diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs
index 9b8bb83bb8..b91f37d84d 100644
--- a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs
+++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs
@@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
///
/// Taiko fails at the end of the map if the player has not half-filled their HP bar.
///
- protected override bool DefaultFailCondition => Hits == MaxHits && Health.Value <= 0.5;
+ protected override bool DefaultFailCondition => JudgedHits == MaxHits && Health.Value <= 0.5;
private double hpIncreaseTick;
private double hpIncreaseGreat;
diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs
index b321123b74..e8271059ca 100644
--- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs
+++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs
@@ -171,10 +171,10 @@ namespace osu.Game.Rulesets.Scoring
public readonly Bindable Mode = new Bindable();
- protected sealed override bool HasCompleted => Hits == MaxHits;
+ protected sealed override bool HasCompleted => JudgedHits == MaxHits;
protected int MaxHits { get; private set; }
- protected int Hits { get; private set; }
+ protected int JudgedHits { get; private set; }
private double maxHighestCombo;
@@ -259,7 +259,7 @@ namespace osu.Game.Rulesets.Scoring
baseScore += judgement.NumericResult;
rollingMaxBaseScore += judgement.MaxNumericResult;
- Hits++;
+ JudgedHits++;
}
else if (judgement.IsHit)
bonusScore += judgement.NumericResult;
@@ -279,7 +279,7 @@ namespace osu.Game.Rulesets.Scoring
baseScore -= judgement.NumericResult;
rollingMaxBaseScore -= judgement.MaxNumericResult;
- Hits--;
+ JudgedHits--;
}
else if (judgement.IsHit)
bonusScore -= judgement.NumericResult;
@@ -305,14 +305,14 @@ namespace osu.Game.Rulesets.Scoring
{
if (storeResults)
{
- MaxHits = Hits;
+ MaxHits = JudgedHits;
maxHighestCombo = HighestCombo;
maxBaseScore = baseScore;
}
base.Reset(storeResults);
- Hits = 0;
+ JudgedHits = 0;
baseScore = 0;
rollingMaxBaseScore = 0;
bonusScore = 0;