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Fix follow point lifetime not being updated correctly
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@ -118,13 +118,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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using (fp.BeginAbsoluteSequence(fadeInTime))
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using (fp.BeginAbsoluteSequence(fadeInTime))
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{
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{
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fp.FadeIn(osuEnd.TimeFadeIn);
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// See: Expire calls are separated due to https://github.com/ppy/osu-framework/issues/2941
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fp.ScaleTo(osuEnd.Scale, osuEnd.TimeFadeIn, Easing.Out);
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fp.MoveTo(pointEndPosition, osuEnd.TimeFadeIn, Easing.Out);
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fp.Delay(fadeOutTime - fadeInTime).FadeOut(osuEnd.TimeFadeIn);
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}
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fp.Expire(true);
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fp.FadeIn(osuEnd.TimeFadeIn).Expire(true);
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fp.ScaleTo(osuEnd.Scale, osuEnd.TimeFadeIn, Easing.Out)
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.MoveTo(pointEndPosition, osuEnd.TimeFadeIn, Easing.Out)
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.Delay(fadeOutTime - fadeInTime).FadeOut(osuEnd.TimeFadeIn)
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.Expire();
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}
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}
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}
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}
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}
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}
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}
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