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Use {Initial,Final}Rate instead of SpeedChange
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@ -94,7 +94,7 @@ namespace osu.Game.Tests.Gameplay
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break;
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break;
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case ModTimeRamp m:
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case ModTimeRamp m:
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m.SpeedChange.Value = expectedRate;
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m.InitialRate.Value = m.FinalRate.Value = expectedRate;
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break;
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break;
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}
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}
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