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Fix online play screen only accounting for current sub screen onexiting blocks
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@ -147,9 +147,14 @@ namespace osu.Game.Screens.OnlinePlay
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public override bool OnExiting(ScreenExitEvent e)
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public override bool OnExiting(ScreenExitEvent e)
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{
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{
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var subScreen = screenStack.CurrentScreen as Drawable;
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while (screenStack.CurrentScreen is not LoungeSubScreen)
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if (subScreen?.IsLoaded == true && screenStack.CurrentScreen.OnExiting(e))
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{
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return true;
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var lastSubScreen = screenStack.CurrentScreen;
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if (((Drawable)lastSubScreen)?.IsLoaded == true)
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screenStack.Exit();
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if (lastSubScreen == screenStack.CurrentScreen) return true;
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}
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RoomManager.PartRoom();
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RoomManager.PartRoom();
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