1
0
mirror of https://github.com/ppy/osu.git synced 2025-03-15 10:07:18 +08:00

Flip Sin and Cos

This commit is contained in:
nathen 2024-01-23 23:48:30 -05:00
parent e0860e1d2f
commit 1cf8022f18

View File

@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.Statistics
double distanceFromCenter = (hitPoint - end).Length;
Vector2 angleAdjustedPoint = new Vector2((float)(Math.Sin(finalAngle) * distanceFromCenter), (float)(Math.Cos(finalAngle) * distanceFromCenter));
Vector2 angleAdjustedPoint = new Vector2((float)(Math.Cos(finalAngle) * distanceFromCenter), (float)(Math.Sin(finalAngle) * distanceFromCenter));
hitPoints.Add(angleAdjustedPoint);
}