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decrease max tolerance
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parent
a8f3a0533a
commit
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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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public BindableFloat Tolerance { get; } = new BindableFloat(2f)
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public BindableFloat Tolerance { get; } = new BindableFloat(2f)
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{
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{
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MinValue = 0.05f,
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MinValue = 0.05f,
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MaxValue = 3f,
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MaxValue = 2.0f,
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Precision = 0.01f
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Precision = 0.01f
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};
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};
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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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};
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};
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// We map internal ranges to a more standard range of values for display to the user.
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// We map internal ranges to a more standard range of values for display to the user.
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private readonly BindableInt displayTolerance = new BindableInt(66)
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private readonly BindableInt displayTolerance = new BindableInt(100)
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{
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{
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MinValue = 5,
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MinValue = 5,
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MaxValue = 100
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MaxValue = 100
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@ -90,8 +90,8 @@ namespace osu.Game.Rulesets.Osu.Edit
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displayCornerThreshold.Value = internalToDisplayCornerThreshold(threshold.NewValue)
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displayCornerThreshold.Value = internalToDisplayCornerThreshold(threshold.NewValue)
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);
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);
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float displayToInternalTolerance(float v) => v / 33f;
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float displayToInternalTolerance(float v) => v / 50f;
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int internalToDisplayTolerance(float v) => (int)Math.Round(v * 33f);
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int internalToDisplayTolerance(float v) => (int)Math.Round(v * 50f);
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float displayToInternalCornerThreshold(float v) => v / 100f;
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float displayToInternalCornerThreshold(float v) => v / 100f;
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int internalToDisplayCornerThreshold(float v) => (int)Math.Round(v * 100f);
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int internalToDisplayCornerThreshold(float v) => (int)Math.Round(v * 100f);
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