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Merge branch 'master' into setup-screen-countdown-settings
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commit
1e4fa87648
25
osu.Game.Tests/Visual/UserInterface/TestSceneOsuLogo.cs
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25
osu.Game.Tests/Visual/UserInterface/TestSceneOsuLogo.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Screens.Menu;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneOsuLogo : OsuTestScene
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{
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[Test]
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public void TestBasic()
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{
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AddStep("Add logo", () =>
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{
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Child = new OsuLogo
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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});
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}
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}
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}
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@ -153,6 +153,11 @@ namespace osu.Game.Beatmaps
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if (!storage.Exists(cache_database_name))
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if (!storage.Exists(cache_database_name))
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return false;
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return false;
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if (string.IsNullOrEmpty(beatmap.MD5Hash)
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&& string.IsNullOrEmpty(beatmap.Path)
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&& beatmap.OnlineBeatmapID == null)
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return false;
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try
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try
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{
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{
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using (var db = new SqliteConnection(storage.GetDatabaseConnectionString("online")))
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using (var db = new SqliteConnection(storage.GetDatabaseConnectionString("online")))
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@ -153,7 +153,7 @@ namespace osu.Game.Graphics.Backgrounds
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TriangleParticle newParticle = parts[i];
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TriangleParticle newParticle = parts[i];
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// Scale moved distance by the size of the triangle. Smaller triangles should move more slowly.
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// Scale moved distance by the size of the triangle. Smaller triangles should move more slowly.
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newParticle.Position.Y += parts[i].Scale * movedDistance;
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newParticle.Position.Y += Math.Max(0.5f, parts[i].Scale) * movedDistance;
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newParticle.Colour.A = adjustedAlpha;
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newParticle.Colour.A = adjustedAlpha;
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parts[i] = newParticle;
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parts[i] = newParticle;
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