit);
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if (caughtFruit == null) return;
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fruit.RelativePositionAxes = Axes.None;
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fruit.Position = new Vector2(MovableCatcher.ToLocalSpace(screenSpacePosition).X - MovableCatcher.DrawSize.X / 2, 0);
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caughtFruit.AccentColour = fruit.AccentColour;
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caughtFruit.RelativePositionAxes = Axes.None;
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caughtFruit.Position = new Vector2(MovableCatcher.ToLocalSpace(fruit.ScreenSpaceDrawQuad.Centre).X - MovableCatcher.DrawSize.X / 2, 0);
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fruit.Anchor = Anchor.TopCentre;
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fruit.Origin = Anchor.Centre;
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fruit.Scale *= 0.7f;
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fruit.LifetimeEnd = double.MaxValue;
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caughtFruit.Anchor = Anchor.TopCentre;
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caughtFruit.Origin = Anchor.Centre;
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caughtFruit.Scale *= 0.7f;
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caughtFruit.LifetimeEnd = double.MaxValue;
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MovableCatcher.Add(fruit);
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MovableCatcher.Add(caughtFruit);
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lastPlateableFruit = caughtFruit;
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}
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if (fruit.HitObject.LastInCombo)
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{
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if (judgement.IsHit)
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MovableCatcher.Explode();
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{
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// this is required to make this run after the last caught fruit runs UpdateState at least once.
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// TODO: find a better alternative
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if (lastPlateableFruit.IsLoaded)
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MovableCatcher.Explode();
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else
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lastPlateableFruit.OnLoadComplete = _ => { MovableCatcher.Explode(); };
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}
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else
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MovableCatcher.Drop();
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}
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@ -209,7 +220,7 @@ namespace osu.Game.Rulesets.Catch.UI
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while (caughtFruit.Any(f =>
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f.LifetimeEnd == double.MaxValue &&
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Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2)))
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Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2)))
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{
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float diff = (ourRadius + theirRadius) / allowance;
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fruit.X += (RNG.NextSingle() - 0.5f) * 2 * diff;
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