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Add Multiplayer screen.
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17
osu.Game.Tests/Visual/TestCaseMultiScreen.cs
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17
osu.Game.Tests/Visual/TestCaseMultiScreen.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using NUnit.Framework;
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using osu.Game.Screens.Multi;
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namespace osu.Game.Tests.Visual
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{
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[TestFixture]
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public class TestCaseMultiScreen : OsuTestCase
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{
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public TestCaseMultiScreen()
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{
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Child = new Multiplayer();
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}
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}
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}
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@ -14,7 +14,7 @@ using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Charts;
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using osu.Game.Screens.Charts;
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using osu.Game.Screens.Direct;
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using osu.Game.Screens.Direct;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Multi.Screens;
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using osu.Game.Screens.Multi;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Tournament;
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using osu.Game.Screens.Tournament;
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@ -54,7 +54,7 @@ namespace osu.Game.Screens.Menu
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OnDirect = delegate { Push(new OnlineListing()); },
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OnDirect = delegate { Push(new OnlineListing()); },
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OnEdit = delegate { Push(new Editor()); },
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OnEdit = delegate { Push(new Editor()); },
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OnSolo = delegate { Push(consumeSongSelect()); },
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OnSolo = delegate { Push(consumeSongSelect()); },
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OnMulti = delegate { Push(new Lobby()); },
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OnMulti = delegate { Push(new Multiplayer()); },
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OnExit = Exit,
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OnExit = Exit,
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}
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}
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}
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}
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100
osu.Game/Screens/Multi/Multiplayer.cs
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100
osu.Game/Screens/Multi/Multiplayer.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Screens;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Containers;
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using osu.Game.Screens.Multi.Screens;
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namespace osu.Game.Screens.Multi
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{
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public class Multiplayer : OsuScreen
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{
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private readonly MultiplayerWaveContainer waves;
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protected override Container<Drawable> Content => waves;
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public Multiplayer()
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{
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InternalChild = waves = new MultiplayerWaveContainer
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{
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RelativeSizeAxes = Axes.Both,
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};
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Lobby lobby;
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.FromHex(@"3e3a44"),
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},
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new Triangles
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{
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RelativeSizeAxes = Axes.Both,
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ColourLight = OsuColour.FromHex(@"3c3842"),
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ColourDark = OsuColour.FromHex(@"393540"),
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TriangleScale = 5,
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},
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},
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = Header.HEIGHT },
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Child = lobby = new Lobby(),
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},
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new Header(lobby),
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};
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lobby.Exited += s => Exit();
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}
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protected override void OnEntering(Screen last)
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{
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base.OnEntering(last);
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waves.Show();
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}
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protected override bool OnExiting(Screen next)
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{
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waves.Hide();
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return base.OnExiting(next);
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}
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protected override void OnResuming(Screen last)
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{
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base.OnResuming(last);
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waves.Show();
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}
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protected override void OnSuspending(Screen next)
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{
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base.OnSuspending(next);
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waves.Hide();
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}
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private class MultiplayerWaveContainer : WaveContainer
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{
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protected override bool StartHidden => true;
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public MultiplayerWaveContainer()
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{
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FirstWaveColour = OsuColour.FromHex(@"654d8c");
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SecondWaveColour = OsuColour.FromHex(@"554075");
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ThirdWaveColour = OsuColour.FromHex(@"44325e");
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FourthWaveColour = OsuColour.FromHex(@"392850");
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}
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}
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}
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}
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