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Merge pull request #11068 from peppy/fix-carousel-edge-masking
Fix beatmap carousel panels getting masked away when out of scroll bounds
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@ -914,6 +914,9 @@ namespace osu.Game.Screens.Select
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{
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// size is determined by the carousel itself, due to not all content necessarily being loaded.
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ScrollContent.AutoSizeAxes = Axes.None;
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// the scroll container may get pushed off-screen by global screen changes, but we still want panels to display outside of the bounds.
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Masking = false;
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}
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// ReSharper disable once OptionalParameterHierarchyMismatch 2020.3 EAP4 bug. (https://youtrack.jetbrains.com/issue/RSRP-481535?p=RIDER-51910)
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