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Use custom vertex shader for logo animation
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@ -18,7 +18,7 @@ namespace osu.Game.Graphics.Sprites
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[BackgroundDependencyLoader]
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private void load(ShaderManager shaders)
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{
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TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LogoAnimation");
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TextureShader = shaders.Load(@"LogoAnimation", @"LogoAnimation");
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}
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private float animationProgress;
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