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remove volume reduction on preview
it doubles with global reduction
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@ -174,10 +174,7 @@ namespace osu.Game.Overlays.Direct
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private void load(AudioManager audio)
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{
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if (!string.IsNullOrEmpty(preview))
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{
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Preview = audio.Track.Get(preview);
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Preview.Volume.Value = 0.5;
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}
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}
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}
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}
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