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Merge pull request #29476 from EVAST9919/buffered-editor-grid

Improve draw performance of editor grids
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Bartłomiej Dach 2024-08-19 12:44:08 +02:00 committed by GitHub
commit 24a0a3c47f
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@ -2,15 +2,17 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Layout; using osu.Framework.Layout;
using osuTK; using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components namespace osu.Game.Screens.Edit.Compose.Components
{ {
public abstract partial class PositionSnapGrid : CompositeDrawable public abstract partial class PositionSnapGrid : BufferedContainer
{ {
/// <summary> /// <summary>
/// The position of the origin of this <see cref="PositionSnapGrid"/> in local coordinates. /// The position of the origin of this <see cref="PositionSnapGrid"/> in local coordinates.
@ -20,7 +22,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected readonly LayoutValue GridCache = new LayoutValue(Invalidation.RequiredParentSizeToFit); protected readonly LayoutValue GridCache = new LayoutValue(Invalidation.RequiredParentSizeToFit);
protected PositionSnapGrid() protected PositionSnapGrid()
: base(cachedFrameBuffer: true)
{ {
BackgroundColour = Color4.White.Opacity(0);
StartPosition.BindValueChanged(_ => GridCache.Invalidate()); StartPosition.BindValueChanged(_ => GridCache.Invalidate());
AddLayout(GridCache); AddLayout(GridCache);
@ -30,7 +35,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
{ {
base.Update(); base.Update();
if (GridCache.IsValid) return; if (GridCache.IsValid)
return;
ClearInternal(); ClearInternal();
@ -38,6 +44,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
CreateContent(); CreateContent();
GridCache.Validate(); GridCache.Validate();
ForceRedraw();
} }
protected abstract void CreateContent(); protected abstract void CreateContent();
@ -53,7 +60,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
{ {
Colour = Colour4.White, Colour = Colour4.White,
Alpha = 0.3f, Alpha = 0.3f,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Height = lineWidth, Height = lineWidth,
Y = 0, Y = 0,
@ -62,28 +68,26 @@ namespace osu.Game.Screens.Edit.Compose.Components
{ {
Colour = Colour4.White, Colour = Colour4.White,
Alpha = 0.3f, Alpha = 0.3f,
Origin = Anchor.CentreLeft, Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Height = lineWidth, Height = lineWidth
Y = drawSize.Y,
}, },
new Box new Box
{ {
Colour = Colour4.White, Colour = Colour4.White,
Alpha = 0.3f, Alpha = 0.3f,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
Width = lineWidth, Width = lineWidth
X = 0,
}, },
new Box new Box
{ {
Colour = Colour4.White, Colour = Colour4.White,
Alpha = 0.3f, Alpha = 0.3f,
Origin = Anchor.TopCentre, Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
Width = lineWidth, Width = lineWidth
X = drawSize.X,
}, },
}); });
} }