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36 changed files with 331 additions and 187 deletions

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@ -19,9 +19,9 @@ namespace osu.Game.Rulesets.EmptyFreeform
{
}
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
protected override IDifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
return new DifficultyAttributes(mods, 0);
return new DifficultyAttributes();
}
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();

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@ -19,9 +19,9 @@ namespace osu.Game.Rulesets.Pippidon
{
}
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
protected override IDifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
return new DifficultyAttributes(mods, 0);
return new DifficultyAttributes();
}
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();

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@ -19,9 +19,9 @@ namespace osu.Game.Rulesets.EmptyScrolling
{
}
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
protected override IDifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
return new DifficultyAttributes(mods, 0);
return new DifficultyAttributes();
}
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();

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@ -19,9 +19,9 @@ namespace osu.Game.Rulesets.Pippidon
{
}
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
protected override IDifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
return new DifficultyAttributes(mods, 0);
return new DifficultyAttributes();
}
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();

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@ -0,0 +1,96 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using BenchmarkDotNet.Attributes;
using osu.Framework.IO.Stores;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.IO.Archives;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
using osu.Game.Scoring;
using osu.Game.Tests.Resources;
namespace osu.Game.Benchmarks
{
public class BenchmarkDifficultyCalculation : BenchmarkTest
{
private FlatWorkingBeatmap beatmap = null!;
private IDifficultyAttributes osuAttributes = null!;
private IDifficultyAttributes taikoAttributes = null!;
private IDifficultyAttributes catchAttributes = null!;
private IDifficultyAttributes maniaAttributes = null!;
public override void SetUp()
{
using var resources = new DllResourceStore(typeof(TestResources).Assembly);
using var archive = resources.GetStream("Resources/Archives/241526 Soleily - Renatus.osz");
using var zipReader = new ZipArchiveReader(archive);
using var beatmapStream = new MemoryStream();
zipReader.GetStream("Soleily - Renatus (Gamu) [Insane].osu").CopyTo(beatmapStream);
beatmapStream.Seek(0, SeekOrigin.Begin);
var reader = new LineBufferedReader(beatmapStream);
var decoder = Decoder.GetDecoder<Beatmap>(reader);
beatmap = new FlatWorkingBeatmap(decoder.Decode(reader));
// Prepare difficulty attributes for an isolated performance calculation in every mode.
osuAttributes = DifficultyOsu();
taikoAttributes = DifficultyTaiko();
catchAttributes = DifficultyCatch();
maniaAttributes = DifficultyMania();
}
[Benchmark]
public IDifficultyAttributes DifficultyOsu() => new OsuRuleset().CreateDifficultyCalculator(beatmap).Calculate();
[Benchmark]
public IDifficultyAttributes DifficultyTaiko() => new TaikoRuleset().CreateDifficultyCalculator(beatmap).Calculate();
[Benchmark]
public IDifficultyAttributes DifficultyCatch() => new CatchRuleset().CreateDifficultyCalculator(beatmap).Calculate();
[Benchmark]
public IDifficultyAttributes DifficultyMania() => new ManiaRuleset().CreateDifficultyCalculator(beatmap).Calculate();
[Benchmark]
public void PerformanceOsu()
{
Ruleset ruleset = new OsuRuleset();
ScoreInfo score = new ScoreInfo(beatmap.BeatmapInfo, ruleset.RulesetInfo);
ruleset.CreatePerformanceCalculator()!.Calculate(score, osuAttributes);
}
[Benchmark]
public void PerformanceTaiko()
{
Ruleset ruleset = new TaikoRuleset();
ScoreInfo score = new ScoreInfo(beatmap.BeatmapInfo, ruleset.RulesetInfo);
ruleset.CreatePerformanceCalculator()!.Calculate(score, taikoAttributes);
}
[Benchmark]
public void PerformanceCatch()
{
Ruleset ruleset = new CatchRuleset();
ScoreInfo score = new ScoreInfo(beatmap.BeatmapInfo, ruleset.RulesetInfo);
ruleset.CreatePerformanceCalculator()!.Calculate(score, catchAttributes);
}
[Benchmark]
public void PerformanceMania()
{
Ruleset ruleset = new ManiaRuleset();
ScoreInfo score = new ScoreInfo(beatmap.BeatmapInfo, ruleset.RulesetInfo);
ruleset.CreatePerformanceCalculator()!.Calculate(score, maniaAttributes);
}
}
}

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@ -8,8 +8,15 @@ using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Catch.Difficulty
{
public class CatchDifficultyAttributes : DifficultyAttributes
[JsonObject(MemberSerialization.OptIn)]
public struct CatchDifficultyAttributes : IDifficultyAttributes
{
/// <inheritdoc/>
public double StarRating { get; set; }
/// <inheritdoc/>
public int MaxCombo { get; set; }
/// <summary>
/// The perceived approach rate inclusive of rate-adjusting mods (DT/HT/etc).
/// </summary>
@ -19,22 +26,19 @@ namespace osu.Game.Rulesets.Catch.Difficulty
[JsonProperty("approach_rate")]
public double ApproachRate { get; set; }
public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
public IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
{
foreach (var v in base.ToDatabaseAttributes())
yield return v;
yield return (IDifficultyAttributes.ATTRIB_ID_MAX_COMBO, MaxCombo);
// Todo: osu!catch should not output star rating in the 'aim' attribute.
yield return (ATTRIB_ID_AIM, StarRating);
yield return (ATTRIB_ID_APPROACH_RATE, ApproachRate);
yield return (IDifficultyAttributes.ATTRIB_ID_AIM, StarRating);
yield return (IDifficultyAttributes.ATTRIB_ID_APPROACH_RATE, ApproachRate);
}
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
public void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
{
base.FromDatabaseAttributes(values, onlineInfo);
StarRating = values[ATTRIB_ID_AIM];
ApproachRate = values[ATTRIB_ID_APPROACH_RATE];
MaxCombo = (int)values[IDifficultyAttributes.ATTRIB_ID_MAX_COMBO];
StarRating = values[IDifficultyAttributes.ATTRIB_ID_AIM];
ApproachRate = values[IDifficultyAttributes.ATTRIB_ID_APPROACH_RATE];
}
}
}

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@ -30,10 +30,10 @@ namespace osu.Game.Rulesets.Catch.Difficulty
{
}
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
protected override IDifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
if (beatmap.HitObjects.Count == 0)
return new CatchDifficultyAttributes { Mods = mods };
return new CatchDifficultyAttributes();
// this is the same as osu!, so there's potential to share the implementation... maybe
double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
@ -41,7 +41,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty
CatchDifficultyAttributes attributes = new CatchDifficultyAttributes
{
StarRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier,
Mods = mods,
ApproachRate = preempt > 1200.0 ? -(preempt - 1800.0) / 120.0 : -(preempt - 1200.0) / 150.0 + 5.0,
MaxCombo = beatmap.GetMaxCombo(),
};

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@ -1,11 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Catch.Difficulty
{
public class CatchPerformanceAttributes : PerformanceAttributes
public struct CatchPerformanceAttributes : IPerformanceAttributes
{
/// <summary>
/// Calculated score performance points.
/// </summary>
[JsonProperty("pp")]
public double Total { get; set; }
public IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
{
yield return new PerformanceDisplayAttribute(nameof(Total), "Achieved PP", Total);
}
}
}

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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
{
}
protected override PerformanceAttributes CreatePerformanceAttributes(ScoreInfo score, DifficultyAttributes attributes)
protected override IPerformanceAttributes CreatePerformanceAttributes(ScoreInfo score, IDifficultyAttributes attributes)
{
var catchAttributes = (CatchDifficultyAttributes)attributes;

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@ -8,8 +8,15 @@ using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Mania.Difficulty
{
public class ManiaDifficultyAttributes : DifficultyAttributes
[JsonObject(MemberSerialization.OptIn)]
public struct ManiaDifficultyAttributes : IDifficultyAttributes
{
/// <inheritdoc/>
public double StarRating { get; set; }
/// <inheritdoc/>
public int MaxCombo { get; set; }
/// <summary>
/// The hit window for a GREAT hit inclusive of rate-adjusting mods (DT/HT/etc).
/// </summary>
@ -19,21 +26,18 @@ namespace osu.Game.Rulesets.Mania.Difficulty
[JsonProperty("great_hit_window")]
public double GreatHitWindow { get; set; }
public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
public IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
{
foreach (var v in base.ToDatabaseAttributes())
yield return v;
yield return (ATTRIB_ID_DIFFICULTY, StarRating);
yield return (ATTRIB_ID_GREAT_HIT_WINDOW, GreatHitWindow);
yield return (IDifficultyAttributes.ATTRIB_ID_MAX_COMBO, MaxCombo);
yield return (IDifficultyAttributes.ATTRIB_ID_DIFFICULTY, StarRating);
yield return (IDifficultyAttributes.ATTRIB_ID_GREAT_HIT_WINDOW, GreatHitWindow);
}
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
public void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
{
base.FromDatabaseAttributes(values, onlineInfo);
StarRating = values[ATTRIB_ID_DIFFICULTY];
GreatHitWindow = values[ATTRIB_ID_GREAT_HIT_WINDOW];
MaxCombo = (int)values[IDifficultyAttributes.ATTRIB_ID_MAX_COMBO];
StarRating = values[IDifficultyAttributes.ATTRIB_ID_DIFFICULTY];
GreatHitWindow = values[IDifficultyAttributes.ATTRIB_ID_GREAT_HIT_WINDOW];
}
}
}

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@ -38,10 +38,10 @@ namespace osu.Game.Rulesets.Mania.Difficulty
originalOverallDifficulty = beatmap.BeatmapInfo.Difficulty.OverallDifficulty;
}
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
protected override IDifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
if (beatmap.HitObjects.Count == 0)
return new ManiaDifficultyAttributes { Mods = mods };
return new ManiaDifficultyAttributes();
HitWindows hitWindows = new ManiaHitWindows();
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
@ -49,7 +49,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty
ManiaDifficultyAttributes attributes = new ManiaDifficultyAttributes
{
StarRating = skills[0].DifficultyValue() * difficulty_multiplier,
Mods = mods,
// In osu-stable mania, rate-adjustment mods don't affect the hit window.
// This is done the way it is to introduce fractional differences in order to match osu-stable for the time being.
GreatHitWindow = Math.Ceiling((int)(getHitWindow300(mods) * clockRate) / clockRate),

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@ -7,16 +7,20 @@ using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Mania.Difficulty
{
public class ManiaPerformanceAttributes : PerformanceAttributes
public struct ManiaPerformanceAttributes : IPerformanceAttributes
{
/// <summary>
/// Calculated score performance points.
/// </summary>
[JsonProperty("pp")]
public double Total { get; set; }
[JsonProperty("difficulty")]
public double Difficulty { get; set; }
public override IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
public IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
{
foreach (var attribute in base.GetAttributesForDisplay())
yield return attribute;
yield return new PerformanceDisplayAttribute(nameof(Total), "Achieved PP", Total);
yield return new PerformanceDisplayAttribute(nameof(Difficulty), "Difficulty", Difficulty);
}
}

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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
{
}
protected override PerformanceAttributes CreatePerformanceAttributes(ScoreInfo score, DifficultyAttributes attributes)
protected override IPerformanceAttributes CreatePerformanceAttributes(ScoreInfo score, IDifficultyAttributes attributes)
{
var maniaAttributes = (ManiaDifficultyAttributes)attributes;

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@ -34,6 +34,18 @@ namespace osu.Game.Rulesets.Osu.Tests
public void TestClassicMod(double expectedStarRating, int expectedMaxCombo, string name)
=> Test(expectedStarRating, expectedMaxCombo, name, new OsuModClassic());
[Test]
public void TestFlashlightDifficultyNullability()
{
IWorkingBeatmap beatmap = GetBeatmap("diffcalc-test");
OsuDifficultyAttributes attributes = (OsuDifficultyAttributes)CreateDifficultyCalculator(beatmap).Calculate();
Assert.IsNull(attributes.FlashlightDifficulty);
attributes = (OsuDifficultyAttributes)CreateDifficultyCalculator(GetBeatmap("diffcalc-test")).Calculate([new OsuModFlashlight()]);
Assert.IsNotNull(attributes.FlashlightDifficulty);
}
protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset().RulesetInfo, beatmap);
protected override Ruleset CreateRuleset() => new OsuRuleset();

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@ -2,17 +2,22 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Osu.Difficulty
{
public class OsuDifficultyAttributes : DifficultyAttributes
[JsonObject(MemberSerialization.OptIn)]
public struct OsuDifficultyAttributes : IDifficultyAttributes
{
/// <inheritdoc/>
public double StarRating { get; set; }
/// <inheritdoc/>
public int MaxCombo { get; set; }
/// <summary>
/// The difficulty corresponding to the aim skill.
/// </summary>
@ -33,10 +38,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty
public double SpeedNoteCount { get; set; }
/// <summary>
/// The difficulty corresponding to the flashlight skill.
/// The difficulty corresponding to the flashlight skill. A null value indicates the non-existence of <see cref="Mods.OsuModFlashlight"/>.
/// </summary>
[JsonProperty("flashlight_difficulty")]
public double FlashlightDifficulty { get; set; }
public double? FlashlightDifficulty { get; set; }
/// <summary>
/// Describes how much of <see cref="AimDifficulty"/> is contributed to by hitcircles or sliders.
@ -90,41 +95,38 @@ namespace osu.Game.Rulesets.Osu.Difficulty
/// </summary>
public int SpinnerCount { get; set; }
public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
public IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
{
foreach (var v in base.ToDatabaseAttributes())
yield return v;
yield return (ATTRIB_ID_AIM, AimDifficulty);
yield return (ATTRIB_ID_SPEED, SpeedDifficulty);
yield return (ATTRIB_ID_OVERALL_DIFFICULTY, OverallDifficulty);
yield return (ATTRIB_ID_APPROACH_RATE, ApproachRate);
yield return (ATTRIB_ID_DIFFICULTY, StarRating);
yield return (IDifficultyAttributes.ATTRIB_ID_MAX_COMBO, MaxCombo);
yield return (IDifficultyAttributes.ATTRIB_ID_AIM, AimDifficulty);
yield return (IDifficultyAttributes.ATTRIB_ID_SPEED, SpeedDifficulty);
yield return (IDifficultyAttributes.ATTRIB_ID_OVERALL_DIFFICULTY, OverallDifficulty);
yield return (IDifficultyAttributes.ATTRIB_ID_APPROACH_RATE, ApproachRate);
yield return (IDifficultyAttributes.ATTRIB_ID_DIFFICULTY, StarRating);
if (ShouldSerializeFlashlightDifficulty())
yield return (ATTRIB_ID_FLASHLIGHT, FlashlightDifficulty);
yield return (IDifficultyAttributes.ATTRIB_ID_FLASHLIGHT, FlashlightDifficulty!);
yield return (ATTRIB_ID_SLIDER_FACTOR, SliderFactor);
yield return (IDifficultyAttributes.ATTRIB_ID_SLIDER_FACTOR, SliderFactor);
yield return (ATTRIB_ID_AIM_DIFFICULT_STRAIN_COUNT, AimDifficultStrainCount);
yield return (ATTRIB_ID_SPEED_DIFFICULT_STRAIN_COUNT, SpeedDifficultStrainCount);
yield return (ATTRIB_ID_SPEED_NOTE_COUNT, SpeedNoteCount);
yield return (IDifficultyAttributes.ATTRIB_ID_AIM_DIFFICULT_STRAIN_COUNT, AimDifficultStrainCount);
yield return (IDifficultyAttributes.ATTRIB_ID_SPEED_DIFFICULT_STRAIN_COUNT, SpeedDifficultStrainCount);
yield return (IDifficultyAttributes.ATTRIB_ID_SPEED_NOTE_COUNT, SpeedNoteCount);
}
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
public void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
{
base.FromDatabaseAttributes(values, onlineInfo);
AimDifficulty = values[ATTRIB_ID_AIM];
SpeedDifficulty = values[ATTRIB_ID_SPEED];
OverallDifficulty = values[ATTRIB_ID_OVERALL_DIFFICULTY];
ApproachRate = values[ATTRIB_ID_APPROACH_RATE];
StarRating = values[ATTRIB_ID_DIFFICULTY];
FlashlightDifficulty = values.GetValueOrDefault(ATTRIB_ID_FLASHLIGHT);
SliderFactor = values[ATTRIB_ID_SLIDER_FACTOR];
AimDifficultStrainCount = values[ATTRIB_ID_AIM_DIFFICULT_STRAIN_COUNT];
SpeedDifficultStrainCount = values[ATTRIB_ID_SPEED_DIFFICULT_STRAIN_COUNT];
SpeedNoteCount = values[ATTRIB_ID_SPEED_NOTE_COUNT];
MaxCombo = (int)values[IDifficultyAttributes.ATTRIB_ID_MAX_COMBO];
AimDifficulty = values[IDifficultyAttributes.ATTRIB_ID_AIM];
SpeedDifficulty = values[IDifficultyAttributes.ATTRIB_ID_SPEED];
OverallDifficulty = values[IDifficultyAttributes.ATTRIB_ID_OVERALL_DIFFICULTY];
ApproachRate = values[IDifficultyAttributes.ATTRIB_ID_APPROACH_RATE];
StarRating = values[IDifficultyAttributes.ATTRIB_ID_DIFFICULTY];
FlashlightDifficulty = values.GetValueOrDefault(IDifficultyAttributes.ATTRIB_ID_FLASHLIGHT);
SliderFactor = values[IDifficultyAttributes.ATTRIB_ID_SLIDER_FACTOR];
AimDifficultStrainCount = values[IDifficultyAttributes.ATTRIB_ID_AIM_DIFFICULT_STRAIN_COUNT];
SpeedDifficultStrainCount = values[IDifficultyAttributes.ATTRIB_ID_SPEED_DIFFICULT_STRAIN_COUNT];
SpeedNoteCount = values[IDifficultyAttributes.ATTRIB_ID_SPEED_NOTE_COUNT];
DrainRate = onlineInfo.DrainRate;
HitCircleCount = onlineInfo.CircleCount;
SliderCount = onlineInfo.SliderCount;
@ -138,7 +140,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// unless the fields are also renamed.
[UsedImplicitly]
public bool ShouldSerializeFlashlightDifficulty() => Mods.Any(m => m is ModFlashlight);
public bool ShouldSerializeFlashlightDifficulty() => FlashlightDifficulty is not null;
#endregion
}

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@ -31,17 +31,17 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{
}
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
protected override IDifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
if (beatmap.HitObjects.Count == 0)
return new OsuDifficultyAttributes { Mods = mods };
return new OsuDifficultyAttributes();
double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
double aimRatingNoSliders = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
double speedRating = Math.Sqrt(skills[2].DifficultyValue()) * difficulty_multiplier;
double speedNotes = ((Speed)skills[2]).RelevantNoteCount();
double flashlightRating = 0.0;
double flashlightRating = 0;
if (mods.Any(h => h is OsuModFlashlight))
flashlightRating = Math.Sqrt(skills[3].DifficultyValue()) * difficulty_multiplier;
@ -97,11 +97,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty
OsuDifficultyAttributes attributes = new OsuDifficultyAttributes
{
StarRating = starRating,
Mods = mods,
AimDifficulty = aimRating,
SpeedDifficulty = speedRating,
SpeedNoteCount = speedNotes,
FlashlightDifficulty = flashlightRating,
FlashlightDifficulty = mods.Any(x => x is OsuModFlashlight) ? flashlightRating : null,
SliderFactor = sliderFactor,
AimDifficultStrainCount = aimDifficultyStrainCount,
SpeedDifficultStrainCount = speedDifficultyStrainCount,

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@ -7,8 +7,14 @@ using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Osu.Difficulty
{
public class OsuPerformanceAttributes : PerformanceAttributes
public struct OsuPerformanceAttributes : IPerformanceAttributes
{
/// <summary>
/// Calculated score performance points.
/// </summary>
[JsonProperty("pp")]
public double Total { get; set; }
[JsonProperty("aim")]
public double Aim { get; set; }
@ -24,11 +30,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
[JsonProperty("effective_miss_count")]
public double EffectiveMissCount { get; set; }
public override IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
public IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
{
foreach (var attribute in base.GetAttributesForDisplay())
yield return attribute;
yield return new PerformanceDisplayAttribute(nameof(Total), "Achieved PP", Total);
yield return new PerformanceDisplayAttribute(nameof(Aim), "Aim", Aim);
yield return new PerformanceDisplayAttribute(nameof(Speed), "Speed", Speed);
yield return new PerformanceDisplayAttribute(nameof(Accuracy), "Accuracy", Accuracy);

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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{
}
protected override PerformanceAttributes CreatePerformanceAttributes(ScoreInfo score, DifficultyAttributes attributes)
protected override IPerformanceAttributes CreatePerformanceAttributes(ScoreInfo score, IDifficultyAttributes attributes)
{
var osuAttributes = (OsuDifficultyAttributes)attributes;
@ -285,7 +285,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
if (!score.Mods.Any(h => h is OsuModFlashlight))
return 0.0;
double flashlightValue = Flashlight.DifficultyToPerformance(attributes.FlashlightDifficulty);
double flashlightValue = Flashlight.DifficultyToPerformance(attributes.FlashlightDifficulty!.Value);
// Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses.
if (effectiveMissCount > 0)

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@ -8,8 +8,15 @@ using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Taiko.Difficulty
{
public class TaikoDifficultyAttributes : DifficultyAttributes
[JsonObject(MemberSerialization.OptIn)]
public struct TaikoDifficultyAttributes : IDifficultyAttributes
{
/// <inheritdoc/>
public double StarRating { get; set; }
/// <inheritdoc/>
public int MaxCombo { get; set; }
/// <summary>
/// The difficulty corresponding to the stamina skill.
/// </summary>
@ -58,25 +65,22 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
[JsonProperty("ok_hit_window")]
public double OkHitWindow { get; set; }
public override IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
public IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
{
foreach (var v in base.ToDatabaseAttributes())
yield return v;
yield return (ATTRIB_ID_DIFFICULTY, StarRating);
yield return (ATTRIB_ID_GREAT_HIT_WINDOW, GreatHitWindow);
yield return (ATTRIB_ID_OK_HIT_WINDOW, OkHitWindow);
yield return (ATTRIB_ID_MONO_STAMINA_FACTOR, MonoStaminaFactor);
yield return (IDifficultyAttributes.ATTRIB_ID_MAX_COMBO, MaxCombo);
yield return (IDifficultyAttributes.ATTRIB_ID_DIFFICULTY, StarRating);
yield return (IDifficultyAttributes.ATTRIB_ID_GREAT_HIT_WINDOW, GreatHitWindow);
yield return (IDifficultyAttributes.ATTRIB_ID_OK_HIT_WINDOW, OkHitWindow);
yield return (IDifficultyAttributes.ATTRIB_ID_MONO_STAMINA_FACTOR, MonoStaminaFactor);
}
public override void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
public void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
{
base.FromDatabaseAttributes(values, onlineInfo);
StarRating = values[ATTRIB_ID_DIFFICULTY];
GreatHitWindow = values[ATTRIB_ID_GREAT_HIT_WINDOW];
OkHitWindow = values[ATTRIB_ID_OK_HIT_WINDOW];
MonoStaminaFactor = values[ATTRIB_ID_MONO_STAMINA_FACTOR];
MaxCombo = (int)values[IDifficultyAttributes.ATTRIB_ID_MAX_COMBO];
StarRating = values[IDifficultyAttributes.ATTRIB_ID_DIFFICULTY];
GreatHitWindow = values[IDifficultyAttributes.ATTRIB_ID_GREAT_HIT_WINDOW];
OkHitWindow = values[IDifficultyAttributes.ATTRIB_ID_OK_HIT_WINDOW];
MonoStaminaFactor = values[IDifficultyAttributes.ATTRIB_ID_MONO_STAMINA_FACTOR];
}
}
}

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@ -72,10 +72,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
return difficultyHitObjects;
}
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
protected override IDifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
if (beatmap.HitObjects.Count == 0)
return new TaikoDifficultyAttributes { Mods = mods };
return new TaikoDifficultyAttributes();
Colour colour = (Colour)skills.First(x => x is Colour);
Rhythm rhythm = (Rhythm)skills.First(x => x is Rhythm);
@ -106,7 +106,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
TaikoDifficultyAttributes attributes = new TaikoDifficultyAttributes
{
StarRating = starRating,
Mods = mods,
StaminaDifficulty = staminaRating,
MonoStaminaFactor = monoStaminaFactor,
RhythmDifficulty = rhythmRating,

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@ -7,8 +7,14 @@ using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Taiko.Difficulty
{
public class TaikoPerformanceAttributes : PerformanceAttributes
public struct TaikoPerformanceAttributes : IPerformanceAttributes
{
/// <summary>
/// Calculated score performance points.
/// </summary>
[JsonProperty("pp")]
public double Total { get; set; }
[JsonProperty("difficulty")]
public double Difficulty { get; set; }
@ -21,11 +27,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
[JsonProperty("estimated_unstable_rate")]
public double? EstimatedUnstableRate { get; set; }
public override IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
public IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
{
foreach (var attribute in base.GetAttributesForDisplay())
yield return attribute;
yield return new PerformanceDisplayAttribute(nameof(Total), "Achieved PP", Total);
yield return new PerformanceDisplayAttribute(nameof(Difficulty), "Difficulty", Difficulty);
yield return new PerformanceDisplayAttribute(nameof(Accuracy), "Accuracy", Accuracy);
}

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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
{
}
protected override PerformanceAttributes CreatePerformanceAttributes(ScoreInfo score, DifficultyAttributes attributes)
protected override IPerformanceAttributes CreatePerformanceAttributes(ScoreInfo score, IDifficultyAttributes attributes)
{
var taikoAttributes = (TaikoDifficultyAttributes)attributes;

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@ -222,7 +222,7 @@ namespace osu.Game.Tests.NonVisual
protected override Mod[] DifficultyAdjustmentMods { get; }
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
protected override IDifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
throw new NotImplementedException();
}

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@ -172,7 +172,7 @@ namespace osu.Game.Tests.NonVisual
{
}
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
protected override IDifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
=> new TestDifficultyAttributes { Objects = beatmap.HitObjects.ToArray() };
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)

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@ -208,8 +208,8 @@ namespace osu.Game.Tests.Visual.UserInterface
{
}
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
=> new DifficultyAttributes(mods, mods.OfType<TestMod>().SingleOrDefault()?.Difficulty.Value ?? 0);
protected override IDifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
=> new DifficultyAttributes { StarRating = mods.OfType<TestMod>().SingleOrDefault()?.Difficulty.Value ?? 0 };
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
=> Array.Empty<DifficultyHitObject>();
@ -225,7 +225,7 @@ namespace osu.Game.Tests.Visual.UserInterface
{
}
protected override PerformanceAttributes CreatePerformanceAttributes(ScoreInfo score, DifficultyAttributes attributes)
protected override IPerformanceAttributes CreatePerformanceAttributes(ScoreInfo score, IDifficultyAttributes attributes)
=> new PerformanceAttributes { Total = score.Mods.OfType<TestMod>().SingleOrDefault()?.Performance.Value ?? 0 };
}

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@ -22,18 +22,18 @@ namespace osu.Game.Beatmaps
/// The difficulty attributes computed for the given beatmap.
/// Might not be available if the star difficulty is associated with a beatmap that's not locally available.
/// </summary>
public readonly DifficultyAttributes? DifficultyAttributes;
public readonly IDifficultyAttributes? DifficultyAttributes;
/// <summary>
/// The performance attributes computed for a perfect score on the given beatmap.
/// Might not be available if the star difficulty is associated with a beatmap that's not locally available.
/// </summary>
public readonly PerformanceAttributes? PerformanceAttributes;
public readonly IPerformanceAttributes? PerformanceAttributes;
/// <summary>
/// Creates a <see cref="StarDifficulty"/> structure.
/// </summary>
public StarDifficulty(DifficultyAttributes difficulty, PerformanceAttributes performance)
public StarDifficulty(IDifficultyAttributes difficulty, IPerformanceAttributes performance)
{
Stars = double.IsFinite(difficulty.StarRating) ? difficulty.StarRating : 0;
MaxCombo = difficulty.MaxCombo;
@ -44,7 +44,7 @@ namespace osu.Game.Beatmaps
/// <summary>
/// Creates a <see cref="StarDifficulty"/> structure with a pre-populated star difficulty and max combo
/// in scenarios where computing <see cref="Rulesets.Difficulty.DifficultyAttributes"/> is not feasible (i.e. when working with online sources).
/// in scenarios where computing <see cref="IDifficultyAttributes"/> is not feasible (i.e. when working with online sources).
/// </summary>
public StarDifficulty(double starDifficulty, int maxCombo)
{

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@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Difficulty
/// </summary>
/// <param name="cancellationToken">The cancellation token.</param>
/// <returns>A structure describing the difficulty of the beatmap.</returns>
public DifficultyAttributes Calculate(CancellationToken cancellationToken = default)
public IDifficultyAttributes Calculate(CancellationToken cancellationToken = default)
=> Calculate(Array.Empty<Mod>(), cancellationToken);
/// <summary>
@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Difficulty
/// <param name="mods">The mods that should be applied to the beatmap.</param>
/// <param name="cancellationToken">The cancellation token.</param>
/// <returns>A structure describing the difficulty of the beatmap.</returns>
public DifficultyAttributes Calculate([NotNull] IEnumerable<Mod> mods, CancellationToken cancellationToken = default)
public IDifficultyAttributes Calculate([NotNull] IEnumerable<Mod> mods, CancellationToken cancellationToken = default)
{
cancellationToken.ThrowIfCancellationRequested();
preProcess(mods, cancellationToken);
@ -140,7 +140,7 @@ namespace osu.Game.Rulesets.Difficulty
/// This can only be used to compute difficulties for legacy mod combinations.
/// </remarks>
/// <returns>A collection of structures describing the difficulty of the beatmap for each mod combination.</returns>
public IEnumerable<DifficultyAttributes> CalculateAllLegacyCombinations(CancellationToken cancellationToken = default)
public IEnumerable<(Mod[] Mods, IDifficultyAttributes Attributes)> CalculateAllLegacyCombinations(CancellationToken cancellationToken = default)
{
var rulesetInstance = ruleset.CreateInstance();
@ -148,11 +148,13 @@ namespace osu.Game.Rulesets.Difficulty
{
Mod classicMod = rulesetInstance.CreateMod<ModClassic>();
var finalCombination = ModUtils.FlattenMod(combination);
IEnumerable<Mod> finalCombination = ModUtils.FlattenMod(combination);
if (classicMod != null)
finalCombination = finalCombination.Append(classicMod);
yield return Calculate(finalCombination.ToArray(), cancellationToken);
Mod[] finalMods = finalCombination.ToArray();
yield return (finalMods, Calculate(finalMods, cancellationToken));
}
}
@ -263,14 +265,14 @@ namespace osu.Game.Rulesets.Difficulty
protected virtual Mod[] DifficultyAdjustmentMods => Array.Empty<Mod>();
/// <summary>
/// Creates <see cref="DifficultyAttributes"/> to describe beatmap's calculated difficulty.
/// Creates <see cref="IDifficultyAttributes"/> to describe beatmap's calculated difficulty.
/// </summary>
/// <param name="beatmap">The <see cref="IBeatmap"/> whose difficulty was calculated.
/// This may differ from <see cref="Beatmap"/> in the case of timed calculation.</param>
/// <param name="mods">The <see cref="Mod"/>s that difficulty was calculated with.</param>
/// <param name="skills">The skills which processed the beatmap.</param>
/// <param name="clockRate">The rate at which the gameplay clock is run at.</param>
protected abstract DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate);
protected abstract IDifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate);
/// <summary>
/// Enumerates <see cref="DifficultyHitObject"/>s to be processed from <see cref="HitObject"/>s in the <see cref="IBeatmap"/>.

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@ -1,19 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Difficulty
{
/// <summary>
/// Describes the difficulty of a beatmap, as output by a <see cref="DifficultyCalculator"/>.
/// </summary>
[JsonObject(MemberSerialization.OptIn)]
public class DifficultyAttributes
public interface IDifficultyAttributes
{
protected const int ATTRIB_ID_AIM = 1;
protected const int ATTRIB_ID_SPEED = 3;
@ -31,11 +28,6 @@ namespace osu.Game.Rulesets.Difficulty
protected const int ATTRIB_ID_OK_HIT_WINDOW = 27;
protected const int ATTRIB_ID_MONO_STAMINA_FACTOR = 29;
/// <summary>
/// The mods which were applied to the beatmap.
/// </summary>
public Mod[] Mods { get; set; } = Array.Empty<Mod>();
/// <summary>
/// The combined star rating of all skills.
/// </summary>
@ -49,42 +41,40 @@ namespace osu.Game.Rulesets.Difficulty
public int MaxCombo { get; set; }
/// <summary>
/// Creates new <see cref="DifficultyAttributes"/>.
/// </summary>
public DifficultyAttributes()
{
}
/// <summary>
/// Creates new <see cref="DifficultyAttributes"/>.
/// </summary>
/// <param name="mods">The mods which were applied to the beatmap.</param>
/// <param name="starRating">The combined star rating of all skills.</param>
public DifficultyAttributes(Mod[] mods, double starRating)
{
Mods = mods;
StarRating = starRating;
}
/// <summary>
/// Converts this <see cref="DifficultyAttributes"/> to osu-web compatible database attribute mappings.
/// Converts this <see cref="IDifficultyAttributes"/> to osu-web compatible database attribute mappings.
/// </summary>
/// <remarks>
/// See: osu_difficulty_attribs table.
/// </remarks>
public virtual IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
{
yield return (ATTRIB_ID_MAX_COMBO, MaxCombo);
}
public IEnumerable<(int attributeId, object value)> ToDatabaseAttributes();
/// <summary>
/// Reads osu-web database attribute mappings into this <see cref="DifficultyAttributes"/> object.
/// Reads osu-web database attribute mappings into this <see cref="IDifficultyAttributes"/> object.
/// </summary>
/// <param name="values">The attribute mappings.</param>
/// <param name="onlineInfo">The <see cref="IBeatmapOnlineInfo"/> where more information about the beatmap may be extracted from (such as AR/CS/OD/etc).</param>
public virtual void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
public void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo);
}
/// <summary>
/// Represents a full, minimal implementation of <see cref="IDifficultyAttributes"/>.
/// </summary>
public class DifficultyAttributes : IDifficultyAttributes
{
public double StarRating { get; set; }
public int MaxCombo { get; set; }
public IEnumerable<(int attributeId, object value)> ToDatabaseAttributes()
{
MaxCombo = (int)values[ATTRIB_ID_MAX_COMBO];
yield return (IDifficultyAttributes.ATTRIB_ID_MAX_COMBO, MaxCombo);
yield return (IDifficultyAttributes.ATTRIB_ID_AIM, StarRating);
}
public void FromDatabaseAttributes(IReadOnlyDictionary<int, double> values, IBeatmapOnlineInfo onlineInfo)
{
MaxCombo = (int)values[IDifficultyAttributes.ATTRIB_ID_MAX_COMBO];
StarRating = values[IDifficultyAttributes.ATTRIB_ID_AIM];
}
}
}

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@ -6,7 +6,7 @@ using Newtonsoft.Json;
namespace osu.Game.Rulesets.Difficulty
{
public class PerformanceAttributes
public interface IPerformanceAttributes
{
/// <summary>
/// Calculated score performance points.
@ -19,7 +19,17 @@ namespace osu.Game.Rulesets.Difficulty
/// Some attributes may be omitted if they are not meant for display.
/// </summary>
/// <returns></returns>
public virtual IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
public IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay();
}
/// <summary>
/// Represents a full, minimal implementation of <see cref="IPerformanceAttributes"/>.
/// </summary>
public class PerformanceAttributes : IPerformanceAttributes
{
public double Total { get; set; }
public IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
{
yield return new PerformanceDisplayAttribute(nameof(Total), "Achieved PP", Total);
}

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@ -11,19 +11,19 @@ namespace osu.Game.Rulesets.Difficulty
/// <summary>
/// Actual gameplay performance.
/// </summary>
public PerformanceAttributes Performance { get; set; }
public IPerformanceAttributes Performance { get; set; }
/// <summary>
/// Performance of a perfect play for comparison.
/// </summary>
public PerformanceAttributes PerfectPerformance { get; set; }
public IPerformanceAttributes PerfectPerformance { get; set; }
/// <summary>
/// Create a new performance breakdown.
/// </summary>
/// <param name="performance">Actual gameplay performance.</param>
/// <param name="perfectPerformance">Performance of a perfect play for comparison.</param>
public PerformanceBreakdown(PerformanceAttributes performance, PerformanceAttributes perfectPerformance)
public PerformanceBreakdown(IPerformanceAttributes performance, IPerformanceAttributes perfectPerformance)
{
Performance = performance;
PerfectPerformance = perfectPerformance;

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@ -17,20 +17,20 @@ namespace osu.Game.Rulesets.Difficulty
Ruleset = ruleset;
}
public Task<PerformanceAttributes> CalculateAsync(ScoreInfo score, DifficultyAttributes attributes, CancellationToken cancellationToken)
public Task<IPerformanceAttributes> CalculateAsync(ScoreInfo score, IDifficultyAttributes attributes, CancellationToken cancellationToken)
=> Task.Run(() => CreatePerformanceAttributes(score, attributes), cancellationToken);
public PerformanceAttributes Calculate(ScoreInfo score, DifficultyAttributes attributes)
public IPerformanceAttributes Calculate(ScoreInfo score, IDifficultyAttributes attributes)
=> CreatePerformanceAttributes(score, attributes);
public PerformanceAttributes Calculate(ScoreInfo score, IWorkingBeatmap beatmap)
public IPerformanceAttributes Calculate(ScoreInfo score, IWorkingBeatmap beatmap)
=> Calculate(score, Ruleset.CreateDifficultyCalculator(beatmap).Calculate(score.Mods));
/// <summary>
/// Creates <see cref="PerformanceAttributes"/> to describe a score's performance.
/// Creates <see cref="IPerformanceAttributes"/> to describe a score's performance.
/// </summary>
/// <param name="score">The score to create the attributes for.</param>
/// <param name="attributes">The difficulty attributes for the beatmap relating to the score.</param>
protected abstract PerformanceAttributes CreatePerformanceAttributes(ScoreInfo score, DifficultyAttributes attributes);
protected abstract IPerformanceAttributes CreatePerformanceAttributes(ScoreInfo score, IDifficultyAttributes attributes);
}
}

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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Difficulty
public class PerformanceDisplayAttribute
{
/// <summary>
/// Name of the attribute property in <see cref="PerformanceAttributes"/>.
/// Name of the attribute property in <see cref="IPerformanceAttributes"/>.
/// </summary>
public string PropertyName { get; }

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@ -8,7 +8,7 @@ using System;
namespace osu.Game.Rulesets.Difficulty
{
/// <summary>
/// Wraps a <see cref="DifficultyAttributes"/> object and adds a time value for which the attribute is valid.
/// Wraps a <see cref="IDifficultyAttributes"/> object and adds a time value for which the attribute is valid.
/// Output by DifficultyCalculator.CalculateTimed methods.
/// </summary>
public class TimedDifficultyAttributes : IComparable<TimedDifficultyAttributes>
@ -21,14 +21,14 @@ namespace osu.Game.Rulesets.Difficulty
/// <summary>
/// The attributes.
/// </summary>
public readonly DifficultyAttributes Attributes;
public readonly IDifficultyAttributes Attributes;
/// <summary>
/// Creates new <see cref="TimedDifficultyAttributes"/>.
/// </summary>
/// <param name="time">The non-clock-adjusted time value at which the attributes take effect.</param>
/// <param name="attributes">The attributes.</param>
public TimedDifficultyAttributes(double time, DifficultyAttributes attributes)
public TimedDifficultyAttributes(double time, IDifficultyAttributes attributes)
{
Time = time;
Attributes = attributes;

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@ -106,7 +106,7 @@ namespace osu.Game.Screens.Play.HUD
}
[CanBeNull]
private DifficultyAttributes getAttributeAtTime(JudgementResult judgement)
private IDifficultyAttributes getAttributeAtTime(JudgementResult judgement)
{
if (timedAttributes == null || timedAttributes.Count == 0)
return null;

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@ -176,8 +176,8 @@ namespace osu.Game.Screens.Ranking.Statistics
var perfectDisplayAttributes = breakdown.PerfectPerformance.GetAttributesForDisplay();
setTotalValues(
displayAttributes.First(a => a.PropertyName == nameof(PerformanceAttributes.Total)),
perfectDisplayAttributes.First(a => a.PropertyName == nameof(PerformanceAttributes.Total))
displayAttributes.First(a => a.PropertyName == nameof(IPerformanceAttributes.Total)),
perfectDisplayAttributes.First(a => a.PropertyName == nameof(IPerformanceAttributes.Total))
);
var rowDimensions = new List<Dimension>();
@ -185,7 +185,7 @@ namespace osu.Game.Screens.Ranking.Statistics
foreach (PerformanceDisplayAttribute attr in displayAttributes)
{
if (attr.PropertyName == nameof(PerformanceAttributes.Total)) continue;
if (attr.PropertyName == nameof(IPerformanceAttributes.Total)) continue;
var row = createAttributeRow(attr, perfectDisplayAttributes.First(a => a.PropertyName == attr.PropertyName));

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@ -25,14 +25,14 @@ namespace osu.Game.Tests.Beatmaps
protected void Test(double expectedStarRating, int expectedMaxCombo, string name, params Mod[] mods)
{
var attributes = CreateDifficultyCalculator(getBeatmap(name)).Calculate(mods);
var attributes = CreateDifficultyCalculator(GetBeatmap(name)).Calculate(mods);
// Platform-dependent math functions (Pow, Cbrt, Exp, etc) may result in minute differences.
Assert.That(attributes.StarRating, Is.EqualTo(expectedStarRating).Within(0.00001));
Assert.That(attributes.MaxCombo, Is.EqualTo(expectedMaxCombo));
}
private IWorkingBeatmap getBeatmap(string name)
protected IWorkingBeatmap GetBeatmap(string name)
{
using (var resStream = openResource($"{resource_namespace}.{name}.osu"))
using (var stream = new LineBufferedReader(resStream))