mirror of
https://github.com/ppy/osu.git
synced 2025-01-15 00:02:54 +08:00
Fix follow point lifetime not being updated correctly
This commit is contained in:
parent
3b6064336b
commit
1ef2b81041
@ -118,13 +118,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
|
||||
using (fp.BeginAbsoluteSequence(fadeInTime))
|
||||
{
|
||||
fp.FadeIn(osuEnd.TimeFadeIn);
|
||||
fp.ScaleTo(osuEnd.Scale, osuEnd.TimeFadeIn, Easing.Out);
|
||||
fp.MoveTo(pointEndPosition, osuEnd.TimeFadeIn, Easing.Out);
|
||||
fp.Delay(fadeOutTime - fadeInTime).FadeOut(osuEnd.TimeFadeIn);
|
||||
}
|
||||
// See: Expire calls are separated due to https://github.com/ppy/osu-framework/issues/2941
|
||||
|
||||
fp.Expire(true);
|
||||
fp.FadeIn(osuEnd.TimeFadeIn).Expire(true);
|
||||
|
||||
fp.ScaleTo(osuEnd.Scale, osuEnd.TimeFadeIn, Easing.Out)
|
||||
.MoveTo(pointEndPosition, osuEnd.TimeFadeIn, Easing.Out)
|
||||
.Delay(fadeOutTime - fadeInTime).FadeOut(osuEnd.TimeFadeIn)
|
||||
.Expire();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user