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Apply NRT and hotkey support to save replay button at results screen
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commit
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@ -1,30 +1,31 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Game.Online;
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using osu.Game.Scoring;
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using osuTK;
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namespace osu.Game.Screens.Ranking
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{
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public partial class ReplayDownloadButton : CompositeDrawable
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public partial class ReplayDownloadButton : CompositeDrawable, IKeyBindingHandler<GlobalAction>
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{
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public readonly Bindable<ScoreInfo> Score = new Bindable<ScoreInfo>();
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protected readonly Bindable<DownloadState> State = new Bindable<DownloadState>();
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private DownloadButton button;
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private ShakeContainer shakeContainer;
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private DownloadButton button = null!;
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private ShakeContainer shakeContainer = null!;
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private ScoreDownloadTracker downloadTracker;
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private ScoreDownloadTracker? downloadTracker;
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private ReplayAvailability replayAvailability
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{
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@ -46,8 +47,8 @@ namespace osu.Game.Screens.Ranking
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Size = new Vector2(50, 30);
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuGame game, ScoreModelDownloader scores)
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[BackgroundDependencyLoader]
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private void load(OsuGame? game, ScoreModelDownloader scores)
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{
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InternalChild = shakeContainer = new ShakeContainer
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{
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@ -99,6 +100,22 @@ namespace osu.Game.Screens.Ranking
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}, true);
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}
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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switch (e.Action)
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{
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case GlobalAction.SaveReplay:
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button.TriggerClick();
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return true;
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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}
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private void updateState()
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{
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switch (replayAvailability)
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