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Do not show distance to next/previous object if said object is a banana shower
The results of such a display were a little bit nonsensical.
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using System.Linq;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Screens.Edit.Compose.Components;
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@ -21,14 +22,14 @@ namespace osu.Game.Rulesets.Catch.Edit
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HitObject? precedingObject = EditorBeatmap.HitObjects.LastOrDefault(ho => ho.GetEndTime() < firstSelectedHitObject.StartTime);
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HitObject? precedingObject = EditorBeatmap.HitObjects.LastOrDefault(ho => ho.GetEndTime() < firstSelectedHitObject.StartTime);
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HitObject? nextObject = EditorBeatmap.HitObjects.FirstOrDefault(ho => ho.StartTime > lastSelectedHitObject.GetEndTime());
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HitObject? nextObject = EditorBeatmap.HitObjects.FirstOrDefault(ho => ho.StartTime > lastSelectedHitObject.GetEndTime());
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if (precedingObject != null)
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if (precedingObject != null && precedingObject is not BananaShower)
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{
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{
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double previousSnap = snapProvider.ReadCurrentDistanceSnap(precedingObject, firstSelectedHitObject);
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double previousSnap = snapProvider.ReadCurrentDistanceSnap(precedingObject, firstSelectedHitObject);
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AddHeader("To previous");
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AddHeader("To previous");
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AddValue($"{previousSnap:#,0.##}x");
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AddValue($"{previousSnap:#,0.##}x");
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}
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}
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if (nextObject != null)
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if (nextObject != null && nextObject is not BananaShower)
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{
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{
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double nextSnap = snapProvider.ReadCurrentDistanceSnap(lastSelectedHitObject, nextObject);
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double nextSnap = snapProvider.ReadCurrentDistanceSnap(lastSelectedHitObject, nextObject);
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AddHeader("To next");
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AddHeader("To next");
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