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Fix comments
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@ -14,7 +14,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Osu.Statistics
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{
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/// <summary>
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/// Displays the unstable rate statistic for a given play.
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/// Displays the aim error statistic for a given play.
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/// </summary>
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public partial class AimError : SimpleStatisticItem<double?>
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{
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@ -23,6 +23,8 @@ namespace osu.Game.Rulesets.Osu.Statistics
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/// <summary>
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/// Creates and computes an <see cref="AimError"/> statistic.
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/// </summary>
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/// <param name="hitEvents">Sequence of <see cref="HitEvent"/>s to calculate the aim error based on.</param>
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/// <param name="playableBeatmap">The <see cref="IBeatmap"/> containing the radii of the circles, used to compute the variance of misses.</param>
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public AimError(IEnumerable<HitEvent> hitEvents, IBeatmap playableBeatmap)
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: base("Aim Error")
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{
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@ -12,7 +12,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Osu.Statistics
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{
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/// <summary>
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/// Displays the unstable rate statistic for a given play.
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/// Displays the aim error statistic for a given play.
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/// </summary>
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public partial class AverageAimError : SimpleStatisticItem<double?>
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{
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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Statistics
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/// <summary>
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/// Creates and computes an <see cref="AverageHitError"/> statistic.
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/// </summary>
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/// <param name="hitEvents">Sequence of <see cref="HitEvent"/>s to calculate the unstable rate based on.</param>
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/// <param name="hitEvents">Sequence of <see cref="HitEvent"/>s to calculate the aim error based on.</param>
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public AverageAimError(IEnumerable<HitEvent> hitEvents)
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: base("Average Aim Error")
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{
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