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Add basic mania-specific beatmap conversion.
# Conflicts: # osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs
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osu.Game.Rulesets.Mania/Beatmaps/LegacyConverter.cs
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72
osu.Game.Rulesets.Mania/Beatmaps/LegacyConverter.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using SharpNeat.Utility;
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using System;
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using System.Collections.Generic;
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namespace osu.Game.Rulesets.Mania.Beatmaps
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{
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/// <summary>
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/// Special converter used for converting from osu!stable beatmaps.
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/// </summary>
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internal class LegacyConverter
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{
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private readonly FastRandom random;
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private readonly int availableColumns;
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private readonly float localXDivisor;
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private readonly Beatmap beatmap;
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public LegacyConverter(Beatmap beatmap)
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{
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this.beatmap = beatmap;
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int seed = (int)Math.Round(beatmap.BeatmapInfo.Difficulty.DrainRate + beatmap.BeatmapInfo.Difficulty.CircleSize)
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* 20 + (int)(beatmap.BeatmapInfo.Difficulty.OverallDifficulty * 41.2) + (int)Math.Round(beatmap.BeatmapInfo.Difficulty.ApproachRate);
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availableColumns = (int)Math.Round(beatmap.BeatmapInfo.Difficulty.CircleSize);
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localXDivisor = 512.0f / availableColumns;
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}
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public IEnumerable<ManiaHitObject> Convert(HitObject original)
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{
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if (beatmap.BeatmapInfo.RulesetID == 3)
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yield return generateSpecific(original);
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}
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private ManiaHitObject generateSpecific(HitObject original)
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{
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var endTimeData = original as IHasEndTime;
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var positionData = original as IHasPosition;
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int column = getColumn(positionData?.X ?? 0);
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if (endTimeData != null)
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{
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return new HoldNote
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{
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StartTime = original.StartTime,
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Samples = original.Samples,
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Duration = endTimeData.Duration,
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Column = column,
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};
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}
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return new Note
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{
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StartTime = original.StartTime,
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Samples = original.Samples,
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Column = column
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};
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}
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private int getColumn(float position) => MathHelper.Clamp((int)Math.Floor(position / localXDivisor), 0, availableColumns - 1);
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}
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}
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using System.Collections.Generic;
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using System;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Beatmaps;
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using osu.Game.Rulesets.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using System;
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using OpenTK;
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using osu.Game.Rulesets.Objects.Types;
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using System.Linq;
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namespace osu.Game.Rulesets.Mania.Beatmaps
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namespace osu.Game.Rulesets.Mania.Beatmaps
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{
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{
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internal class ManiaBeatmapConverter : BeatmapConverter<ManiaHitObject>
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public class ManiaBeatmapConverter : BeatmapConverter<ManiaHitObject>
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{
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{
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protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
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protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
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protected override Beatmap<ManiaHitObject> ConvertBeatmap(Beatmap original)
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{
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// Todo: This should be cased when we get better conversion methods
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var converter = new LegacyConverter(original);
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return new Beatmap<ManiaHitObject>
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{
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BeatmapInfo = original.BeatmapInfo,
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TimingInfo = original.TimingInfo,
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HitObjects = original.HitObjects.SelectMany(converter.Convert).ToList()
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};
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}
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protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, Beatmap beatmap)
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protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, Beatmap beatmap)
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{
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{
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int availableColumns = (int)Math.Round(beatmap.BeatmapInfo.Difficulty.CircleSize);
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// Handled by the LegacyConvereter
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yield return null;
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var positionData = original as IHasXPosition;
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float localWDivisor = 512.0f / availableColumns;
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int column = MathHelper.Clamp((int)Math.Floor((positionData?.X ?? 1) / localWDivisor), 0, availableColumns - 1);
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yield return new Note
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{
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StartTime = original.StartTime,
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Column = column,
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};
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}
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}
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}
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}
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}
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}
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@ -47,6 +47,7 @@
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<Reference Include="System.Xml" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Beatmaps\LegacyConverter.cs" />
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<Compile Include="Beatmaps\ManiaBeatmapConverter.cs" />
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<Compile Include="Beatmaps\ManiaBeatmapConverter.cs" />
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<Compile Include="MathUtils\FastRandom.cs" />
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<Compile Include="MathUtils\FastRandom.cs" />
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<Compile Include="Judgements\HitWindows.cs" />
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<Compile Include="Judgements\HitWindows.cs" />
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