mirror of
https://github.com/ppy/osu.git
synced 2025-01-28 00:02:56 +08:00
Add method to stop countdown
This commit is contained in:
parent
ea9de0199d
commit
209de886ce
@ -132,7 +132,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
shouldStopCountdown |= Room.Host?.State != MultiplayerUserState.Ready && Room.Host?.State != MultiplayerUserState.Spectating;
|
shouldStopCountdown |= Room.Host?.State != MultiplayerUserState.Ready && Room.Host?.State != MultiplayerUserState.Spectating;
|
||||||
|
|
||||||
if (shouldStopCountdown)
|
if (shouldStopCountdown)
|
||||||
countdownStopSource?.Cancel();
|
stopCountdown();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case MultiplayerRoomState.WaitingForLoad:
|
case MultiplayerRoomState.WaitingForLoad:
|
||||||
@ -319,10 +319,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case StopCountdownRequest _:
|
case StopCountdownRequest _:
|
||||||
countdownStopSource?.Cancel();
|
stopCountdown();
|
||||||
|
|
||||||
Room.Countdown = null;
|
|
||||||
await MatchEvent(new CountdownChangedEvent { Countdown = Room.Countdown });
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ChangeTeamRequest changeTeam:
|
case ChangeTeamRequest changeTeam:
|
||||||
@ -348,7 +345,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
Debug.Assert(Room != null);
|
Debug.Assert(Room != null);
|
||||||
Debug.Assert(ThreadSafety.IsUpdateThread);
|
Debug.Assert(ThreadSafety.IsUpdateThread);
|
||||||
|
|
||||||
countdownStopSource?.Cancel();
|
stopCountdown();
|
||||||
|
|
||||||
// Note that this will leak CTSs, however this is a test method and we haven't noticed foregoing disposal of non-linked CTSs to be detrimental.
|
// Note that this will leak CTSs, however this is a test method and we haven't noticed foregoing disposal of non-linked CTSs to be detrimental.
|
||||||
// If necessary, this can be moved into the final schedule below, and the class-level fields be nulled out accordingly.
|
// If necessary, this can be moved into the final schedule below, and the class-level fields be nulled out accordingly.
|
||||||
@ -397,6 +394,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void stopCountdown() => countdownStopSource?.Cancel();
|
||||||
|
|
||||||
public override Task StartMatch()
|
public override Task StartMatch()
|
||||||
{
|
{
|
||||||
Debug.Assert(Room != null);
|
Debug.Assert(Room != null);
|
||||||
|
Loading…
Reference in New Issue
Block a user