mirror of
https://github.com/ppy/osu.git
synced 2025-01-18 11:52:54 +08:00
Fix gameplay limitations for adjusting offset not actually being applied
This commit is contained in:
parent
a4174a3644
commit
1d240eb405
@ -322,6 +322,7 @@ namespace osu.Game.Screens.Play
|
|||||||
}
|
}
|
||||||
|
|
||||||
dependencies.CacheAs(DrawableRuleset.FrameStableClock);
|
dependencies.CacheAs(DrawableRuleset.FrameStableClock);
|
||||||
|
dependencies.CacheAs<IGameplayClock>(DrawableRuleset.FrameStableClock);
|
||||||
|
|
||||||
// add the overlay components as a separate step as they proxy some elements from the above underlay/gameplay components.
|
// add the overlay components as a separate step as they proxy some elements from the above underlay/gameplay components.
|
||||||
// also give the overlays the ruleset skin provider to allow rulesets to potentially override HUD elements (used to disable combo counters etc.)
|
// also give the overlays the ruleset skin provider to allow rulesets to potentially override HUD elements (used to disable combo counters etc.)
|
||||||
|
@ -274,20 +274,36 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
|||||||
beatmapOffsetSubscription?.Dispose();
|
beatmapOffsetSubscription?.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
Current.Disabled = !allowOffsetAdjust;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool allowOffsetAdjust
|
||||||
|
{
|
||||||
|
get
|
||||||
{
|
{
|
||||||
// General limitations to ensure players don't do anything too weird.
|
// General limitations to ensure players don't do anything too weird.
|
||||||
// These match stable for now.
|
// These match stable for now.
|
||||||
if (player is SubmittingPlayer)
|
if (player is SubmittingPlayer)
|
||||||
{
|
{
|
||||||
|
Debug.Assert(gameplayClock != null);
|
||||||
|
|
||||||
// TODO: the blocking conditions should probably display a message.
|
// TODO: the blocking conditions should probably display a message.
|
||||||
if (player?.IsBreakTime.Value == false && gameplayClock?.CurrentTime - gameplayClock?.StartTime > 10000)
|
if (!player.IsBreakTime.Value && gameplayClock.CurrentTime - gameplayClock.StartTime > 10000)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (gameplayClock?.IsPaused.Value == true)
|
if (gameplayClock.IsPaused.Value)
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||||
|
{
|
||||||
// To match stable, this should adjust by 5 ms, or 1 ms when holding alt.
|
// To match stable, this should adjust by 5 ms, or 1 ms when holding alt.
|
||||||
// But that is hard to make work with global actions due to the operating mode.
|
// But that is hard to make work with global actions due to the operating mode.
|
||||||
// Let's use the more precise as a default for now.
|
// Let's use the more precise as a default for now.
|
||||||
@ -296,10 +312,12 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
|||||||
switch (e.Action)
|
switch (e.Action)
|
||||||
{
|
{
|
||||||
case GlobalAction.IncreaseOffset:
|
case GlobalAction.IncreaseOffset:
|
||||||
|
if (!Current.Disabled)
|
||||||
Current.Value += amount;
|
Current.Value += amount;
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
case GlobalAction.DecreaseOffset:
|
case GlobalAction.DecreaseOffset:
|
||||||
|
if (!Current.Disabled)
|
||||||
Current.Value -= amount;
|
Current.Value -= amount;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user