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Merge pull request #12444 from peppy/fix-slider-zero-length

Avoid all scenarios where sliders can become zero length
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Dan Balasescu 2021-04-16 19:33:35 +09:00 committed by GitHub
commit 1f577ce566
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7 changed files with 218 additions and 6 deletions

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@ -0,0 +1,198 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
[TestFixture]
public class TestSceneSliderLengthValidity : TestSceneOsuEditor
{
private OsuPlayfield playfield;
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false);
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("get playfield", () => playfield = Editor.ChildrenOfType<OsuPlayfield>().First());
AddStep("seek to first timing point", () => EditorClock.Seek(Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.First().Time));
}
[Test]
public void TestDraggingStartingPointRemainsValid()
{
Slider slider = null;
AddStep("Add slider", () =>
{
slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) };
PathControlPoint[] points =
{
new PathControlPoint(new Vector2(0), PathType.Linear),
new PathControlPoint(new Vector2(100, 0)),
};
slider.Path = new SliderPath(points);
EditorBeatmap.Add(slider);
});
AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1);
moveMouse(new Vector2(300));
AddStep("select slider", () => InputManager.Click(MouseButton.Left));
double distanceBefore = 0;
AddStep("store distance", () => distanceBefore = slider.Path.Distance);
moveMouse(new Vector2(300, 300));
AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
moveMouse(new Vector2(350, 300));
moveMouse(new Vector2(400, 300));
AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("slider length shrunk", () => slider.Path.Distance < distanceBefore);
AddAssert("ensure slider still has valid length", () => slider.Path.Distance > 0);
}
[Test]
public void TestDraggingEndingPointRemainsValid()
{
Slider slider = null;
AddStep("Add slider", () =>
{
slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) };
PathControlPoint[] points =
{
new PathControlPoint(new Vector2(0), PathType.Linear),
new PathControlPoint(new Vector2(100, 0)),
};
slider.Path = new SliderPath(points);
EditorBeatmap.Add(slider);
});
AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1);
moveMouse(new Vector2(300));
AddStep("select slider", () => InputManager.Click(MouseButton.Left));
double distanceBefore = 0;
AddStep("store distance", () => distanceBefore = slider.Path.Distance);
moveMouse(new Vector2(400, 300));
AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
moveMouse(new Vector2(350, 300));
moveMouse(new Vector2(300, 300));
AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("slider length shrunk", () => slider.Path.Distance < distanceBefore);
AddAssert("ensure slider still has valid length", () => slider.Path.Distance > 0);
}
/// <summary>
/// If a control point is deleted which results in the slider becoming so short it can't exist,
/// for simplicity delete the slider rather than having it in an invalid state.
///
/// Eventually we may need to change this, based on user feedback. I think it's likely enough of
/// an edge case that we won't get many complaints, though (and there's always the undo button).
/// </summary>
[Test]
public void TestDeletingPointCausesSliderDeletion()
{
AddStep("Add slider", () =>
{
Slider slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) };
PathControlPoint[] points =
{
new PathControlPoint(new Vector2(0), PathType.PerfectCurve),
new PathControlPoint(new Vector2(100, 0)),
new PathControlPoint(new Vector2(0, 10))
};
slider.Path = new SliderPath(points);
EditorBeatmap.Add(slider);
});
AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1);
AddStep("select slider", () => InputManager.Click(MouseButton.Left));
moveMouse(new Vector2(400, 300));
AddStep("delete second point", () =>
{
InputManager.PressKey(Key.ShiftLeft);
InputManager.Click(MouseButton.Right);
InputManager.ReleaseKey(Key.ShiftLeft);
});
AddAssert("ensure object deleted", () => EditorBeatmap.HitObjects.Count == 0);
}
/// <summary>
/// If a scale operation is performed where a single slider is the only thing selected, the path's shape will change.
/// If the scale results in the path becoming too short, further mouse movement in the same direction will not change the shape.
/// </summary>
[Test]
public void TestScalingSliderTooSmallRemainsValid()
{
Slider slider = null;
AddStep("Add slider", () =>
{
slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300, 200) };
PathControlPoint[] points =
{
new PathControlPoint(new Vector2(0), PathType.Linear),
new PathControlPoint(new Vector2(0, 50)),
new PathControlPoint(new Vector2(0, 100))
};
slider.Path = new SliderPath(points);
EditorBeatmap.Add(slider);
});
AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1);
moveMouse(new Vector2(300));
AddStep("select slider", () => InputManager.Click(MouseButton.Left));
double distanceBefore = 0;
AddStep("store distance", () => distanceBefore = slider.Path.Distance);
AddStep("move mouse to handle", () => InputManager.MoveMouseTo(Editor.ChildrenOfType<SelectionBoxDragHandle>().Skip(1).First()));
AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
moveMouse(new Vector2(300, 300));
moveMouse(new Vector2(300, 250));
moveMouse(new Vector2(300, 200));
AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("slider length shrunk", () => slider.Path.Distance < distanceBefore);
AddAssert("ensure slider still has valid length", () => slider.Path.Distance > 0);
}
private void moveMouse(Vector2 pos) =>
AddStep($"move mouse to {pos}", () => InputManager.MoveMouseTo(playfield.ToScreenSpace(pos)));
}
}

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@ -41,9 +41,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
addClickStep(MouseButton.Left);
addClickStep(MouseButton.Right);
assertPlaced(true);
assertLength(0);
assertControlPointType(0, PathType.Linear);
assertPlaced(false);
}
[Test]

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@ -185,6 +185,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
protected override void OnDrag(DragEvent e)
{
Vector2[] oldControlPoints = slider.Path.ControlPoints.Select(cp => cp.Position.Value).ToArray();
var oldPosition = slider.Position;
var oldStartTime = slider.StartTime;
if (ControlPoint == slider.Path.ControlPoints[0])
{
// Special handling for the head control point - the position of the slider changes which means the snapped position and time have to be taken into account
@ -202,6 +206,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
else
ControlPoint.Position.Value = dragStartPosition + (e.MousePosition - e.MouseDownPosition);
if (!slider.Path.HasValidLength)
{
for (var i = 0; i < slider.Path.ControlPoints.Count; i++)
slider.Path.ControlPoints[i].Position.Value = oldControlPoints[i];
slider.Position = oldPosition;
slider.StartTime = oldStartTime;
return;
}
// Maintain the path type in case it got defaulted to bezier at some point during the drag.
PointsInSegment[0].Type.Value = dragPathType;
}

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@ -135,7 +135,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private void endCurve()
{
updateSlider();
EndPlacement(true);
EndPlacement(HitObject.Path.HasValidLength);
}
protected override void Update()

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@ -215,7 +215,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
}
// If there are 0 or 1 remaining control points, the slider is in a degenerate (single point) form and should be deleted
if (controlPoints.Count <= 1)
if (controlPoints.Count <= 1 || !slider.HitObject.Path.HasValidLength)
{
placementHandler?.Delete(HitObject);
return;

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@ -228,7 +228,7 @@ namespace osu.Game.Rulesets.Osu.Edit
Quad scaledQuad = getSurroundingQuad(new OsuHitObject[] { slider });
(bool xInBounds, bool yInBounds) = isQuadInBounds(scaledQuad);
if (xInBounds && yInBounds)
if (xInBounds && yInBounds && slider.Path.HasValidLength)
return;
foreach (var point in slider.Path.ControlPoints)

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@ -30,6 +30,8 @@ namespace osu.Game.Rulesets.Objects
/// </summary>
public readonly Bindable<double?> ExpectedDistance = new Bindable<double?>();
public bool HasValidLength => Distance > 0;
/// <summary>
/// The control points of the path.
/// </summary>