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Merge pull request #4162 from ProgrammaticNajel/fix-editor-hitobject-position
Fix hit object placement positions in editor not initializing to cursor position
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commit
22926bad9f
@ -5,6 +5,7 @@ using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
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{
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@ -22,8 +23,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
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{
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base.LoadComplete();
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// Fixes a 1-frame position discrpancy due to the first mouse move event happening in the next frame
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HitObject.Position = GetContainingInputManager().CurrentState.Mouse.Position;
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// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
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HitObject.Position = Parent?.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position) ?? Vector2.Zero;
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}
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protected override bool OnClick(ClickEvent e)
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@ -47,6 +47,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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setState(PlacementState.Initial);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
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HitObject.Position = Parent?.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position) ?? Vector2.Zero;
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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switch (state)
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