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Hide scrollbars in tournament chat display
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parent
4fbf94f963
commit
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@ -70,6 +70,17 @@ namespace osu.Game.Tournament.Components
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protected override ChatLine CreateMessage(Message message) => new MatchMessage(message);
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protected override ChatLine CreateMessage(Message message) => new MatchMessage(message);
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protected override StandAloneDrawableChannel CreateDrawableChannel(Channel channel) => new MatchChannel(channel);
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public class MatchChannel : StandAloneDrawableChannel
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{
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public MatchChannel(Channel channel)
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: base(channel)
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{
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ScrollbarVisible = false;
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}
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}
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protected class MatchMessage : StandAloneMessage
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protected class MatchMessage : StandAloneMessage
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{
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{
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public MatchMessage(Message message)
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public MatchMessage(Message message)
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@ -26,7 +26,7 @@ namespace osu.Game.Online.Chat
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protected ChannelManager ChannelManager;
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protected ChannelManager ChannelManager;
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private DrawableChannel drawableChannel;
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private StandAloneDrawableChannel drawableChannel;
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private readonly bool postingTextbox;
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private readonly bool postingTextbox;
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@ -77,6 +77,9 @@ namespace osu.Game.Online.Chat
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ChannelManager = manager;
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ChannelManager = manager;
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}
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}
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protected virtual StandAloneDrawableChannel CreateDrawableChannel(Channel channel) =>
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new StandAloneDrawableChannel(channel);
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private void postMessage(TextBox sender, bool newtext)
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private void postMessage(TextBox sender, bool newtext)
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{
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{
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var text = textbox.Text.Trim();
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var text = textbox.Text.Trim();
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@ -100,14 +103,14 @@ namespace osu.Game.Online.Chat
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if (e.NewValue == null) return;
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if (e.NewValue == null) return;
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AddInternal(drawableChannel = new StandAloneDrawableChannel(e.NewValue)
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drawableChannel = CreateDrawableChannel(e.NewValue);
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{
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drawableChannel.CreateChatLineAction = CreateMessage;
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CreateChatLineAction = CreateMessage,
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drawableChannel.Padding = new MarginPadding { Bottom = postingTextbox ? textbox_height : 0 };
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Padding = new MarginPadding { Bottom = postingTextbox ? textbox_height : 0 }
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});
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AddInternal(drawableChannel);
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}
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}
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protected class StandAloneDrawableChannel : DrawableChannel
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public class StandAloneDrawableChannel : DrawableChannel
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{
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{
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public Func<Message, ChatLine> CreateChatLineAction;
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public Func<Message, ChatLine> CreateChatLineAction;
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@ -26,6 +26,20 @@ namespace osu.Game.Overlays.Chat
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protected FillFlowContainer ChatLineFlow;
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protected FillFlowContainer ChatLineFlow;
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private OsuScrollContainer scroll;
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private OsuScrollContainer scroll;
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private bool scrollbarVisible = true;
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public bool ScrollbarVisible
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{
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set
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{
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if (scrollbarVisible == value) return;
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scrollbarVisible = value;
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if (scroll != null)
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scroll.ScrollbarVisible = value;
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}
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}
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[Resolved]
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[Resolved]
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private OsuColour colours { get; set; }
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private OsuColour colours { get; set; }
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@ -44,6 +58,7 @@ namespace osu.Game.Overlays.Chat
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Masking = true,
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Masking = true,
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Child = scroll = new OsuScrollContainer
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Child = scroll = new OsuScrollContainer
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{
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{
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ScrollbarVisible = scrollbarVisible,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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// Some chat lines have effects that slightly protrude to the bottom,
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// Some chat lines have effects that slightly protrude to the bottom,
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// which we do not want to mask away, hence the padding.
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// which we do not want to mask away, hence the padding.
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