mirror of
https://github.com/ppy/osu.git
synced 2026-06-03 04:41:24 +08:00
Fix everything crashing
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@@ -5,6 +5,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays;
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using osu.Game.Screens;
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using osu.Game.Screens.OnlinePlay.Matchmaking.Match;
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using osu.Game.Tests.Visual.Multiplayer;
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@@ -19,14 +20,15 @@ namespace osu.Game.Tests.Visual.Matchmaking
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protected MatchmakingTestScene()
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{
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BackgroundScreenStack backgroundStack;
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base.Content.AddRange(new Drawable[]
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{
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new MatchmakingBackgroundScreen.Content
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{
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RelativeSizeAxes = Axes.Both,
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},
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backgroundStack = new BackgroundScreenStack(),
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Content = new Container { RelativeSizeAxes = Axes.Both }
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});
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backgroundStack.Push(new MatchmakingBackgroundScreen(colourProvider));
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}
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}
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}
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@@ -5,7 +5,6 @@ using System;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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@@ -13,7 +12,7 @@ using osu.Framework.Screens;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osu.Game.Screens.OnlinePlay.Match;
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using osu.Game.Screens.OnlinePlay.Matchmaking.Match;
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using osu.Game.Screens.OnlinePlay.Matchmaking.Queue;
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namespace osu.Game.Screens.OnlinePlay.Matchmaking.Intro
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@@ -53,7 +52,7 @@ namespace osu.Game.Screens.OnlinePlay.Matchmaking.Intro
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private IDisposable? duckOperation;
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protected override BackgroundScreen CreateBackground() => new MatchmakingIntroBackgroundScreen(colourProvider);
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protected override BackgroundScreen CreateBackground() => new MatchmakingBackgroundScreen(colourProvider);
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public ScreenIntro()
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{
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@@ -240,27 +239,5 @@ namespace osu.Game.Screens.OnlinePlay.Matchmaking.Intro
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beatmapImpactChannel?.Stop();
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duckOperation?.Dispose();
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}
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private partial class MatchmakingIntroBackgroundScreen : RoomBackgroundScreen
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{
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private readonly OverlayColourProvider colourProvider;
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public MatchmakingIntroBackgroundScreen(OverlayColourProvider colourProvider)
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: base(null)
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{
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this.colourProvider = colourProvider;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(new Box
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{
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Depth = float.MinValue,
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background5.Opacity(0.6f),
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});
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}
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}
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}
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}
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@@ -3,7 +3,6 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Overlays;
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@@ -12,29 +11,25 @@ namespace osu.Game.Screens.OnlinePlay.Matchmaking.Match
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{
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public partial class MatchmakingBackgroundScreen : BackgroundScreen
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{
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public MatchmakingBackgroundScreen()
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private readonly OverlayColourProvider colourProvider;
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public MatchmakingBackgroundScreen(OverlayColourProvider colourProvider)
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{
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InternalChild = new Content
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{
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RelativeSizeAxes = Axes.Both
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};
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this.colourProvider = colourProvider;
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}
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public partial class Content : CompositeDrawable
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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[BackgroundDependencyLoader]
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private void load(TextureStore textures, OverlayColourProvider colourProvider)
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InternalChild = new Sprite
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{
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InternalChild = new Sprite
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{
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RelativeSizeAxes = Axes.Both,
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Texture = textures.Get("Backgrounds/bg1"),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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FillMode = FillMode.Fill,
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Colour = colourProvider.Dark2
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};
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}
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RelativeSizeAxes = Axes.Both,
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Texture = textures.Get("Backgrounds/bg1"),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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FillMode = FillMode.Fill,
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Colour = colourProvider.Dark2
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};
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}
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}
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}
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@@ -57,7 +57,10 @@ namespace osu.Game.Screens.OnlinePlay.Matchmaking.Match
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public override bool ShowFooter => true;
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protected override BackgroundScreen CreateBackground() => new MatchmakingBackgroundScreen();
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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protected override BackgroundScreen CreateBackground() => new MatchmakingBackgroundScreen(colourProvider);
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[Cached(typeof(OnlinePlayBeatmapAvailabilityTracker))]
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private readonly OnlinePlayBeatmapAvailabilityTracker beatmapAvailabilityTracker = new MultiplayerBeatmapAvailabilityTracker();
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