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changed miss penalty curve to scale with totalhits
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@ -93,7 +93,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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aimValue *= lengthBonus;
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// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available
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aimValue *= Math.Pow(0.97, countMiss);
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if (countMiss > 0)
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aimValue *= .97 * Math.Pow(1 - Math.Pow((double)countMiss / (double)totalHits, .775), Math.Pow(countMiss, .75));
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// Combo scaling
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if (Attributes.MaxCombo > 0)
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@ -139,7 +140,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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speedValue *= lengthBonus;
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// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available
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speedValue *= Math.Pow(0.97, countMiss);
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if (countMiss > 0)
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speedValue *= .97 * Math.Pow(1 - Math.Pow((double)countMiss / (double)totalHits, .775), Math.Pow(countMiss, 1));
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// Combo scaling
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if (Attributes.MaxCombo > 0)
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