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Update lighting tests to not require lighting (some test skins are missing it)
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parent
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@ -43,10 +43,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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showResult(HitResult.Great);
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showResult(HitResult.Great);
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AddUntilStep("judgements shown", () => this.ChildrenOfType<TestDrawableOsuJudgement>().Any());
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AddUntilStep("judgements shown", () => this.ChildrenOfType<TestDrawableOsuJudgement>().Any());
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AddAssert("judgement body immediately visible",
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() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.JudgementBody.Alpha == 1));
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AddAssert("hit lighting hidden",
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AddAssert("hit lighting hidden",
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() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.Lighting.Alpha == 0));
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() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => !judgement.Lighting.Transforms.Any()));
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}
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}
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[Test]
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[Test]
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@ -57,10 +55,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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showResult(HitResult.Great);
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showResult(HitResult.Great);
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AddUntilStep("judgements shown", () => this.ChildrenOfType<TestDrawableOsuJudgement>().Any());
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AddUntilStep("judgements shown", () => this.ChildrenOfType<TestDrawableOsuJudgement>().Any());
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AddAssert("judgement body not immediately visible",
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() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.JudgementBody.Alpha > 0 && judgement.JudgementBody.Alpha < 1));
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AddAssert("hit lighting shown",
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AddAssert("hit lighting shown",
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() => this.ChildrenOfType<TestDrawableOsuJudgement>().All(judgement => judgement.Lighting.Alpha > 0));
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() => this.ChildrenOfType<TestDrawableOsuJudgement>().Any(judgement => judgement.Lighting.Transforms.Any()));
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}
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}
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private void showResult(HitResult result)
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private void showResult(HitResult result)
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