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Add failing test coverage showing offset adjust is not limited correctly
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@ -317,6 +317,82 @@ namespace osu.Game.Tests.Visual.Navigation
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AddUntilStep("wait for song select", () => songSelect.IsCurrentScreen());
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}
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[Test]
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public void TestOffsetAdjustDuringPause()
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{
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Player player = null;
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Screens.Select.SongSelect songSelect = null;
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PushAndConfirm(() => songSelect = new TestPlaySongSelect());
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AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
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AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
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AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
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AddStep("set mods", () => Game.SelectedMods.Value = new Mod[] { new OsuModNoFail() });
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AddStep("press enter", () => InputManager.Key(Key.Enter));
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AddUntilStep("wait for player", () =>
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{
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DismissAnyNotifications();
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player = Game.ScreenStack.CurrentScreen as Player;
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return player?.IsLoaded == true;
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});
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AddUntilStep("wait for track playing", () => Game.Beatmap.Value.Track.IsRunning);
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checkOffset(0);
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AddStep("adjust offset via keyboard", () => InputManager.Key(Key.Minus));
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checkOffset(-1);
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AddStep("pause", () => player.ChildrenOfType<GameplayClockContainer>().First().Stop());
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AddUntilStep("wait for pause", () => player.ChildrenOfType<GameplayClockContainer>().First().IsPaused.Value, () => Is.True);
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AddStep("attempt adjust offset via keyboard", () => InputManager.Key(Key.Minus));
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checkOffset(-1);
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void checkOffset(double offset) => AddUntilStep($"offset is {offset}", () => Game.BeatmapManager.QueryBeatmap(b => b.ID == Game.Beatmap.Value.BeatmapInfo.ID)!.UserSettings.Offset,
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() => Is.EqualTo(offset));
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}
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[Test]
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public void TestOffsetAdjustDuringGameplay()
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{
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Player player = null;
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Screens.Select.SongSelect songSelect = null;
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PushAndConfirm(() => songSelect = new TestPlaySongSelect());
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AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
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AddStep("import beatmap", () => BeatmapImportHelper.LoadOszIntoOsu(Game).WaitSafely());
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AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
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AddStep("set mods", () => Game.SelectedMods.Value = new Mod[] { new OsuModNoFail() });
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AddStep("press enter", () => InputManager.Key(Key.Enter));
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AddUntilStep("wait for player", () =>
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{
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DismissAnyNotifications();
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player = Game.ScreenStack.CurrentScreen as Player;
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return player?.IsLoaded == true;
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});
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AddUntilStep("wait for track playing", () => Game.Beatmap.Value.Track.IsRunning);
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checkOffset(0);
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AddStep("adjust offset via keyboard", () => InputManager.Key(Key.Minus));
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checkOffset(-1);
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AddStep("seek beyond 10 seconds", () => player.ChildrenOfType<GameplayClockContainer>().First().Seek(10500));
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AddUntilStep("wait for seek", () => player.ChildrenOfType<GameplayClockContainer>().First().CurrentTime, () => Is.GreaterThan(10600));
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AddStep("attempt adjust offset via keyboard", () => InputManager.Key(Key.Minus));
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checkOffset(-1);
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void checkOffset(double offset) => AddUntilStep($"offset is {offset}", () => Game.BeatmapManager.QueryBeatmap(b => b.ID == Game.Beatmap.Value.BeatmapInfo.ID)!.UserSettings.Offset,
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() => Is.EqualTo(offset));
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}
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[Test]
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public void TestRetryCountIncrements()
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{
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