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Hits -> JudgedHits
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@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
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/// <summary>
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/// Taiko fails at the end of the map if the player has not half-filled their HP bar.
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/// </summary>
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protected override bool DefaultFailCondition => Hits == MaxHits && Health.Value <= 0.5;
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protected override bool DefaultFailCondition => JudgedHits == MaxHits && Health.Value <= 0.5;
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private double hpIncreaseTick;
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private double hpIncreaseGreat;
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@ -171,10 +171,10 @@ namespace osu.Game.Rulesets.Scoring
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public readonly Bindable<ScoringMode> Mode = new Bindable<ScoringMode>();
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protected sealed override bool HasCompleted => Hits == MaxHits;
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protected sealed override bool HasCompleted => JudgedHits == MaxHits;
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protected int MaxHits { get; private set; }
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protected int Hits { get; private set; }
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protected int JudgedHits { get; private set; }
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private double maxHighestCombo;
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@ -259,7 +259,7 @@ namespace osu.Game.Rulesets.Scoring
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baseScore += judgement.NumericResult;
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rollingMaxBaseScore += judgement.MaxNumericResult;
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Hits++;
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JudgedHits++;
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}
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else if (judgement.IsHit)
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bonusScore += judgement.NumericResult;
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@ -279,7 +279,7 @@ namespace osu.Game.Rulesets.Scoring
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baseScore -= judgement.NumericResult;
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rollingMaxBaseScore -= judgement.MaxNumericResult;
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Hits--;
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JudgedHits--;
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}
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else if (judgement.IsHit)
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bonusScore -= judgement.NumericResult;
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@ -305,14 +305,14 @@ namespace osu.Game.Rulesets.Scoring
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{
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if (storeResults)
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{
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MaxHits = Hits;
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MaxHits = JudgedHits;
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maxHighestCombo = HighestCombo;
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maxBaseScore = baseScore;
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}
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base.Reset(storeResults);
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Hits = 0;
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JudgedHits = 0;
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baseScore = 0;
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rollingMaxBaseScore = 0;
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bonusScore = 0;
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