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Merge branch 'master' into preview-volume

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Dean Herbert 2018-01-13 02:32:46 +09:00 committed by GitHub
commit 2507ec2ef8
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9 changed files with 76 additions and 50 deletions

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@ -11,6 +11,8 @@ namespace osu.Game.Rulesets.Catch.Objects
{
public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana;
public override bool LastInCombo => true;
protected override void CreateNestedHitObjects()
{
base.CreateNestedHitObjects();

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@ -1,10 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
@ -12,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
private readonly Container bananaContainer;
public DrawableBananaShower(BananaShower s)
public DrawableBananaShower(BananaShower s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation = null)
: base(s)
{
RelativeSizeAxes = Axes.X;
@ -22,7 +25,13 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
Child = bananaContainer = new Container { RelativeSizeAxes = Axes.Both };
foreach (var b in s.NestedHitObjects.Cast<BananaShower.Banana>())
AddNested(new DrawableFruit(b));
AddNested(getVisualRepresentation?.Invoke(b));
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (timeOffset >= 0)
AddJudgement(new Judgement { Result = NestedHitObjects.Cast<DrawableCatchHitObject>().Any(n => n.Judgements.Any(j => j.IsHit)) ? HitResult.Perfect : HitResult.Miss });
}
protected override void AddNested(DrawableHitObject h)

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@ -5,6 +5,7 @@ using System;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
using osu.Game.Rulesets.Scoring;
@ -13,6 +14,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
public abstract class PalpableCatchHitObject<TObject> : DrawableCatchHitObject<TObject>
where TObject : CatchHitObject
{
public override bool CanBePlated => true;
protected PalpableCatchHitObject(TObject hitObject)
: base(hitObject)
{
@ -36,6 +39,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
public abstract class DrawableCatchHitObject : DrawableHitObject<CatchHitObject>
{
public virtual bool CanBePlated => false;
protected DrawableCatchHitObject(CatchHitObject hitObject)
: base(hitObject)
{
@ -47,8 +52,10 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (CheckPosition == null) return;
if (timeOffset > 0)
AddJudgement(new Judgement { Result = CheckPosition?.Invoke(HitObject) ?? false ? HitResult.Perfect : HitResult.Miss });
AddJudgement(new Judgement { Result = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss });
}
private const float preempt = 1000;
@ -56,17 +63,21 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
protected override void UpdateState(ArmedState state)
{
using (BeginAbsoluteSequence(HitObject.StartTime - preempt))
{
// animation
this.FadeIn(200);
}
switch (state)
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
using (BeginAbsoluteSequence(endTime, true))
{
case ArmedState.Miss:
using (BeginAbsoluteSequence(HitObject.StartTime, true))
this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out);
break;
switch (state)
{
case ArmedState.Miss:
this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out).Expire();
break;
case ArmedState.Hit:
this.FadeOut().Expire();
break;
}
}
}
}

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@ -1,9 +1,10 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using OpenTK;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
private readonly Container dropletContainer;
public DrawableJuiceStream(JuiceStream s)
public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation = null)
: base(s)
{
RelativeSizeAxes = Axes.Both;
@ -21,21 +22,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
Child = dropletContainer = new Container { RelativeSizeAxes = Axes.Both, };
foreach (var tick in s.NestedHitObjects)
{
switch (tick)
{
case TinyDroplet tiny:
AddNested(new DrawableDroplet(tiny) { Scale = new Vector2(0.5f) });
break;
case Droplet droplet:
AddNested(new DrawableDroplet(droplet));
break;
case Fruit fruit:
AddNested(new DrawableFruit(fruit));
break;
}
}
foreach (var o in s.NestedHitObjects.Cast<CatchHitObject>())
AddNested(getVisualRepresentation?.Invoke(o));
}
protected override void AddNested(DrawableHitObject h)

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@ -125,10 +125,8 @@ namespace osu.Game.Rulesets.Catch.Objects
X = Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
});
}
}
public double EndTime => StartTime + RepeatCount * Curve.Distance / Velocity;
public float EndX => Curve.PositionAt(ProgressAt(1)).X / CatchPlayfield.BASE_WIDTH;

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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Catch.Tests
}
};
beatmap.HitObjects.Add(new BananaShower { StartTime = 200, Duration = 500, NewCombo = true });
beatmap.HitObjects.Add(new BananaShower { StartTime = 200, Duration = 5000, NewCombo = true });
return beatmap;
}

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
@ -21,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.UI
private readonly CatcherArea catcherArea;
public CatchPlayfield(BeatmapDifficulty difficulty)
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
: base(ScrollingDirection.Down, BASE_WIDTH)
{
Container explodingFruitContainer;
@ -44,6 +45,7 @@ namespace osu.Game.Rulesets.Catch.UI
},
catcherArea = new CatcherArea(difficulty)
{
GetVisualRepresentation = getVisualRepresentation,
ExplodingFruitTarget = explodingFruitContainer,
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft,

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@ -13,6 +13,7 @@ using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using OpenTK;
namespace osu.Game.Rulesets.Catch.UI
{
@ -31,7 +32,7 @@ namespace osu.Game.Rulesets.Catch.UI
protected override BeatmapConverter<CatchHitObject> CreateBeatmapConverter() => new CatchBeatmapConverter();
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty);
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, GetVisualRepresentation);
public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
@ -42,9 +43,13 @@ namespace osu.Game.Rulesets.Catch.UI
case Fruit fruit:
return new DrawableFruit(fruit);
case JuiceStream stream:
return new DrawableJuiceStream(stream);
return new DrawableJuiceStream(stream, GetVisualRepresentation);
case BananaShower banana:
return new DrawableBananaShower(banana);
return new DrawableBananaShower(banana, GetVisualRepresentation);
case TinyDroplet tiny:
return new DrawableDroplet(tiny) { Scale = new Vector2(0.5f) };
case Droplet droplet:
return new DrawableDroplet(droplet);
}
return null;

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@ -16,7 +16,6 @@ using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using OpenTK;
using OpenTK.Graphics;
@ -28,6 +27,8 @@ namespace osu.Game.Rulesets.Catch.UI
protected readonly Catcher MovableCatcher;
public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> GetVisualRepresentation;
public Container ExplodingFruitTarget
{
set { MovableCatcher.ExplodingFruitTarget = value; }
@ -43,31 +44,41 @@ namespace osu.Game.Rulesets.Catch.UI
};
}
private DrawableCatchHitObject lastPlateableFruit;
public void OnJudgement(DrawableCatchHitObject fruit, Judgement judgement)
{
if (judgement.IsHit)
if (judgement.IsHit && fruit.CanBePlated)
{
var screenSpacePosition = fruit.ScreenSpaceDrawQuad.Centre;
var caughtFruit = (DrawableCatchHitObject)GetVisualRepresentation?.Invoke(fruit.HitObject);
// todo: make this less ugly, somehow.
(fruit.Parent as HitObjectContainer)?.Remove(fruit);
(fruit.Parent as Container)?.Remove(fruit);
if (caughtFruit == null) return;
fruit.RelativePositionAxes = Axes.None;
fruit.Position = new Vector2(MovableCatcher.ToLocalSpace(screenSpacePosition).X - MovableCatcher.DrawSize.X / 2, 0);
caughtFruit.AccentColour = fruit.AccentColour;
caughtFruit.RelativePositionAxes = Axes.None;
caughtFruit.Position = new Vector2(MovableCatcher.ToLocalSpace(fruit.ScreenSpaceDrawQuad.Centre).X - MovableCatcher.DrawSize.X / 2, 0);
fruit.Anchor = Anchor.TopCentre;
fruit.Origin = Anchor.Centre;
fruit.Scale *= 0.7f;
fruit.LifetimeEnd = double.MaxValue;
caughtFruit.Anchor = Anchor.TopCentre;
caughtFruit.Origin = Anchor.Centre;
caughtFruit.Scale *= 0.7f;
caughtFruit.LifetimeEnd = double.MaxValue;
MovableCatcher.Add(fruit);
MovableCatcher.Add(caughtFruit);
lastPlateableFruit = caughtFruit;
}
if (fruit.HitObject.LastInCombo)
{
if (judgement.IsHit)
MovableCatcher.Explode();
{
// this is required to make this run after the last caught fruit runs UpdateState at least once.
// TODO: find a better alternative
if (lastPlateableFruit.IsLoaded)
MovableCatcher.Explode();
else
lastPlateableFruit.OnLoadComplete = _ => { MovableCatcher.Explode(); };
}
else
MovableCatcher.Drop();
}
@ -209,7 +220,7 @@ namespace osu.Game.Rulesets.Catch.UI
while (caughtFruit.Any(f =>
f.LifetimeEnd == double.MaxValue &&
Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2)))
Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2)))
{
float diff = (ourRadius + theirRadius) / allowance;
fruit.X += (RNG.NextSingle() - 0.5f) * 2 * diff;