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Merge pull request #27630 from EVAST9919/editor-performance

Improve editor performance for maps with many control points
This commit is contained in:
Dean Herbert 2024-03-20 13:20:21 +08:00 committed by GitHub
commit 1f70019009
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2 changed files with 76 additions and 34 deletions

View File

@ -1,10 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Specialized; using osu.Framework.Allocation;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts; using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
@ -15,6 +14,16 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
/// </summary> /// </summary>
public partial class TimelineControlPointDisplay : TimelinePart<TimelineControlPointGroup> public partial class TimelineControlPointDisplay : TimelinePart<TimelineControlPointGroup>
{ {
[Resolved]
private Timeline timeline { get; set; } = null!;
/// <summary>
/// The visible time/position range of the timeline.
/// </summary>
private (float min, float max) visibleRange = (float.MinValue, float.MaxValue);
private readonly Cached groupCache = new Cached();
private readonly IBindableList<ControlPointGroup> controlPointGroups = new BindableList<ControlPointGroup>(); private readonly IBindableList<ControlPointGroup> controlPointGroups = new BindableList<ControlPointGroup>();
protected override void LoadBeatmap(EditorBeatmap beatmap) protected override void LoadBeatmap(EditorBeatmap beatmap)
@ -23,34 +32,67 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
controlPointGroups.UnbindAll(); controlPointGroups.UnbindAll();
controlPointGroups.BindTo(beatmap.ControlPointInfo.Groups); controlPointGroups.BindTo(beatmap.ControlPointInfo.Groups);
controlPointGroups.BindCollectionChanged((_, args) => controlPointGroups.BindCollectionChanged((_, _) => groupCache.Invalidate(), true);
{
switch (args.Action)
{
case NotifyCollectionChangedAction.Reset:
Clear();
break;
case NotifyCollectionChangedAction.Add:
Debug.Assert(args.NewItems != null);
foreach (var group in args.NewItems.OfType<ControlPointGroup>())
Add(new TimelineControlPointGroup(group));
break;
case NotifyCollectionChangedAction.Remove:
Debug.Assert(args.OldItems != null);
foreach (var group in args.OldItems.OfType<ControlPointGroup>())
{
var matching = Children.SingleOrDefault(gv => ReferenceEquals(gv.Group, group));
matching?.Expire();
}
break;
}
}, true);
} }
protected override void Update()
{
base.Update();
if (DrawWidth <= 0) return;
(float, float) newRange = (
(ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopLeft).X - TopPointPiece.WIDTH) / DrawWidth * Content.RelativeChildSize.X,
(ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopRight).X) / DrawWidth * Content.RelativeChildSize.X);
if (visibleRange != newRange)
{
visibleRange = newRange;
groupCache.Invalidate();
}
if (!groupCache.IsValid)
{
recreateDrawableGroups();
groupCache.Validate();
}
}
private void recreateDrawableGroups()
{
// Remove groups outside the visible range
foreach (TimelineControlPointGroup drawableGroup in this)
{
if (!shouldBeVisible(drawableGroup.Group))
drawableGroup.Expire();
}
// Add remaining ones
for (int i = 0; i < controlPointGroups.Count; i++)
{
var group = controlPointGroups[i];
if (!shouldBeVisible(group))
continue;
bool alreadyVisible = false;
foreach (var g in this)
{
if (ReferenceEquals(g.Group, group))
{
alreadyVisible = true;
break;
}
}
if (alreadyVisible)
continue;
Add(new TimelineControlPointGroup(group));
}
}
private bool shouldBeVisible(ControlPointGroup group) => group.Time >= visibleRange.min && group.Time <= visibleRange.max;
} }
} }

View File

@ -19,12 +19,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
protected OsuSpriteText Label { get; private set; } = null!; protected OsuSpriteText Label { get; private set; } = null!;
private const float width = 80; public const float WIDTH = 80;
public TopPointPiece(ControlPoint point) public TopPointPiece(ControlPoint point)
{ {
Point = point; Point = point;
Width = width; Width = WIDTH;
Height = 16; Height = 16;
Margin = new MarginPadding { Vertical = 4 }; Margin = new MarginPadding { Vertical = 4 };
@ -65,7 +65,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
new Container new Container
{ {
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
Width = width - triangle_portion, Width = WIDTH - triangle_portion,
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
Colour = Point.GetRepresentingColour(colours), Colour = Point.GetRepresentingColour(colours),