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Flip Sin and Cos
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@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.Statistics
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double distanceFromCenter = (hitPoint - end).Length;
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Vector2 angleAdjustedPoint = new Vector2((float)(Math.Sin(finalAngle) * distanceFromCenter), (float)(Math.Cos(finalAngle) * distanceFromCenter));
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Vector2 angleAdjustedPoint = new Vector2((float)(Math.Cos(finalAngle) * distanceFromCenter), (float)(Math.Sin(finalAngle) * distanceFromCenter));
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hitPoints.Add(angleAdjustedPoint);
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}
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